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author | makamys <makamys@outlook.com> | 2021-05-07 08:42:32 +0200 |
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committer | makamys <makamys@outlook.com> | 2021-05-07 08:42:32 +0200 |
commit | c233ea31da07957d8872d3859d6e75b99937becd (patch) | |
tree | b9d4301b7b503aa466d4af2db8498918f3e6dfee /src/main/java/makamys/lodmod/renderer/ChunkMesh.java | |
parent | bc6c84d2d2342073b6f4d1b8c1213b7102bb7ebf (diff) | |
download | Neodymium-c233ea31da07957d8872d3859d6e75b99937becd.tar.gz Neodymium-c233ea31da07957d8872d3859d6e75b99937becd.tar.bz2 Neodymium-c233ea31da07957d8872d3859d6e75b99937becd.zip |
Port mod from MCP to Forge!
The only known regression is the sides of LOD=1 chunks look darker for some
reason
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer/ChunkMesh.java')
-rw-r--r-- | src/main/java/makamys/lodmod/renderer/ChunkMesh.java | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/ChunkMesh.java b/src/main/java/makamys/lodmod/renderer/ChunkMesh.java new file mode 100644 index 0000000..4175b9f --- /dev/null +++ b/src/main/java/makamys/lodmod/renderer/ChunkMesh.java @@ -0,0 +1,352 @@ +package makamys.lodmod.renderer; + +import java.io.ByteArrayInputStream; +import java.io.DataInputStream; +import java.io.EOFException; +import java.io.FileInputStream; +import java.io.IOException; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; +import java.nio.IntBuffer; +import java.nio.ShortBuffer; +import java.nio.file.Files; +import java.nio.file.Paths; +import java.util.ArrayList; +import java.util.List; + +import org.lwjgl.BufferUtils; + +import makamys.lodmod.ducks.IWorldRenderer; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.WorldRenderer; +import net.minecraft.client.renderer.texture.TextureAtlasSprite; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.tileentity.TileEntity; + +public class ChunkMesh extends Mesh { + + int x; + int y; + int z; + Flags flags; + + private ChunkMesh(int x, int y, int z, Flags flags, int quadCount, byte[] data, List<String> stringTable) { + this.x = x; + this.y = y; + this.z = z; + this.flags = flags; + this.quadCount = quadCount; + + this.buffer = createBuffer(data, stringTable); + } + + public ChunkMesh(int x, int y, int z, Flags flags, int quadCount, List<MeshQuad> quads) { + this.x = x; + this.y = y; + this.z = z; + this.flags = flags; + this.quadCount = quadCount; + + this.buffer = createBuffer(quads); + } + + private ByteBuffer createBuffer(List<MeshQuad> quads) { + if(!(flags.hasTexture && flags.hasColor && flags.hasBrightness && !flags.hasNormals)) { + // for simplicity's sake we just assume this setup + System.out.println("invalid mesh properties, expected a chunk"); + return null; + } + + ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 6 * getStride()); + FloatBuffer floatBuffer = buffer.asFloatBuffer(); + ShortBuffer shortBuffer = buffer.asShortBuffer(); + IntBuffer intBuffer = buffer.asIntBuffer(); + + try { + for(MeshQuad quad : quads) { + if(quad.deleted) { + continue; + } + String spriteName = quad.spriteName; + + TextureAtlasSprite tas = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite(spriteName); + + for (int vertexNum = 0; vertexNum < 6; vertexNum++) { + int vi = new int[]{0, 1, 3, 1, 2, 3}[vertexNum]; + int simpleX = quad.xs[vi]; + if(simpleX == 255) simpleX = 256; + int simpleY = quad.ys[vi]; + if(simpleY == 255) simpleY = 256; + int simpleZ = quad.zs[vi]; + if(simpleZ == 255) simpleZ = 256; + floatBuffer.put(x * 16 + simpleX / 16f); // x + floatBuffer.put(y * 16 + simpleY / 16f); // y + floatBuffer.put(z * 16 + simpleZ / 16f); // z + + int relU = quad.relUs[vi]; + int relV = quad.relVs[vi]; + + floatBuffer.put(tas.getMinU() + (tas.getMaxU() - tas.getMinU()) * (relU / 16f)); // u + floatBuffer.put(tas.getMinV() + (tas.getMaxV() - tas.getMinV()) * (relV / 16f)); // v + + shortBuffer.position(floatBuffer.position() * 2); + + shortBuffer.put((short)quad.bUs[vi]); // bU + shortBuffer.put((short)quad.bVs[vi]); // bV + + intBuffer.position(shortBuffer.position() / 2); + + intBuffer.put(quad.cs[vi]); // c + + floatBuffer.position(intBuffer.position()); + } + } + } catch(Exception e) { + e.printStackTrace(); + } + + buffer.position(floatBuffer.position() * 4); + buffer.flip(); + + return buffer; + } + + private ByteBuffer createBuffer(byte[] data, List<String> stringTable) { + if(!(flags.hasTexture && flags.hasColor && flags.hasBrightness && !flags.hasNormals)) { + // for simplicity's sake we just assume this setup + System.out.println("invalid mesh properties, expected a chunk"); + return null; + } + int coordsOffset = quadCount * 2; + int textureOffset = quadCount * (2 + 4 + 4 + 4); + int brightnessOffset = quadCount * (2 + 4 + 4 + 4 + 4 + 4); + int colorOffset = quadCount * (2 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + + DataInputStream in = new DataInputStream(new ByteArrayInputStream(data)); + + ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 6 * getStride()); + FloatBuffer floatBuffer = buffer.asFloatBuffer(); + ShortBuffer shortBuffer = buffer.asShortBuffer(); + IntBuffer intBuffer = buffer.asIntBuffer(); + + try { + for(int quadI = 0; quadI < quadCount; quadI++) { + short spriteIndex = readShortAt(in, quadI * 2); + String spriteName = stringTable.get(spriteIndex); + + TextureAtlasSprite tas = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite(spriteName); + + for (int vertexNum = 0; vertexNum < 6; vertexNum++) { + int vi = new int[]{0, 1, 3, 1, 2, 3}[vertexNum]; + int vertexI = 4 * quadI + vi; + int offset = vertexI * getStride(); + int simpleX = Byte.toUnsignedInt(data[coordsOffset + 0 * 4 * quadCount + 4 * quadI + vi]); + if(simpleX == 255) simpleX = 256; + int simpleY = Byte.toUnsignedInt(data[coordsOffset + 1 * 4 * quadCount + 4 * quadI + vi]); + if(simpleY == 255) simpleY = 256; + int simpleZ = Byte.toUnsignedInt(data[coordsOffset + 2 * 4 * quadCount + 4 * quadI + vi]); + if(simpleZ == 255) simpleZ = 256; + floatBuffer.put(x * 16 + simpleX / 16f); // x + floatBuffer.put(y * 16 + simpleY / 16f); // y + floatBuffer.put(z * 16 + simpleZ / 16f); // z + + byte relU = data[textureOffset + 0 * 4 * quadCount + 4 * quadI + vi]; + byte relV = data[textureOffset + 1 * 4 * quadCount + 4 * quadI + vi]; + + floatBuffer.put(tas.getMinU() + (tas.getMaxU() - tas.getMinU()) * (relU / 16f)); // u + floatBuffer.put(tas.getMinV() + (tas.getMaxV() - tas.getMinV()) * (relV / 16f)); // v + + shortBuffer.position(floatBuffer.position() * 2); + + shortBuffer.put((short)Byte.toUnsignedInt(data[brightnessOffset + 0 * 4 * quadCount + 4 * quadI + vi])); // bU + shortBuffer.put((short)Byte.toUnsignedInt(data[brightnessOffset + 1 * 4 * quadCount + 4 * quadI + vi])); // bV + + intBuffer.position(shortBuffer.position() / 2); + + intBuffer.put(readIntAt(in, colorOffset + 4 * 4 * quadI + 4 * vi)); // c + + floatBuffer.position(intBuffer.position()); + } + } + } catch(Exception e) { + e.printStackTrace(); + } + + buffer.position(floatBuffer.position() * 4); + buffer.flip(); + + return buffer; + } + + // Java is weird. + public static short readShortAt(DataInputStream in, int offset) { + try { + in.reset(); + in.skip(offset); + return in.readShort(); + } catch(IOException e) { + return -1; + } + } + + public static int readIntAt(DataInputStream in, int offset) { + try { + in.reset(); + in.skip(offset); + return in.readInt(); + } catch(IOException e) { + return -1; + } + } + + public int getStride() { + return (3 * 4 + (flags.hasTexture ? 8 : 0) + (flags.hasBrightness ? 4 : 0) + (flags.hasColor ? 4 : 0) + (flags.hasNormals ? 