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authormakamys <makamys@outlook.com>2022-06-08 00:50:54 +0200
committermakamys <makamys@outlook.com>2022-06-08 00:50:54 +0200
commit8fddcbe0cbfd760c3d0f70864072edbb8cb09de0 (patch)
treea8f662bb59e85d45b3940ed43f9e2ff2073337a1 /src/main/java/makamys/lodmod
parent3f0baea0952b7cb3e3eebe5d3a0bd0387c91b547 (diff)
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Reenable fog but add option to disable it
Diffstat (limited to 'src/main/java/makamys/lodmod')
-rw-r--r--src/main/java/makamys/lodmod/LODMod.java2
-rw-r--r--src/main/java/makamys/lodmod/renderer/LODRenderer.java2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/main/java/makamys/lodmod/LODMod.java b/src/main/java/makamys/lodmod/LODMod.java
index 30b708e..f86c695 100644
--- a/src/main/java/makamys/lodmod/LODMod.java
+++ b/src/main/java/makamys/lodmod/LODMod.java
@@ -71,6 +71,7 @@ public class LODMod
public static boolean fogEventWasPosted;
public static boolean ofFastRender;
+ public static boolean enableFog;
@EventHandler
public void preInit(FMLPreInitializationEvent event)
@@ -113,6 +114,7 @@ public class LODMod
sortFrequency = config.getInt("sortFrequency", "render", 1, 1, Integer.MAX_VALUE, "");
gcRate = config.getInt("gcRate", "render", 1, 1, Integer.MAX_VALUE, "Maximum number of meshes to relocate each frame.");
VRAMSize = config.getInt("VRAMSize", "render", 1, 1, Integer.MAX_VALUE, "VRAM buffer size.");
+ enableFog = config.getBoolean("enableFog", "render", true, "");
if(config.hasChanged()) {
config.save();
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
index d194fe5..dec8276 100644
--- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java
+++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
@@ -420,7 +420,7 @@ public class LODRenderer {
int fragmentShader;
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragmentShader, Util.readFile("shaders/chunk.frag"));
+ glShaderSource(fragmentShader, Util.readFile(LODMod.enableFog ? "shaders/chunk_fog.frag" : "shaders/chunk.frag"));
glCompileShader(fragmentShader);
if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) {