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authorFalsePattern <me@falsepattern.com>2024-01-07 20:43:47 +0000
committermakamys <makamys@outlook.com>2024-01-08 22:49:40 +0100
commite0252b3d4b790503038c2433f02a7c6c1f0f8b81 (patch)
tree21f952b906801d7ee0ab95a58f8876bbe32bf12d /src/main/java/makamys/neodymium/renderer/NeoRenderer.java
parent3ee0c611c0d1e9cb8f74182c1dd672dda9cb36b5 (diff)
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cleanup run
Co-authored-by: Ven <tudurap.com@gmail.com>
Diffstat (limited to 'src/main/java/makamys/neodymium/renderer/NeoRenderer.java')
-rw-r--r--src/main/java/makamys/neodymium/renderer/NeoRenderer.java254
1 files changed, 150 insertions, 104 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
index ed8be73..79b6117 100644
--- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
+++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
@@ -291,7 +291,7 @@ public class NeoRenderer {
Matrix4f projMatrix = new Matrix4f();
private int render(int pass, double alpha) {
- if (!Compat.isShaders()) {
+ if (!Compat.isOptiFineShadersEnabled()) {
int shader = getShaderProgram(pass);
if (shader == 0) return 0;
@@ -306,7 +306,7 @@ public class NeoRenderer {
}
int u_renderOffset = -1;
- if (!Compat.isShaders()) {
+ if (!Compat.isOptiFineShadersEnabled()) {
u_renderOffset = glGetUniformLocation(getShaderProgram(pass), "renderOffset");
}
@@ -320,7 +320,7 @@ public class NeoRenderer {
Util.setPositionAndLimit(piFirst[pass], region.batchFirst[pass], region.batchLimit[pass]);
Util.setPositionAndLimit(piCount[pass], region.batchFirst[pass], region.batchLimit[pass]);
- if (Compat.isShaders()) {
+ if (Compat.isOptiFineShadersEnabled()) {
GL11.glMatrixMode(GL_MODELVIEW);
val offsetX = (float) (region.originX - eyePosX);
@@ -335,7 +335,7 @@ public class NeoRenderer {
glMultiDrawArrays(GL_QUADS, piFirst[pass], piCount[pass]);
- if (Compat.isShaders())
+ if (Compat.isOptiFineShadersEnabled())
GL11.glPopMatrix();
}
Util.setPositionAndLimit(piFirst[pass], 0, oldLimit);
@@ -345,7 +345,7 @@ public class NeoRenderer {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
}
- if (!Compat.isShaders()) {
+ if (!Compat.isOptiFineShadersEnabled()) {
glUseProgram(0);
}
@@ -389,7 +389,7 @@ public class NeoRenderer {
int u_proj = glGetUniformLocation(shaderProgram, "proj");
int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos");
int u_light = 0, u_light_r = 0, u_light_g = 0, u_light_b = 0;
- if (Compat.RPLE()) {
+ if (Compat.isRPLEModPresent()) {
u_light_r = glGetUniformLocation(shaderProgram, "lightTexR");
u_light_g = glGetUniformLocation(shaderProgram, "lightTexG");
u_light_b = glGetUniformLocation(shaderProgram, "lightTexB");
@@ -414,7 +414,7 @@ public class NeoRenderer {
glUniform3f(u_playerPos, (float) eyePosX, (float) eyePosY, (float) eyePosZ);
- if (Compat.RPLE()) {
+ if (Compat.isRPLEModPresent()) {
//TODO connect to RPLE gl api (once that exists)
// For now we just use the RPLE default texture indices
glUniform1i(u_light_r, 1);
@@ -432,6 +432,56 @@ public class NeoRenderer {
fogStartEnd.position(0);
}
+ private void initAttributesRPLEAndShaders() {
+ attributes.addAttribute("POS", 3, 4, GL_FLOAT);
+ attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT);
+ attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE);
+ attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT);
+ attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT);
+ attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT);
+ attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT);
+ attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT);
+ attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT);
+ attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT);
+ attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT);
+ attributes.addAttribute("EDGE_TEX", 2, 4, GL_FLOAT);
+ }
+
+ private void initAttributesShaders() {
+ attributes.addAttribute("POS", 3, 4, GL_FLOAT);
+ attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT);
+ attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE);
+ attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT);
+ attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT);
+ attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT);
+ attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT);
+ attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT);
+ attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT);
+ }
+
+ private void initAttributesRPLE() {
+ attributes.addAttribute("POS", 3, 4, GL_FLOAT);
+ if (Config.shortUV) {
+ attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT);
+ } else {
+ attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT);
+ }
+ attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE);
+ attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT);
+ attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT);
+ attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT);
+ }
+
+ private void initAttributesVanilla() {
+ attributes.addAttribute("POS", 3, 4, GL_FLOAT);
+ if (Config.shortUV) {
+ attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT);
+ } else {
+ attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT);
+ }
+ attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE);
+ attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT);
+ }
/**
* @implSpec The attributes here need to be kept in sync with {@link MeshQuad#writeToBuffer(BufferWriter, int)}
*/
@@ -440,37 +490,20 @@ public class NeoRenderer {
// This means 1 MB of index data per 512 MB of VRAM.
