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author | makamys <makamys@outlook.com> | 2022-06-04 11:29:46 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-04 13:29:40 +0200 |
commit | 9650752e25395bb94a179c93936ed08169f0a0a8 (patch) | |
tree | 2e0f428a5a3a6e611db7a57d798e87b7986dbd94 /src/main/java/makamys/lodmod/renderer/LODRenderer.java | |
parent | 6c20df930d5f5294583602e604e5fc474782e539 (diff) | |
download | Neodymium-9650752e25395bb94a179c93936ed08169f0a0a8.tar.gz Neodymium-9650752e25395bb94a179c93936ed08169f0a0a8.tar.bz2 Neodymium-9650752e25395bb94a179c93936ed08169f0a0a8.zip |
Fix(?) chunk mesh sorting, and sort solid meshes as well
This didn't seem to change anything, though
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer/LODRenderer.java')
-rw-r--r-- | src/main/java/makamys/lodmod/renderer/LODRenderer.java | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index c76ea64..7f094f5 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -142,7 +142,11 @@ public class LODRenderer { private void sort() { Entity player = Minecraft.getMinecraft().renderViewEntity; - sentMeshes[1].sort(new MeshDistanceComparator(player.posX, player.posY, player.posZ)); + for(List<Mesh> list : sentMeshes) { + list.sort(new MeshDistanceComparator(player.posX / 16, player.posY / 16, player.posZ / 16)); + } + } + private void updateMeshes() { for(List<Mesh> list : sentMeshes) { for(Mesh mesh : list) { |