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authorFalsePattern <me@falsepattern.com>2023-11-27 14:07:21 +0100
committermakamys <makamys@outlook.com>2023-12-01 13:13:38 +0100
commit6dc520d17d6bc920a4b87e7536678bc11e32b0cd (patch)
tree2b9c6906832a023d7086a290f494f8cfeb2b3e41 /src/main/java/makamys/neodymium/config/Config.java
parentb8e4d51f6966d7c74d1d5d8a504ed4200f29a2e2 (diff)
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Removed the SimplifyMeshes feature
Diffstat (limited to 'src/main/java/makamys/neodymium/config/Config.java')
-rw-r--r--src/main/java/makamys/neodymium/config/Config.java5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/main/java/makamys/neodymium/config/Config.java b/src/main/java/makamys/neodymium/config/Config.java
index 32d2c22..e644d9b 100644
--- a/src/main/java/makamys/neodymium/config/Config.java
+++ b/src/main/java/makamys/neodymium/config/Config.java
@@ -44,10 +44,7 @@ public class Config {
public static boolean enabled;
@ConfigBoolean(cat="_general", def=false, com="Apply changes made in the config file immediately without having to manually reload the renderer. Off by default because it could potentially cause poor performance on certain platforms.")
public static boolean hotswap;
-
- @NeedsReload
- @ConfigBoolean(cat="render", def=false, com="Simplify chunk meshes so they are made of less vertices. Reduces vertex count at the cost of increasing shader complexity. It seems to reduce performance overall.")
- public static boolean simplifyChunkMeshes;
+
@ConfigBoolean(cat="render", def=true, com="Don't submit faces for rendering if they are facing away from the camera. Reduces GPU workload at the cost of increasing driver overhead. This will improve the framerate most of the time, but may reduce it if you are not fillrate-limited (such as when playing on a small resolution).")
public static boolean cullFaces;
@NeedsReload