MAX_MESHES = Config.VRAMSize * 128;
- Compat.updateShadersState();
+ Compat.updateOptiFineShadersState();
attributes = new AttributeSet();
- attributes.addAttribute("POS", 3, 4, GL_FLOAT);
- if (Config.shortUV) {
- attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT);
- } else {
- attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT);
- }
- attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE);
- if (Compat.RPLE()) {
- attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT);
- } else {
- attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT);
- }
- if (Compat.isShaders()) {
- attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT);
- attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT);
- attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT);
- attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT);
- attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT);
- if (Compat.RPLE()) {
- attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT);
- attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT);
- attributes.addAttribute("EDGE_TEX", 2, 4, GL_FLOAT);
- }
+
+ boolean rple = Compat.isRPLEModPresent();
+ boolean optiFineShaders = Compat.isOptiFineShadersEnabled();
+ if (rple && optiFineShaders) {
+ initAttributesRPLEAndShaders();
+ } else if (optiFineShaders) {
+ initAttributesShaders();
+ } else if (rple) {
+ initAttributesRPLE();
} else {
- if (Compat.RPLE()) {
- attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT);
- attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT);
- }
+ initAttributesVanilla();
}
reloadShader();
@@ -481,76 +514,10 @@ public class NeoRenderer {
mem = new GPUMemoryManager();
glBindBuffer(GL_ARRAY_BUFFER, mem.VBO);
-
- // position 3 floats 12 bytes offset 0
- // texture 2 floats 8 bytes offset 12
- // color 4 bytes 4 bytes offset 20
- // brightness 2 shorts 4 bytes offset 24
- // entitydata 3 shorts 6 bytes offset 28
- // <padding> 2 bytes
- // normal 3 floats 12 bytes offset 36
- // tangent 4 floats 16 bytes offset 48
- // midtexture 2 floats 8 bytes offset 64
- if (Compat.isShaders()) {
- int stride;
- if (Compat.FalseTweaks()) {
- stride = VertexAPI.recomputeVertexInfo(18, 4);
- } else {
- stride = 72;
- }
- val entityAttrib = 10;
- val midTexCoordAttrib = 11;
- val tangentAttrib = 12;
- // position 3 floats 12 bytes offset 0
- GL11.glVertexPointer(3, GL11.GL_FLOAT, stride, 0);
- GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
- // texture 2 floats 8 bytes offset 12
- GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 12);
- GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
-
- // color 4 bytes 4 bytes offset 20
- GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, stride, 20);
- GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
-
- // brightness 2 shorts 4 bytes offset 24
- OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
- GL11.glTexCoordPointer(2, GL11.GL_SHORT, stride, 24);
- GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
- OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
-
- // entitydata 3 shorts 6 bytes offset 28
- GL20.glVertexAttribPointer(entityAttrib, 3, GL11.GL_SHORT, false, stride, 28);
- GL20.glEnableVertexAttribArray(entityAttrib);
-
- // normal 3 floats 12 bytes offset 36
- GL11.glNormalPointer(GL11.GL_FLOAT, stride, 36);
- GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
-
- // tangent 4 floats 16 bytes offset 48
- GL20.glVertexAttribPointer(tangentAttrib, 4, GL11.GL_FLOAT, false, stride, 48);
- GL20.glEnableVertexAttribArray(tangentAttrib);
-
- // midtexture 2 floats 8 bytes offset 64
- GL13.glClientActiveTexture(GL13.GL_TEXTURE3);
- GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 64);
- GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
- OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
-
- ARBVertexShader.glVertexAttribPointerARB(midTexCoordAttrib, 2, GL11.GL_FLOAT, false, stride, 64);
- ARBVertexShader.glEnableVertexAttribArrayARB(midTexCoordAttrib);
-
- if (Compat.RPLE()) {
- RPLELightMapUtil.enableVertexPointersVBO();
- ARBVertexShader.glVertexAttribPointerARB(RPLEShaderConstants.edgeTexCoordAttrib,
- 2,
- GL_FLOAT,
- false,
- stride,
- 80);
- ARBVertexShader.glEnableVertexAttribArrayARB(RPLEShaderConstants.edgeTexCoordAttrib);
- }
+ if (optiFineShaders) {
+ initOptiFineShadersVertexPointers();
} else {
attributes.enable();
}
@@ -568,6 +535,85 @@ public class NeoRenderer {
return true;
}
+ // TODO: This format is nice, we should have it in the docs too!
