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authormakamys <makamys@outlook.com>2021-05-21 00:11:27 +0200
committermakamys <makamys@outlook.com>2021-05-21 06:28:22 +0200
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SimpleChunkMesh: Don't access server's WorldChunkManager on client thread
I did this in an attempt to fix a bug I had with OWG, but it turned out to be caused by something else. Still, accessing the server's data structures from the client thread is bad form, so I'll keep it like this.
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