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authormakamys <makamys@outlook.com>2022-06-20 00:23:26 +0200
committermakamys <makamys@outlook.com>2022-06-20 00:24:29 +0200
commit93fff8b1a9154bf514b2b0d3fcf2bd4c44a1a941 (patch)
treef0e061f38432e6b5a0adb81022f522937bd0b52c
parent92d6f9502b0aec45fa3806d821d558bbe0a58d71 (diff)
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Rename squadron to megaquad
Less funny but more clear in my opinion
-rw-r--r--src/main/java/makamys/neodymium/renderer/MeshQuad.java18
-rw-r--r--src/main/resources/shaders/chunk.frag8
-rw-r--r--src/main/resources/shaders/chunk.vert6
3 files changed, 16 insertions, 16 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/MeshQuad.java b/src/main/java/makamys/neodymium/renderer/MeshQuad.java
index bddabe7..9316023 100644
--- a/src/main/java/makamys/neodymium/renderer/MeshQuad.java
+++ b/src/main/java/makamys/neodymium/renderer/MeshQuad.java
@@ -22,13 +22,13 @@ import net.minecraft.util.EnumFacing;
* | |
* 3--2
*
- * We can glue quads together, forming a "quad squadron", or "squadron" for short.
- * In the fragment shader we need to know which quad of the squadron we are operating on.
- * For this reason, we store the "squadron X" and "squadron Y" coordinates in the vertices.
+ * We can glue quads together, forming a megaquad.
+ * In the fragment shader we need to know which quad of the megaquad we are operating on.
+ * For this reason, we store the "megaquad X" and "megaquad Y" coordinates in the vertices.
* Their values at vertex 0: (0, 0)
- * Their values at vertex 1: (sqadron width, 0)
- * Their values at vertex 2: (squadron width, squadron height)
- * Their values at vertex 3: (0, squadron height)
+ * Their values at vertex 1: (megaquad width, 0)
+ * Their values at vertex 2: (megaquad width, megaquad height)
+ * Their values at vertex 3: (0, megaquad height)
*/
public class MeshQuad {
@@ -56,8 +56,8 @@ public class MeshQuad {
// positive U direction is parallel to edge 0-1
public boolean uDirectionIs01;
- // 0: quads glued together on edge 1-2 or 3-0 ("squadron row length")
- // 1: quads glued together on edge 0-1 or 2-3 ("squadron column length")
+ // 0: quads glued together on edge 1-2 or 3-0 ("megaquad row length")
+ // 1: quads glued together on edge 0-1 or 2-3 ("megaquad column length")
private int[] quadCountByDirection = {1, 1};
public static int[] totalMergeCountByPlane = new int[3];
@@ -167,7 +167,7 @@ public class MeshQuad {
+ 4 // B (int)
+ 4 // C (int))
+ 4
- ; // squadron XY (byte)
+ ; // megaquad XY (byte)
}
private boolean isTranslatedCopyOf(MeshQuad o, boolean checkValid) {
diff --git a/src/main/resources/shaders/chunk.frag b/src/main/resources/shaders/chunk.frag
index b11fcc8..b19f152 100644
--- a/src/main/resources/shaders/chunk.frag
+++ b/src/main/resources/shaders/chunk.frag
@@ -4,7 +4,7 @@ out vec4 FragColor;
in vec2 TexCoord;
in vec2 BTexCoord;
in vec4 Color;
-in vec4 SPos;
+in vec4 MQPos;
in vec4 Viewport;
in mat4 ProjInv;
in vec4 FogColor;
@@ -17,10 +17,10 @@ uniform sampler2D lightTex;
void main()
{
- float wrappedU = mod(SPos.x, 1.0);
- float wrappedV = mod(SPos.y, 1.0);
+ float wrappedU = mod(MQPos.x, 1.0);
+ float wrappedV = mod(MQPos.y, 1.0);
- vec2 goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / SPos.zw) * vec2(wrappedU, wrappedV));
+ vec2 goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / MQPos.zw) * vec2(wrappedU, wrappedV));
vec4 texColor = texture(atlas, goodTexCoord);
diff --git a/src/main/resources/shaders/chunk.vert b/src/main/resources/shaders/chunk.vert
index 44101bb..9fee06c 100644
--- a/src/main/resources/shaders/chunk.vert
+++ b/src/main/resources/shaders/chunk.vert
@@ -3,7 +3,7 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
layout (location = 2) in vec2 aBTexCoord;
layout (location = 3) in vec4 aColor;
-layout (location = 4) in vec4 aSPos;
+layout (location = 4) in vec4 aMQPos;
uniform mat4 modelView;
uniform mat4 proj;
@@ -17,7 +17,7 @@ uniform vec3 playerPos;
out vec2 TexCoord;
out vec2 BTexCoord;
out vec4 Color;
-out vec4 SPos;
+out vec4 MQPos;
out vec4 Viewport;
out mat4 ProjInv;
out vec4 FogColor;
@@ -31,7 +31,7 @@ void main()
TexCoord = aTexCoord;
BTexCoord = aBTexCoord;
Color = aColor;
- SPos = aSPos;
+ MQPos = aMQPos;
Viewport = viewport;
ProjInv = projInv;
FogColor = fogColor;