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author | makamys <makamys@outlook.com> | 2022-06-08 00:50:54 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-08 00:50:54 +0200 |
commit | 8fddcbe0cbfd760c3d0f70864072edbb8cb09de0 (patch) | |
tree | a8f662bb59e85d45b3940ed43f9e2ff2073337a1 /src/main/java/makamys/lodmod | |
parent | 3f0baea0952b7cb3e3eebe5d3a0bd0387c91b547 (diff) | |
download | Neodymium-8fddcbe0cbfd760c3d0f70864072edbb8cb09de0.tar.gz Neodymium-8fddcbe0cbfd760c3d0f70864072edbb8cb09de0.tar.bz2 Neodymium-8fddcbe0cbfd760c3d0f70864072edbb8cb09de0.zip |
Reenable fog but add option to disable it
Diffstat (limited to 'src/main/java/makamys/lodmod')
-rw-r--r-- | src/main/java/makamys/lodmod/LODMod.java | 2 | ||||
-rw-r--r-- | src/main/java/makamys/lodmod/renderer/LODRenderer.java | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/main/java/makamys/lodmod/LODMod.java b/src/main/java/makamys/lodmod/LODMod.java index 30b708e..f86c695 100644 --- a/src/main/java/makamys/lodmod/LODMod.java +++ b/src/main/java/makamys/lodmod/LODMod.java @@ -71,6 +71,7 @@ public class LODMod public static boolean fogEventWasPosted; public static boolean ofFastRender; + public static boolean enableFog; @EventHandler public void preInit(FMLPreInitializationEvent event) @@ -113,6 +114,7 @@ public class LODMod sortFrequency = config.getInt("sortFrequency", "render", 1, 1, Integer.MAX_VALUE, ""); gcRate = config.getInt("gcRate", "render", 1, 1, Integer.MAX_VALUE, "Maximum number of meshes to relocate each frame."); VRAMSize = config.getInt("VRAMSize", "render", 1, 1, Integer.MAX_VALUE, "VRAM buffer size."); + enableFog = config.getBoolean("enableFog", "render", true, ""); if(config.hasChanged()) { config.save(); diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index d194fe5..dec8276 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -420,7 +420,7 @@ public class LODRenderer { int fragmentShader; fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragmentShader, Util.readFile("shaders/chunk.frag")); + glShaderSource(fragmentShader, Util.readFile(LODMod.enableFog ? "shaders/chunk_fog.frag" : "shaders/chunk.frag")); glCompileShader(fragmentShader); if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) { |