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author | FalsePattern <me@falsepattern.com> | 2024-01-08 17:02:43 +0100 |
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committer | makamys <makamys@outlook.com> | 2024-01-08 22:49:40 +0100 |
commit | 091d817604149d958dcd3b2ea5c0846e95196024 (patch) | |
tree | c7c0a15006d1f885456fc1ea9b0bbf1589bcb4d4 /src/main/java/makamys/neodymium/renderer/compat/RenderUtilRPLE.java | |
parent | f763808849a028ff5115d1b3a3b2471ee2913bd9 (diff) | |
download | Neodymium-091d817604149d958dcd3b2ea5c0846e95196024.tar.gz Neodymium-091d817604149d958dcd3b2ea5c0846e95196024.tar.bz2 Neodymium-091d817604149d958dcd3b2ea5c0846e95196024.zip |
Make the multi-implementation methods a bit nicer to work with
Diffstat (limited to 'src/main/java/makamys/neodymium/renderer/compat/RenderUtilRPLE.java')
-rw-r--r-- | src/main/java/makamys/neodymium/renderer/compat/RenderUtilRPLE.java | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/compat/RenderUtilRPLE.java b/src/main/java/makamys/neodymium/renderer/compat/RenderUtilRPLE.java new file mode 100644 index 0000000..fb27fee --- /dev/null +++ b/src/main/java/makamys/neodymium/renderer/compat/RenderUtilRPLE.java @@ -0,0 +1,109 @@ +package makamys.neodymium.renderer.compat; + +import lombok.AccessLevel; +import lombok.NoArgsConstructor; +import makamys.neodymium.config.Config; +import makamys.neodymium.renderer.ChunkMesh; +import makamys.neodymium.renderer.MeshQuad; +import makamys.neodymium.renderer.attribs.AttributeSet; +import makamys.neodymium.util.BufferWriter; +import org.lwjgl.opengl.GL11; + +import static makamys.neodymium.renderer.MeshQuad.DEFAULT_BRIGHTNESS; +import static makamys.neodymium.renderer.MeshQuad.DEFAULT_COLOR; +import static org.lwjgl.opengl.GL11.GL_FLOAT; +import static org.lwjgl.opengl.GL11.GL_SHORT; +import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE; +import static org.lwjgl.opengl.GL11.GL_UNSIGNED_SHORT; + +@NoArgsConstructor(access = AccessLevel.PRIVATE) +public class RenderUtilRPLE implements RenderUtil { + public static final RenderUtilRPLE INSTANCE = new RenderUtilRPLE(); + + @Override + public void readMeshQuad(MeshQuad meshQuad, int[] rawBuffer, int tessellatorVertexSize, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, ChunkMesh.Flags flags) { + int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4; + for(int vi = 0; vi < vertices; vi++) { + int i = offset + vi * tessellatorVertexSize; + + meshQuad.xs[vi] = Float.intBitsToFloat(rawBuffer[i]) + offsetX; + meshQuad.ys[vi] = Float.intBitsToFloat(rawBuffer[i + 1]) + offsetY; + meshQuad.zs[vi] = Float.intBitsToFloat(rawBuffer[i + 2]) + offsetZ; + + meshQuad.us[vi] = Float.intBitsToFloat(rawBuffer[i + 3]); + meshQuad.vs[vi] = Float.intBitsToFloat(rawBuffer[i + 4]); + + meshQuad.cs[vi] = flags.hasColor ? rawBuffer[i + 5] : DEFAULT_COLOR; + + // TODO normals? + + if (flags.hasBrightness) { + meshQuad.bs[vi] = rawBuffer[i + 7]; + meshQuad.bsG[vi] = rawBuffer[i + 8]; + meshQuad.bsB[vi] = rawBuffer[i + 9]; + } else { + meshQuad.bs[vi] = DEFAULT_BRIGHTNESS; + meshQuad.bsG[vi] = DEFAULT_BRIGHTNESS; + meshQuad.bsB[vi] = DEFAULT_BRIGHTNESS; + } + } + + if(vertices == 3) { + // Quadrangulate! + meshQuad.xs[3] = meshQuad.xs[2]; + meshQuad.ys[3] = meshQuad.ys[2]; + meshQuad.zs[3] = meshQuad.zs[2]; + + meshQuad.us[3] = meshQuad.us[2]; + meshQuad.vs[3] = meshQuad.vs[2]; + + meshQuad.cs[3] = meshQuad.cs[2]; + + meshQuad.bs[3] = meshQuad.bs[2]; + meshQuad.bsG[3] = meshQuad.bsG[2]; + meshQuad.bsB[3] = meshQuad.bsB[2]; + } + } + + @Override + public void writeMeshQuadToBuffer(MeshQuad meshQuad, BufferWriter out, int expectedStride) { + for(int vi = 0; vi < 4; vi++) { + out.writeFloat(meshQuad.xs[vi]); + out.writeFloat(meshQuad.ys[vi]); + out.writeFloat(meshQuad.zs[vi]); + + float u = meshQuad.us[vi]; + float v = meshQuad.vs[vi]; + + if(Config.shortUV) { + out.writeShort((short)(Math.round(u * 32768f))); + out.writeShort((short)(Math.round(v * 32768f))); + } else { + out.writeFloat(u); + out.writeFloat(v); + } + + out.writeInt(meshQuad.cs[vi]); + + out.writeInt(meshQuad.bs[vi]); + out.writeInt(meshQuad.bsG[vi]); + out.writeInt(meshQuad.bsB[vi]); + + assert out.position() % expectedStride == 0; + } + } + + @Override + public void initVertexAttributes(AttributeSet attributes) { + attributes.addAttribute("POS", 3, 4, GL_FLOAT); + if (Config.shortUV) { + attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT); + } else { + attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); + } + attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); + attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); + } +} |