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author | makamys <makamys@outlook.com> | 2022-06-04 13:28:55 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-04 15:24:25 +0200 |
commit | feab86c5ea017c5728625756d320e8e9223e06a5 (patch) | |
tree | 2789ca563877850b5b740031b55f67a87bba2a68 /src/main/java/makamys | |
parent | c0a5188942b3431bab82e15b9c31d47abb90b1ac (diff) | |
download | Neodymium-feab86c5ea017c5728625756d320e8e9223e06a5.tar.gz Neodymium-feab86c5ea017c5728625756d320e8e9223e06a5.tar.bz2 Neodymium-feab86c5ea017c5728625756d320e8e9223e06a5.zip |
Reuse buffers
The microoptimization hath begun
Diffstat (limited to 'src/main/java/makamys')
-rw-r--r-- | src/main/java/makamys/lodmod/renderer/LODRenderer.java | 878 |
1 files changed, 443 insertions, 435 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index ff86a76..eb2996c 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -53,13 +53,13 @@ import static org.lwjgl.opengl.GL30.*; public class LODRenderer { - public boolean hasInited = false; - - private boolean[] wasDown = new boolean[256]; - private int renderQuads = 0; - - public boolean renderWorld = true; - public boolean renderLOD = true; + public boolean hasInited = false; + + private boolean[] wasDown = new boolean[256]; + private int renderQuads = 0; + + public boolean renderWorld = true; + public boolean renderLOD = true; private static int BUFFER_SIZE = 1024 * 1024 * 1024; private static int MAX_MESHES = 100000; @@ -99,10 +99,10 @@ public class LODRenderer { private boolean freezeMeshes; public LODRenderer(World world){ - this.world = world; - if(shouldRenderInWorld(world)) { - hasInited = init(); - } + this.world = world; + if(shouldRenderInWorld(world)) { + hasInited = init(); + } } public void preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) { @@ -186,7 +186,7 @@ public class LODRenderer { } if(Minecraft.getMinecraft().playerController.netClientHandler.doneLoadingTerrain) { - Entity player = Minecraft.getMinecraft().renderViewEntity; + Entity player = Minecraft.getMinecraft().renderViewEntity; List<ChunkCoordIntPair> newServerChunkLoadQueue = new ArrayList<>(); @@ -240,37 +240,37 @@ public class LODRenderer { GL11.glFogf(GL11.GL_FOG_END, mode < 0 ? farPlaneDistance/4 : farPlaneDistance * (float)LODMod.fogEnd); } } - - private void handleKeyboard() { - if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) { - renderLOD = !renderLOD; - } - if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) { - renderWorld = !renderWorld; - } - if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) { + + private void handleKeyboard() { + if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) { + renderLOD = !renderLOD; + } + if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) { + renderWorld = !renderWorld; + } + if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) { loadShader(); } - if(Keyboard.isKeyDown(Keyboard.KEY_G) && !wasDown[Keyboard.KEY_G]) { + if(Keyboard.isKeyDown(Keyboard.KEY_G) && !wasDown[Keyboard.KEY_G]) { //LODChunk chunk = getLODChunk(9, -18); //setMeshVisible(chunk.chunkMeshes[7], false, true); - //freezeMeshes = false; + //freezeMeshes = false; //chunk.chunkMeshes[7].quadCount = 256; //setMeshVisible(chunk.chunkMeshes[7], true, true); } - - for(int i = 0; i < 256; i++) { - wasDown[i] = Keyboard.isKeyDown(i); - } - } - - private void runGC() { - nextMeshOffset = 0; - nextTri = 0; - - glBindVertexArray(VAO); + + for(int i = 0; i < 256; i++) { + wasDown[i] = Keyboard.isKeyDown(i); + } + } + + private void runGC() { + nextMeshOffset = 0; + nextTri = 0; + + glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); - + int[] deletedNum = new int[2]; int deletedRAM = 0; @@ -308,172 +308,180 @@ public class LODRenderer { } } } - + long t1 = System.nanoTime(); - System.out.println("Deleted " + deletedNum[0] + "+" + deletedNum[1] + " meshes in " + ((t1 - t0) / 1_000_000.0) + " ms, freeing up " + (deletedRAM / 1024 / 1024) + "MB of VRAM"); - - glBindBuffer(GL_ARRAY_BUFFER, 0); + System.out.println("Deleted " + deletedNum[0] + "+" + deletedNum[1] + " meshes in " + ((t1 - t0) / 1_000_000.0) + " ms, freeing up " + (deletedRAM / 1024 / 1024) + "MB of VRAM"); + + glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); } - - private void render(double alpha) { - GL11.glPushAttrib(GL11.GL_ENABLE_BIT); - GL11.glDisable(GL11.GL_TEXTURE_2D); - - glUseProgram(shaderProgram); - - int u_modelView = glGetUniformLocation(shaderProgram, "modelView"); - int u_proj = glGetUniformLocation(shaderProgram, "proj"); - int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos"); - int u_light = glGetUniformLocation(shaderProgram, "lightTex"); - int u_viewport = glGetUniformLocation(shaderProgram, "viewport"); - int u_projInv = glGetUniformLocation(shaderProgram, "projInv"); - int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor"); - int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd"); - - if(false && (u_modelView == -1 || u_proj == -1 || u_playerPos == -1 || u_light == -1 || u_viewport == -1 || u_projInv == -1 || u_fogColor == -1 || u_fogStartEnd == -1)) { - System.out.println("failed to get the uniform"); - } else { - FloatBuffer modelView = BufferUtils.createFloatBuffer(16); - glGetFloat(GL_MODELVIEW_MATRIX, modelView); - - FloatBuffer projBuf = BufferUtils.createFloatBuffer(16); - glGetFloat(GL_PROJECTION_MATRIX, projBuf); - - IntBuffer viewportBuf = BufferUtils.createIntBuffer(16); - glGetInteger(GL_VIEWPORT, viewportBuf); - viewportBuf.limit(4); - - FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16); - Matrix4f m = new Matrix4f(); - m.load(projBuf); - projBuf.flip(); - m.invert(); - m.store(projInvBuf); - projInvBuf.flip(); - - FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16); - glGetFloat(GL_FOG_COLOR, fogColorBuf); - fogColorBuf.limit(4); - - FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2); - fogStartEnd.put(glGetFloat(GL_FOG_START)); - fogStartEnd.put(glGetFloat(GL_FOG_END)); - fogStartEnd.flip(); - - glUniformMatrix4(u_modelView, false, modelView); - glUniformMatrix4(u_proj, false, projBuf); - glUniformMatrix4(u_projInv, false, projInvBuf); - glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3)); - glUniform4(u_fogColor, fogColorBuf); - glUniform2(u_fogStartEnd, fogStartEnd); - - float originX = 0; - float originY = 0; - float originZ = 0; - - Entity rve = Minecraft.getMinecraft().renderViewEntity; - double interpX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha; - double interpY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight(); - double interpZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha; - - glUniform3f(u_playerPos, (float)interpX - originX, (float)interpY - originY, (float)interpZ - originZ); - - glUniform1i(u_light, 1); - } - - glBindVertexArray(VAO); - GL11.glDisable(GL11.GL_BLEND); - glMultiDrawArrays(GL_TRIANGLES, piFirst[0], piCount[0]); - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); - glMultiDrawArrays(GL_TRIANGLES, piFirst[1], piCount[1]); - - glBindVertexArray(0); - glUseProgram(0); - - GL11.glDepthMask(true); - GL11.glPopAttrib(); - - - } - - public boolean init() { - Map<String, TextureAtlasSprite> uploadedSprites = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites; - - loadShader(); - - VAO = glGenVertexArrays(); - glBindVertexArray(VAO); - - VBO = glGenBuffers(); - glBindBuffer(GL_ARRAY_BUFFER, VBO); - - glBufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, GL_STATIC_DRAW); - - int stride = 7 * 4; - - glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, 0); - glVertexAttribPointer(1, 2, GL_FLOAT, false, stride, 3 * 4); - glVertexAttribPointer(2, 2, GL_SHORT, false, stride, 5 * 4); - glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, false, stride, 6 * 4); - - glEnableVertexAttribArray(0); - glEnableVertexAttribArray(1); - glEnableVertexAttribArray(2); - glEnableVertexAttribArray(3); - - for(int i = 0; i < 2; i++) { - piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES); - piFirst[i].flip(); - piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES); - piCount[i].flip(); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindVertexArray(0); - - return