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author | FalsePattern <me@falsepattern.com> | 2023-12-01 23:34:25 +0100 |
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committer | makamys <makamys@outlook.com> | 2023-12-02 14:51:33 +0100 |
commit | dd40c5c4b5ad6e4ff03d60892c2498dff708e003 (patch) | |
tree | 8d7e358f21cd239d68b53e062aff807ddf846dc4 /src/main/java/makamys/neodymium | |
parent | 7534096b6f027fd51016618f8862f8dc8b673b5c (diff) | |
download | Neodymium-dd40c5c4b5ad6e4ff03d60892c2498dff708e003.tar.gz Neodymium-dd40c5c4b5ad6e4ff03d60892c2498dff708e003.tar.bz2 Neodymium-dd40c5c4b5ad6e4ff03d60892c2498dff708e003.zip |
RPLE compat
Diffstat (limited to 'src/main/java/makamys/neodymium')
4 files changed, 72 insertions, 17 deletions
diff --git a/src/main/java/makamys/neodymium/Compat.java b/src/main/java/makamys/neodymium/Compat.java index 2d39d2f..8af4319 100644 --- a/src/main/java/makamys/neodymium/Compat.java +++ b/src/main/java/makamys/neodymium/Compat.java @@ -25,6 +25,8 @@ public class Compat { private static boolean wasAdvancedOpenGLEnabled; private static int notEnoughVRAMAmountMB = -1; + + private static boolean RPLE; public static void init() { isGL33Supported = GLContext.getCapabilities().OpenGL33; @@ -32,6 +34,14 @@ public class Compat { if (Loader.isModLoaded("triangulator")) { disableTriangulator(); } + + if (Loader.isModLoaded("rple")) { + RPLE = true; + } + } + + public static boolean RPLE() { + return RPLE; } private static void disableTriangulator() { diff --git a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java index 663cce5..5bd38f6 100644 --- a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java +++ b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java @@ -11,6 +11,7 @@ import java.util.Comparator; import java.util.List; import lombok.val; +import makamys.neodymium.Compat; import makamys.neodymium.Neodymium; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.GL11; @@ -108,10 +109,12 @@ public class ChunkMesh extends Mesh { FLAGS.hasColor = t.hasColor; int verticesPerPrimitive = t.drawMode == GL11.GL_QUADS ? 4 : 3; + + int tessellatorVertexSize = Compat.RPLE() ? 12 : 8; for(int quadI = 0; quadI < t.vertexCount / verticesPerPrimitive; quadI++) { MeshQuad quad = quadBuf.next(); - quad.setState(t.rawBuffer, quadI * (verticesPerPrimitive * 8), FLAGS, t.drawMode, (float)-t.xOffset, (float)-t.yOffset, (float)-t.zOffset); + quad.setState(t.rawBuffer, tessellatorVertexSize, quadI * (verticesPerPrimitive * tessellatorVertexSize), FLAGS, t.drawMode, (float)-t.xOffset, (float)-t.yOffset, (float)-t.zOffset); if(quad.deleted) { quadBuf.remove(); } diff --git a/src/main/java/makamys/neodymium/renderer/MeshQuad.java b/src/main/java/makamys/neodymium/renderer/MeshQuad.java index 98fef18..484ab8b 100644 --- a/src/main/java/makamys/neodymium/renderer/MeshQuad.java +++ b/src/main/java/makamys/neodymium/renderer/MeshQuad.java @@ -6,6 +6,7 @@ import java.util.Comparator; import java.util.Locale; import makamys.neodymium.Neodymium; +import makamys.neodymium.Compat; import org.lwjgl.opengl.GL11; import org.lwjgl.util.vector.Vector3f; @@ -26,6 +27,10 @@ public class MeshQuad { // TODO normals? public int[] bs = new int[4]; + //RPLE compat. bs reused as RED + public int[] bsG = new int[4]; + public int[] bsB = new int[4]; + public boolean deleted; public QuadNormal normal; @@ -34,10 +39,10 @@ public class MeshQuad { private static Vector3f vectorB = new Vector3f(); private static Vector3f vectorC = new Vector3f(); - private void read(int[] rawBuffer, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, ChunkMesh.Flags flags) { + private void read(int[] rawBuffer, int tessellatorVertexSize, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, ChunkMesh.Flags flags) { int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4; for(int vi = 0; vi < vertices; vi++) { - int i = offset + vi * 8; + int i = offset + vi * tessellatorVertexSize; xs[vi] = Float.intBitsToFloat(rawBuffer[i + 0]) + offsetX; ys[vi] = Float.intBitsToFloat(rawBuffer[i + 1]) + offsetY; @@ -52,7 +57,15 @@ public class MeshQuad { bs[vi] = flags.hasBrightness ? rawBuffer[i + 7] : DEFAULT_BRIGHTNESS; - i += 8; + if (Compat.RPLE()) { + if (flags.hasBrightness) { + bsG[vi] = rawBuffer[i + 8]; + bsB[vi] = rawBuffer[i + 9]; + } else { + bsG[vi] = DEFAULT_BRIGHTNESS; + bsB[vi] = DEFAULT_BRIGHTNESS; + } + } } if(vertices == 3) { @@ -65,14 +78,18 @@ public class MeshQuad { vs[3] = vs[2]; bs[3] = bs[2]; + if (Compat.RPLE()) { + bsG[3] = bsG[2]; + bsB[3] = bsB[2]; + } cs[3] = cs[2]; } } - public void setState(int[] rawBuffer, int offset, ChunkMesh.Flags flags, int drawMode, float offsetX, float offsetY, float offsetZ) { + public void setState(int[] rawBuffer, int tessellatorVertexSize, int offset, ChunkMesh.Flags flags, int drawMode, float offsetX, float offsetY, float offsetZ) { deleted = false; - read(rawBuffer, offset, offsetX, offsetY, offsetZ, drawMode, flags); + read(rawBuffer, tessellatorVertexSize, offset, offsetX, offsetY, offsetZ, drawMode, flags); if(xs[0] == xs[1] && xs[1] == xs[2] && xs[2] == xs[3] && ys[0] == ys[1] && ys[1] == ys[2] && ys[2] == ys[3]) { // ignore empty quads (e.g. alpha pass of EnderIO item conduits) @@ -91,9 +108,7 @@ public class MeshQuad { * @implSpec This needs to be kept in sync with the attributes in {@link NeoRenderer#init()} */ public void writeToBuffer(BufferWriter out, int expectedStride) throws IOException { - for(int vertexI = 0; vertexI < 4; vertexI++) { - int vi = vertexI; - + for(int vi = 0; vi < 4; vi++) { float x = xs[vi]; float y = ys[vi]; float z = zs[vi]; @@ -112,10 +127,12 @@ public class MeshQuad { out.writeFloat(u); out.writeFloat(v); } - - int b = bs[vi]; - - out.writeInt(b); + + out.writeInt(bs[vi]); + if (Compat.RPLE()) { + out.writeInt(bsG[vi]); + out.writeInt(bsB[vi]); + } int c = cs[vi]; diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java index 048fc7a..613871a 100644 --- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java +++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java @@ -21,6 +21,7 @@ import java.util.Map; import java.util.Map.Entry; import java.util.Set; +import makamys.neodymium.Compat; import makamys.neodymium.renderer.attribs.AttributeSet; import makamys.neodymium.util.BufferWriter; import org.lwjgl.BufferUtils; @@ -349,7 +350,14 @@ public class NeoRenderer { int u_modelView = glGetUniformLocation(shaderProgram, "modelView"); int u_proj = glGetUniformLocation(shaderProgram, "proj"); int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos"); - int u_light = glGetUniformLocation(shaderProgram, "lightTex"); + int u_light = 0, u_light_r = 0, u_light_g = 0, u_light_b = 0; + if (Compat.RPLE()) { + u_light_r = glGetUniformLocation(shaderProgram, "lightTexR"); + u_light_g = glGetUniformLocation(shaderProgram, "lightTexG"); + u_light_b = glGetUniformLocation(shaderProgram, "lightTexB"); + } else { + u_light = glGetUniformLocation(shaderProgram, "lightTex"); + } int u_viewport = glGetUniformLocation(shaderProgram, "viewport"); int u_projInv = glGetUniformLocation(shaderProgram, "projInv"); int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor"); @@ -367,8 +375,16 @@ public class NeoRenderer { glUniform1f(u_fogDensity, glGetFloat(GL_FOG_DENSITY)); glUniform3f(u_playerPos, (float)eyePosX, (float)eyePosY, (float)eyePosZ); - - glUniform1i(u_light, 1); + + if (Compat.RPLE()) { + //TODO connect to RPLE gl api (once that exists) + // For now we just use the RPLE default texture indices + glUniform1i(u_light_r, 1); + glUniform1i(u_light_g, 2); + glUniform1i(u_light_b, 3); + } else { + glUniform1i(u_light, 1); + } modelView.position(0); projBuf.position(0); @@ -395,7 +411,13 @@ public class NeoRenderer { } else { attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); } - attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); + if (Compat.RPLE()) { + attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); + } else { + attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); + } attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); reloadShader(); @@ -435,6 +457,9 @@ public class NeoRenderer { if(Config.shortUV) { defines.put("SHORT_UV", ""); } + if (Compat.RPLE()) { + defines.put("RPLE", ""); + } if(pass == 0) { defines.put("PASS_0", ""); } |