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author | FalsePattern <me@falsepattern.com> | 2024-01-07 20:43:47 +0000 |
---|---|---|
committer | makamys <makamys@outlook.com> | 2024-01-08 22:49:40 +0100 |
commit | e0252b3d4b790503038c2433f02a7c6c1f0f8b81 (patch) | |
tree | 21f952b906801d7ee0ab95a58f8876bbe32bf12d /src/main/java/makamys/neodymium/renderer/NeoRenderer.java | |
parent | 3ee0c611c0d1e9cb8f74182c1dd672dda9cb36b5 (diff) | |
download | Neodymium-e0252b3d4b790503038c2433f02a7c6c1f0f8b81.tar.gz Neodymium-e0252b3d4b790503038c2433f02a7c6c1f0f8b81.tar.bz2 Neodymium-e0252b3d4b790503038c2433f02a7c6c1f0f8b81.zip |
cleanup run
Co-authored-by: Ven <tudurap.com@gmail.com>
Diffstat (limited to 'src/main/java/makamys/neodymium/renderer/NeoRenderer.java')
-rw-r--r-- | src/main/java/makamys/neodymium/renderer/NeoRenderer.java | 254 |
1 files changed, 150 insertions, 104 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java index ed8be73..79b6117 100644 --- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java +++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java @@ -291,7 +291,7 @@ public class NeoRenderer { Matrix4f projMatrix = new Matrix4f(); private int render(int pass, double alpha) { - if (!Compat.isShaders()) { + if (!Compat.isOptiFineShadersEnabled()) { int shader = getShaderProgram(pass); if (shader == 0) return 0; @@ -306,7 +306,7 @@ public class NeoRenderer { } int u_renderOffset = -1; - if (!Compat.isShaders()) { + if (!Compat.isOptiFineShadersEnabled()) { u_renderOffset = glGetUniformLocation(getShaderProgram(pass), "renderOffset"); } @@ -320,7 +320,7 @@ public class NeoRenderer { Util.setPositionAndLimit(piFirst[pass], region.batchFirst[pass], region.batchLimit[pass]); Util.setPositionAndLimit(piCount[pass], region.batchFirst[pass], region.batchLimit[pass]); - if (Compat.isShaders()) { + if (Compat.isOptiFineShadersEnabled()) { GL11.glMatrixMode(GL_MODELVIEW); val offsetX = (float) (region.originX - eyePosX); @@ -335,7 +335,7 @@ public class NeoRenderer { glMultiDrawArrays(GL_QUADS, piFirst[pass], piCount[pass]); - if (Compat.isShaders()) + if (Compat.isOptiFineShadersEnabled()) GL11.glPopMatrix(); } Util.setPositionAndLimit(piFirst[pass], 0, oldLimit); @@ -345,7 +345,7 @@ public class NeoRenderer { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); } - if (!Compat.isShaders()) { + if (!Compat.isOptiFineShadersEnabled()) { glUseProgram(0); } @@ -389,7 +389,7 @@ public class NeoRenderer { int u_proj = glGetUniformLocation(shaderProgram, "proj"); int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos"); int u_light = 0, u_light_r = 0, u_light_g = 0, u_light_b = 0; - if (Compat.RPLE()) { + if (Compat.isRPLEModPresent()) { u_light_r = glGetUniformLocation(shaderProgram, "lightTexR"); u_light_g = glGetUniformLocation(shaderProgram, "lightTexG"); u_light_b = glGetUniformLocation(shaderProgram, "lightTexB"); @@ -414,7 +414,7 @@ public class NeoRenderer { glUniform3f(u_playerPos, (float) eyePosX, (float) eyePosY, (float) eyePosZ); - if (Compat.RPLE()) { + if (Compat.isRPLEModPresent()) { //TODO connect to RPLE gl api (once that exists) // For now we just use the RPLE default texture indices glUniform1i(u_light_r, 1); @@ -432,6 +432,56 @@ public class NeoRenderer { fogStartEnd.position(0); } + private void initAttributesRPLEAndShaders() { + attributes.addAttribute("POS", 3, 4, GL_FLOAT); + attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); + attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); + attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); + attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT); + attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT); + attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT); + attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT); + attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT); + attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); + attributes.addAttribute("EDGE_TEX", 2, 4, GL_FLOAT); + } + + private void initAttributesShaders() { + attributes.addAttribute("POS", 3, 4, GL_FLOAT); + attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); + attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); + attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); + attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT); + attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT); + attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT); + attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT); + attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT); + } + + private