4 : 0)); + } + + static ChunkMesh loadChunkMesh(int x, int y, int z) { + try(DataInputStream in = new DataInputStream(new FileInputStream("tessellator_dump.dat"))){ + List<String> stringTable = Files.readAllLines(Paths.get("tessellator_strings.txt")); + + while(true) { + int xOffset = in.readInt(); + int yOffset = in.readInt(); + int zOffset = in.readInt(); + Flags flags = new Flags(in.readByte()); + + int quadSize = 2 + 4 * (3 + (flags.hasTexture ? 2 : 0) + (flags.hasBrightness ? 2 : 0) + + (flags.hasColor ? 4 : 0) + (flags.hasNormals ? 4 : 0)); + + + int quadCount = in.readInt(); + + if(xOffset == x && yOffset == y && zOffset == z) { + byte[] data = new byte[quadSize * quadCount]; + in.read(data, 0, data.length); + + return new ChunkMesh(x, y, z, flags, quadCount, data, stringTable); + } else { + in.skip(quadSize * quadCount); + } + } + } catch(EOFException eof) { + System.out.println("end??"); + } catch (IOException e) { + e.printStackTrace(); + } + return null; + } + + // TODO don't repeat yourself + static List<ChunkMesh> loadAll(){ + List<ChunkMesh> list = new ArrayList<ChunkMesh>(); + try(DataInputStream in = new DataInputStream(new FileInputStream("tessellator_dump.dat"))){ + List<String> stringTable = Files.readAllLines(Paths.get("tessellator_strings.txt")); + + while(true) { + int xOffset = in.readInt(); + int yOffset = in.readInt(); + int zOffset = in.readInt(); + Flags flags = new Flags(in.readByte()); + + int quadSize = 2 + 4 * (3 + (flags.hasTexture ? 2 : 0) + (flags.hasBrightness ? 2 : 0) + + (flags.hasColor ? 4 : 0) + (flags.hasNormals ? 4 : 0)); + + + int quadCount = in.readInt(); + + if(quadCount > 0) { + byte[] data = new byte[quadSize * quadCount]; + in.read(data, 0, data.length); + + list.add(new ChunkMesh(xOffset, yOffset, zOffset, flags, quadCount, data, stringTable)); + } + } + } catch(EOFException eof) { + System.out.println("end??"); + } catch (IOException e) { + e.printStackTrace(); + } + return list; + } + + static void saveChunks(List<Integer> coords) { + System.out.println("saving " + (coords.size() / 3) + " cchunks"); + for(int i = 0; i < coords.size(); i += 3) { + if(i % 300 == 0) { + System.out.println((i / 3) + " / " + (coords.size() / 3)); + } + int theX = coords.get(i); + int theY = coords.get(i + 1); + int theZ = coords.get(i + 2); + + WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000); + /* + if (this.occlusionEnabled) + { + this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3); + }*/ + + wr.isWaitingOnOcclusionQuery = false; + wr.isVisible = true; + wr.isInFrustum = true; + wr.chunkIndex = 0; + wr.markDirty(); + wr.updateRenderer(Minecraft.getMinecraft().thePlayer); + } + //Tessellator.endSave(); + } + + static List<ChunkMesh> getChunkMesh(int theX, int theY, int theZ) { + WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000); + + wr.isWaitingOnOcclusionQuery = false; + wr.isVisible = true; + wr.isInFrustum = true; + wr.chunkIndex = 0; + wr.markDirty(); + wr.updateRenderer(Minecraft.getMinecraft().thePlayer); + return ((IWorldRenderer)wr).getChunkMeshes(); + } + + public static class Flags { + boolean hasTexture; + boolean hasBrightness; + boolean hasColor; + boolean hasNormals; + + public Flags(byte flags) { + hasTexture = (flags & 1) != 0; + hasBrightness = (flags & 2) != 0; + hasColor = (flags & 4) != 0; + hasNormals = (flags & 8) != 0; + } + + public Flags(boolean hasTexture, boolean hasBrightness, boolean hasColor, boolean hasNormals) { + this.hasTexture = hasTexture; + this.hasBrightness = hasBrightness; + this.hasColor = hasColor; + this.hasNormals = hasNormals; + } + + public byte toByte() { + byte flags = 0; + if(hasTexture) { + flags |= 1; + } + if(hasBrightness) { + flags |= 2; + } + if(hasColor) { + flags |= 4; + } + if(hasNormals) { + flags |= 8; + } + return flags; + } + } + +} + |