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authormakamys <makamys@outlook.com>2022-06-04 13:06:50 +0200
committermakamys <makamys@outlook.com>2022-06-04 13:29:40 +0200
commit592aaa64ddf8416b94c4098c614b6cfbb7a81481 (patch)
treed88dc0a12ba003e798f7e39e86c0fe87275bb5bd /src/main/java/makamys/lodmod/renderer
parentbc057b37b04b2650c8e9cb41406f3bdeb4cd72d1 (diff)
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Add option to limit number of meshes rendered per frame
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer')
-rw-r--r--src/main/java/makamys/lodmod/renderer/LODRenderer.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
index d0de92b..d7504d7 100644
--- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java
+++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
@@ -164,7 +164,7 @@ public class LODRenderer {
piFirst[i].limit(sentMeshes[i].size() + sentMeshes[i].size());
piCount[i].limit(sentMeshes[i].size() + sentMeshes[i].size());
for(Mesh mesh : sentMeshes[i]) {
- if(mesh.visible) {
+ if(mesh.visible && (LODMod.maxMeshesPerFrame == -1 || renderedMeshes < LODMod.maxMeshesPerFrame)) {
renderedMeshes++;
piFirst[i].put(mesh.iFirst);
piCount[i].put(mesh.iCount);