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author | makamys <makamys@outlook.com> | 2021-06-04 22:20:54 +0200 |
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committer | makamys <makamys@outlook.com> | 2021-06-04 22:20:54 +0200 |
commit | 81696d7b3dfae030d10672d38eb5b28049733cd5 (patch) | |
tree | bfcf153f733d16217125a9071cd45c5184aec7f5 /src/main/java/makamys/lodmod/renderer | |
parent | 7efc1268d83511653a015611faeb4a5ead0354be (diff) | |
download | Neodymium-81696d7b3dfae030d10672d38eb5b28049733cd5.tar.gz Neodymium-81696d7b3dfae030d10672d38eb5b28049733cd5.tar.bz2 Neodymium-81696d7b3dfae030d10672d38eb5b28049733cd5.zip |
Add option to force vanilla temperature algorithm, fixes SS incompatibility
Serene Seasons changes biomes to be colder in certain seasons, making
LODMod think there should be snow there, while no snow is actually
generated. Setting this config option to true fixes this mismatch.
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer')
-rw-r--r-- | src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java b/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java index 07bb084..4065b6c 100644 --- a/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java +++ b/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java @@ -17,6 +17,7 @@ import java.util.List; import org.lwjgl.BufferUtils; import makamys.lodmod.LODMod; +import makamys.lodmod.util.MCUtil; import net.minecraft.block.Block; import net.minecraft.block.BlockGrass; import net.minecraft.block.BlockLeaves; @@ -125,7 +126,8 @@ public class SimpleChunkMesh extends Mesh { } color = (0xFF << 24) | ((color >> 16 & 0xFF) << 0) | ((color >> 8 & 0xFF) << 8) | ((color >> 0 & 0xFF) << 16); - if(biome.getFloatTemperature(worldX, y, worldZ) < 0.15f) { + if((LODMod.forceVanillaBiomeTemperature ? MCUtil.getBiomeTemperatureVanilla(biome, worldX, y, worldZ) + : biome.getFloatTemperature(worldX, y, worldZ)) < 0.15f) { builder.addCube(divX, divZ, worldY + 0.2f, 1f, Blocks.snow_layer.getIcon(1, 0), 0xFFFFFFFF, brightnessMult); builder.addCube(divX, divZ, worldY - 0.8f, -1, icon, color, brightnessMult); |