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author | makamys <makamys@outlook.com> | 2022-06-22 21:44:58 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-22 21:44:58 +0200 |
commit | 0b2d306a9b05320a2194a5a9d1058d9bf34b1217 (patch) | |
tree | 1095617533564d43481d126af64ac1d7bc619b60 /src/main/java/makamys/neodymium | |
parent | 388d49110799bd4f41547e852dc8f285d642700f (diff) | |
download | Neodymium-0b2d306a9b05320a2194a5a9d1058d9bf34b1217.tar.gz Neodymium-0b2d306a9b05320a2194a5a9d1058d9bf34b1217.tar.bz2 Neodymium-0b2d306a9b05320a2194a5a9d1058d9bf34b1217.zip |
Make GC lazy when the buffer is barely fragmented
I'm not sure how much this improves performance.
Diffstat (limited to 'src/main/java/makamys/neodymium')
-rw-r--r-- | src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java | 4 | ||||
-rw-r--r-- | src/main/java/makamys/neodymium/renderer/NeoRenderer.java | 4 |
2 files changed, 7 insertions, 1 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java b/src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java index a353ad5..882b0c6 100644 --- a/src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java +++ b/src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java @@ -232,4 +232,8 @@ public class GPUMemoryManager { GuiHelper.drawRectangle((bufferSize / scale) % rowLength, (bufferSize / scale) / rowLength + yOff, 4, 4, 0xFF0000); } + public float getCoherenceRate() { + return (float)ChunkMesh.usedRAM / (float)end(); + } + } diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java index fed8a48..3e1abe5 100644 --- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java +++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java @@ -132,7 +132,9 @@ public class NeoRenderer { if(Minecraft.getMinecraft().currentScreen == null) { handleKeyboard(); } - mem.runGC(false); + if(mem.getCoherenceRate() < 0.95f || frameCount % 4 == 0) { + mem.runGC(false); + } lastGCTime = System.currentTimeMillis(); if(lastSaveTime == -1 || (System.currentTimeMillis() - lastSaveTime) > saveInterval && Config.saveMeshes) { onSave(); |