+ // position 3 floats 12 bytes offset 0
+ // texture 2 floats 8 bytes offset 12
+ // color 4 bytes 4 bytes offset 20
+ // brightness 2 shorts 4 bytes offset 24 (brightness_R with RPLE)
+ // entitydata 3 shorts 6 bytes offset 28
+ // <padding> -------- 2 bytes offset 34
+ // normal 3 floats 12 bytes offset 36
+ // tangent 4 floats 16 bytes offset 48
+ // midtexture 2 floats 8 bytes offset 64
+
+ // ---RPLE EXTRAS---
+ // brightness_G 2 shorts 4 bytes offset 72
+ // brightness_B 2 shorts 4 bytes offset 76
+ // edgeTex 2 floats 8 bytes offset 80
+ private static void initOptiFineShadersVertexPointers() {
+ int stride;
+ if (Compat.isFalseTweaksModPresent()) {
+ stride = VertexAPI.recomputeVertexInfo(18, 4);
+ } else {
+ stride = 72;
+ }
+ val entityAttrib = 10;
+ val midTexCoordAttrib = 11;
+ val tangentAttrib = 12;
+
+ // position 3 floats 12 bytes offset 0
+ GL11.glVertexPointer(3, GL11.GL_FLOAT, stride, 0);
+ GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
+
+ // texture 2 floats 8 bytes offset 12
+ GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 12);
+ GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
+
+ // color 4 bytes 4 bytes offset 20
+ GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, stride, 20);
+ GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
+
+ // brightness 2 shorts 4 bytes offset 24
+ if (!Compat.isRPLEModPresent()) { // RPLE sets this up in enableVertexPointersVBO
+ OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
+ GL11.glTexCoordPointer(2, GL11.GL_SHORT, stride, 24);
+ GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
+ OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
+ }
+
+ // entitydata 3 shorts 6 bytes offset 28
+ GL20.glVertexAttribPointer(entityAttrib, 3, GL11.GL_SHORT, false, stride, 28);
+ GL20.glEnableVertexAttribArray(entityAttrib);
+
+ // normal 3 floats 12 bytes offset 36
+ GL11.glNormalPointer(GL11.GL_FLOAT, stride, 36);
+ GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
+
+ // tangent 4 floats 16 bytes offset 48
+ GL20.glVertexAttribPointer(tangentAttrib, 4, GL11.GL_FLOAT, false, stride, 48);
+ GL20.glEnableVertexAttribArray(tangentAttrib);
+
+ // midtexture 2 floats 8 bytes offset 64
+ GL13.glClientActiveTexture(GL13.GL_TEXTURE3);
+ GL11.glTexCoordPointer(2, GL11.GL_FLOAT, stride, 64);
+ GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
+ OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
+
+ ARBVertexShader.glVertexAttribPointerARB(midTexCoordAttrib, 2, GL11.GL_FLOAT, false, stride, 64);
+ ARBVertexShader.glEnableVertexAttribArrayARB(midTexCoordAttrib);
+
+ if (Compat.isRPLEModPresent()) {
+ RPLELightMapUtil.enableVertexPointersVBO();
+ ARBVertexShader.glVertexAttribPointerARB(RPLEShaderConstants.edgeTexCoordAttrib,
+ 2,
+ GL_FLOAT,
+ false,
+ stride,
+ 80);
+ ARBVertexShader.glEnableVertexAttribArrayARB(RPLEShaderConstants.edgeTexCoordAttrib);
+ }
+ }
+
public int getStride() {
return attributes.stride();
}
@@ -581,7 +627,7 @@ public class NeoRenderer {
if (Config.shortUV) {
defines.put("SHORT_UV", "");
}
- if (Compat.RPLE()) {
+ if (Compat.isRPLEModPresent()) {
defines.put("RPLE", "");
}
if (pass == 0) {