void initAttributesRPLE() { + attributes.addAttribute("POS", 3, 4, GL_FLOAT); + if (Config.shortUV) { + attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT); + } else { + attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); + } + attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); + attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); + } + + private void initAttributesVanilla() { + attributes.addAttribute("POS", 3, 4, GL_FLOAT); + if (Config.shortUV) { + attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT); + } else { + attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); + } + attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); + attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); + } /** * @implSpec The attributes here need to be kept in sync with {@link MeshQuad#writeToBuffer(BufferWriter, int)} */ @@ -440,37 +490,20 @@ public class NeoRenderer { // This means 1 MB of index data per 512 MB of VRAM. MAX_MESHES = Config.VRAMSize * 128; - Compat.updateShadersState(); + Compat.updateOptiFineShadersState(); attributes = new AttributeSet(); - attributes.addAttribute("POS", 3, 4, GL_FLOAT); - if (Config.shortUV) { - attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT); - } else { - attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); - } - attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); - if (Compat.RPLE()) { - attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); - } else { - attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); - } - if (Compat.isShaders()) { - attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT); - attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT); - attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT); - attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT); - attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT); - if (Compat.RPLE()) { - attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); - attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); - attributes.addAttribute("EDGE_TEX", 2, 4, GL_FLOAT); - } + + boolean rple = Compat.isRPLEModPresent(); + boolean optiFineShaders = Compat.isOptiFineShadersEnabled(); + if (rple && optiFineShaders) { + initAttributesRPLEAndShaders(); + } else if (optiFineShaders) { + initAttributesShaders(); + } else if (rple) { + initAttributesRPLE(); } else { - if (Compat.RPLE()) { - attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); - attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); - } + initAttributesVanilla(); } reloadShader(); @@ -481,76 +514,10 @@ public class NeoRenderer { mem = new GPUMemoryManager(); glBindBuffer(GL_ARRAY_BUFFER, mem.VBO); - - // position 3 floats 12 bytes offset 0 - // texture 2 floats 8 bytes offset 12 - // color 4 bytes 4 bytes offset 20 - // brightness 2 shorts 4 bytes offset 24 - // entitydata 3 shorts 6 bytes offset 28 - // <padding> 2 bytes - // normal 3 floats 12 bytes offset 36 - // tangent 4 floats 16 bytes offset 48 - // midtexture 2 floats 8 bytes offset 64 - if (Compat.isShaders()) { - int stride; - if (Compat.FalseTweaks()) { - stride = VertexAPI.recomputeVertexInfo(18, 4); - } else { - stride = 72; - } - val entityAttrib = 10; - val midTexCoordAttrib = 11; - val tangentAttrib = 12; - // position 3 floats 12 bytes offset 0 - GL11.glVertexPointer(3, GL11.GL_FLOAT, stride, 0); - GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); - // texture 2 floats 8 bytes offset 12 - GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 12); - GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); - - // color 4 bytes 4 bytes offset 20 - GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, stride, 20); - GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); - - // brightness 2 shorts 4 bytes offset 24 - OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit); - GL11.glTexCoordPointer(2, GL11.GL_SHORT, stride, 24); - GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); - OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); - - // entitydata 3 shorts 6 bytes offset 28 - GL20.glVertexAttribPointer(entityAttrib, 3, GL11.GL_SHORT, false, stride, 28); - GL20.glEnableVertexAttribArray(entityAttrib); - - // normal 3 floats 12 bytes offset 36 - GL11.glNormalPointer(GL11.GL_FLOAT, stride, 36); - GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY); - - // tangent 4 floats 16 bytes offset 48 - GL20.glVertexAttribPointer(tangentAttrib, 4, GL11.GL_FLOAT, false, stride, 48); - GL20.glEnableVertexAttribArray(tangentAttrib); - - // midtexture 2 floats 8 bytes offset 64 - GL13.glClientActiveTexture(GL13.GL_TEXTURE3); - GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 64); - GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); - OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); - - ARBVertexShader.glVertexAttribPointerARB(midTexCoordAttrib, 2, GL11.GL_FLOAT, false, stride, 64); - ARBVertexShader.glEnableVertexAttribArrayARB(midTexCoordAttrib); - - if (Compat.RPLE()) { - RPLELightMapUtil.enableVertexPointersVBO(); - ARBVertexShader.glVertexAttribPointerARB(RPLEShaderConstants.edgeTexCoordAttrib, - 2, - GL_FLOAT, - false, - stride, - 80); - ARBVertexShader.glEnableVertexAttribArrayARB(RPLEShaderConstants.edgeTexCoordAttrib); - } + if (optiFineShaders) { + initOptiFineShadersVertexPointers(); } else { attributes.enable(); } @@ -568,6 +535,85 @@ public class NeoRenderer { return true; } + // TODO: This format is nice, we should have it in the docs too! + // position 3 floats 12 bytes offset 0 + // texture 2 floats 8 bytes offset 12 + // color 4 bytes 4 bytes offset 20 + // brightness 2 shorts 4 bytes offset 24 (brightness_R with RPLE) + // entitydata 3 shorts 6 bytes offset 28 + // <padding> -------- 2 bytes offset 34 + // normal 3 floats 12 bytes offset 36 + // tangent 4 floats 16 bytes offset 48 + // midtexture 2 floats 8 bytes offset 64 + + // ---RPLE EXTRAS--- + // brightness_G 2 shorts 4 bytes offset 72 + // brightness_B 2 shorts 4 bytes offset 76 + // edgeTex 2 floats 8 bytes offset 80 + private static void initOptiFineShadersVertexPointers() { + int stride; + if (Compat.isFalseTweaksModPresent()) { + stride = VertexAPI.recomputeVertexInfo(18, 4); + } else { + stride = 72; + } + val entityAttrib = 10; + val midTexCoordAttrib = 11; + val tangentAttrib = 12; + + // position 3 floats 12 bytes offset 0 + GL11.glVertexPointer(3, GL11.GL_FLOAT, stride, 0); + GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); + + // texture 2 floats 8 bytes offset 12 + GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 12); + GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); + + // color 4 bytes 4 bytes offset 20 + GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, stride, 20); + GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); + + // brightness 2 shorts 4 bytes offset 24 + if (!Compat.isRPLEModPresent()) { // RPLE sets this up in enableVertexPointersVBO + OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit); + GL11.glTexCoordPointer(2, GL11.GL_SHORT, stride, 24); + GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); + OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); + } + + // entitydata 3 shorts 6 bytes offset 28 + GL20.glVertexAttribPointer(entityAttrib, 3, GL11.GL_SHORT, false, stride, 28); + GL20.glEnableVertexAttribArray(entityAttrib); + + // normal 3 floats 12 bytes offset 36 + GL11.glNormalPointer(GL11.GL_FLOAT, stride, 36); + GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY); + + // tangent 4 floats 16 bytes offset 48 + GL20.glVertexAttribPointer(tangentAttrib, 4, GL11.GL_FLOAT, false, stride, 48); + GL20.glEnableVertexAttribArray(tangentAttrib); + + // midtexture 2 floats 8 bytes offset 64 + GL13.glClientActiveTexture(GL13.GL_TEXTURE3); + GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 64); + GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); + OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); + + ARBVertexShader.glVertexAttribPointerARB(midTexCoordAttrib, 2, GL11.GL_FLOAT, false, stride, 64); + ARBVertexShader.glEnableVertexAttribArrayARB(midTexCoordAttrib); + + if (Compat.isRPLEModPresent()) { + RPLELightMapUtil.enableVertexPointersVBO(); + ARBVertexShader.glVertexAttribPointerARB(RPLEShaderConstants.edgeTexCoordAttrib, + 2, + GL_FLOAT, + false, + stride, + 80); + ARBVertexShader.glEnableVertexAttribArrayARB(RPLEShaderConstants.edgeTexCoordAttrib); + } + } + public int getStride() { return attributes.stride(); } @@ -581,7 +627,7 @@ public class NeoRenderer { if (Config.shortUV) { defines.put("SHORT_UV", ""); } - if (Compat.RPLE()) { + if (Compat.isRPLEModPresent()) { defines.put("RPLE", ""); } if (pass == 0) { |