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authormakamys <makamys@outlook.com>2023-05-16 21:45:38 +0200
committermakamys <makamys@outlook.com>2023-05-16 23:39:39 +0200
commite215eba5aa5972bea651759095af69de697e99f0 (patch)
treecbb67727ffb2aad31aacaf3bf3890129765f237c /src/main/java/makamys
parent8b6cd2d523b09a143ab81a2648e45a2c22163290 (diff)
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Be more forgiving of missing brightness and color data
- Don't skip chunk - Only print a one line debug-level warning, not an entire stack trace - Provide fullbright data Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3
Diffstat (limited to 'src/main/java/makamys')
-rw-r--r--src/main/java/makamys/neodymium/renderer/ChunkMesh.java39
-rw-r--r--src/main/java/makamys/neodymium/renderer/MeshQuad.java12
-rw-r--r--src/main/java/makamys/neodymium/util/Util.java4
3 files changed, 39 insertions, 16 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
index b48d1dc..ea2d637 100644
--- a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
+++ b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
@@ -84,15 +84,24 @@ public class ChunkMesh extends Mesh {
return;
}
List<String> errors = new ArrayList<>();
+ List<String> warnings = new ArrayList<>();
if(t.drawMode != GL11.GL_QUADS && t.drawMode != GL11.GL_TRIANGLES) {
errors.add("Unsupported draw mode: " + t.drawMode);
}
- if(!t.hasTexture || !t.hasBrightness || !t.hasColor) {
- errors.add(String.format("Unsupported tessellator flags: (hasTexture=%b, hasBrightness=%b, hasColor=%b)", t.hasTexture, t.hasBrightness, t.hasColor));
+ if(!t.hasTexture) {
+ errors.add(String.format("Texture data is missing."));
+ }
+ if(!t.hasBrightness) {
+ warnings.add("Brightness data is missing");
+ }
+ if(!t.hasColor) {
+ warnings.add("Color data is missing");
}
if(t.hasNormals && GL11.glIsEnabled(GL11.GL_LIGHTING)) {
errors.add("Chunk uses GL lighting, this is not implemented.");
}
+ FLAGS.hasBrightness = t.hasBrightness;
+ FLAGS.hasColor = t.hasColor;
int verticesPerPrimitive = t.drawMode == GL11.GL_QUADS ? 4 : 3;
@@ -106,24 +115,30 @@ public class ChunkMesh extends Mesh {
if(!quadBuf.isEmpty()) {
// Only show errors if we're actually supposed to be drawing something
- if(!errors.isEmpty()) {
+ if(!errors.isEmpty() || !warnings.isEmpty()) {
if(!Config.silenceErrors) {
try {
// Generate a stack trace
throw new IllegalArgumentException();
} catch(IllegalArgumentException e) {
- LOGGER.error("Errors in chunk ({}, {}, {})", x, y, z);
- for(String error : errors) {
- LOGGER.error("Error: " + error);
+ if(!errors.isEmpty()) {
+ LOGGER.error("Errors in chunk ({}, {}, {})", x, y, z);
+ for(String error : errors) {
+ LOGGER.error("Error: " + error);
+ }
+ for(String warning : warnings) {
+ LOGGER.error("Warning: " + warning);
+ }
+ LOGGER.error("(World renderer pos: ({}, {}, {}), Tessellator pos: ({}, {}, {}), Tessellation count: {}", wr.posX, wr.posY, wr.posZ, t.xOffset, t.yOffset, t.zOffset, tesselatorDataCount);
+ LOGGER.error("Stack trace:");
+ e.printStackTrace();
+ LOGGER.error("Skipping chunk due to errors.");
+ quadBuf.reset();
+ } else {
+ LOGGER.debug("Warnings in chunk ({}, {}, {}): {}", x, y, z, String.join(", ", warnings));
}
- LOGGER.error("(World renderer pos: ({}, {}, {}), Tessellator pos: ({}, {}, {}), Tessellation count: {}", wr.posX, wr.posY, wr.posZ, t.xOffset, t.yOffset, t.zOffset, tesselatorDataCount);
- LOGGER.error("Stack trace:");
- e.printStackTrace();
- LOGGER.error("Skipping chunk due to errors.");
}
}
- quadBuf.reset();
- return;
}
}
}
diff --git a/src/main/java/makamys/neodymium/renderer/MeshQuad.java b/src/main/java/makamys/neodymium/renderer/MeshQuad.java
index 214b80d..ff2b1fc 100644
--- a/src/main/java/makamys/neodymium/renderer/MeshQuad.java
+++ b/src/main/java/makamys/neodymium/renderer/MeshQuad.java
@@ -10,6 +10,7 @@ import org.lwjgl.util.vector.Vector3f;
import makamys.neodymium.config.Config;
import makamys.neodymium.util.BufferWriter;
+import makamys.neodymium.util.Util;
/*
* This is what a quad looks like.
@@ -28,6 +29,9 @@ import makamys.neodymium.util.BufferWriter;
*/
public class MeshQuad {
+ private final static int DEFAULT_BRIGHTNESS = Util.createBrightness(15, 15);
+ private final static int DEFAULT_COLOR = 0xFFFFFFFF;
+
public float[] xs = new float[4];
public float[] ys = new float[4];
public float[] zs = new float[4];
@@ -67,7 +71,7 @@ public class MeshQuad {
private static Vector3f vectorB = new Vector3f();
private static Vector3f vectorC = new Vector3f();
- private void read(int[] rawBuffer, int offset, float offsetX, float offsetY, float offsetZ, int drawMode) {
+ private void read(int[] rawBuffer, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, ChunkMesh.Flags flags) {
int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4;
for(int vi = 0; vi < vertices; vi++) {
int i = offset + vi * 8;
@@ -79,8 +83,8 @@ public class MeshQuad {
us[vi] = Float.intBitsToFloat(rawBuffer[i + 3]);
vs[vi] = Float.intBitsToFloat(rawBuffer[i + 4]);
- bs[vi] = rawBuffer[i + 7];
- cs[vi] = rawBuffer[i + 5];
+ bs[vi] = flags.hasBrightness ? rawBuffer[i + 7] : DEFAULT_BRIGHTNESS;
+ cs[vi] = flags.hasColor ? rawBuffer[i + 5] : DEFAULT_COLOR;
i += 8;
}
@@ -102,7 +106,7 @@ public class MeshQuad {
public void setState(int[] rawBuffer, int offset, ChunkMesh.Flags flags, int drawMode, float offsetX, float offsetY, float offsetZ) {
resetState();
- read(rawBuffer, offset, offsetX, offsetY, offsetZ, drawMode);
+ read(rawBuffer, offset, offsetX, offsetY, offsetZ, drawMode, flags);
if(xs[0] == xs[1] && xs[1] == xs[2] && xs[2] == xs[3] && ys[0] == ys[1] && ys[1] == ys[2] && ys[2] == ys[3]) {
// ignore empty quads (e.g. alpha pass of EnderIO item conduits)
diff --git a/src/main/java/makamys/neodymium/util/Util.java b/src/main/java/makamys/neodymium/util/Util.java
index 89ab1ea..cd43358 100644
--- a/src/main/java/makamys/neodymium/util/Util.java
+++ b/src/main/java/makamys/neodymium/util/Util.java
@@ -106,4 +106,8 @@ public class Util {
e.printStackTrace();
}
}
+
+ public static int createBrightness(int sky, int block) {
+ return sky << 20 | block << 4;
+ }
}