true; - } - - private void loadShader() { - int vertexShader; - vertexShader = glCreateShader(GL_VERTEX_SHADER); - - glShaderSource(vertexShader, Util.readFile("shaders/chunk.vert")); - glCompileShader(vertexShader); - - if(glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) { - System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256)); - } - - int fragmentShader; - fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); - - glShaderSource(fragmentShader, Util.readFile("shaders/chunk.frag")); - glCompileShader(fragmentShader); - - if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) { - System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256)); - } - - shaderProgram = glCreateProgram(); - glAttachShader(shaderProgram, vertexShader); - glAttachShader(shaderProgram, fragmentShader); - glLinkProgram(shaderProgram); - - if(glGetProgrami(shaderProgram, GL_LINK_STATUS) == 0) { - System.out.println("Error linking shader: " + glGetShaderInfoLog(shaderProgram, 256)); - } - - glDeleteShader(vertexShader); - glDeleteShader(fragmentShader); - } - - public void destroy() { - onSave(); - + + FloatBuffer modelView = BufferUtils.createFloatBuffer(16); + FloatBuffer projBuf = BufferUtils.createFloatBuffer(16); + IntBuffer viewportBuf = BufferUtils.createIntBuffer(16); + FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16); + FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16); + FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2); + Matrix4f projMatrix = new Matrix4f(); + + private void render(double alpha) { + GL11.glPushAttrib(GL11.GL_ENABLE_BIT); + GL11.glDisable(GL11.GL_TEXTURE_2D); + + glUseProgram(shaderProgram); + + int u_modelView = glGetUniformLocation(shaderProgram, "modelView"); + int u_proj = glGetUniformLocation(shaderProgram, "proj"); + int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos"); + int u_light = glGetUniformLocation(shaderProgram, "lightTex"); + int u_viewport = glGetUniformLocation(shaderProgram, "viewport"); + int u_projInv = glGetUniformLocation(shaderProgram, "projInv"); + int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor"); + int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd"); + + if(false && (u_modelView == -1 || u_proj == -1 || u_playerPos == -1 || u_light == -1 || u_viewport == -1 || u_projInv == -1 || u_fogColor == -1 || u_fogStartEnd == -1)) { + System.out.println("failed to get the uniform"); + } else { + glGetFloat(GL_MODELVIEW_MATRIX, modelView); + + glGetFloat(GL_PROJECTION_MATRIX, projBuf); + + glGetInteger(GL_VIEWPORT, viewportBuf); + + projMatrix.load(projBuf); + projBuf.flip(); + projMatrix.invert(); + projMatrix.store(projInvBuf); + projInvBuf.flip(); + + fogColorBuf.limit(16); + glGetFloat(GL_FOG_COLOR, fogColorBuf); + fogColorBuf.limit(4); + + fogStartEnd.put(glGetFloat(GL_FOG_START)); + fogStartEnd.put(glGetFloat(GL_FOG_END)); + fogStartEnd.flip(); + + glUniformMatrix4(u_modelView, false, modelView); + glUniformMatrix4(u_proj, false, projBuf); + glUniformMatrix4(u_projInv, false, projInvBuf); + glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3)); + glUniform4(u_fogColor, fogColorBuf); + glUniform2(u_fogStartEnd, fogStartEnd); + + float originX = 0; + float originY = 0; + float originZ = 0; + + Entity rve = Minecraft.getMinecraft().renderViewEntity; + double interpX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha; + double interpY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight(); + double interpZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha; + + glUniform3f(u_playerPos, (float)interpX - originX, (float)interpY - originY, (float)interpZ - originZ); + + glUniform1i(u_light, 1); + + modelView.position(0); + projBuf.position(0); + viewportBuf.position(0); + projInvBuf.position(0); + fogColorBuf.position(0); + fogStartEnd.position(0); + } + + glBindVertexArray(VAO); + GL11.glDisable(GL11.GL_BLEND); + glMultiDrawArrays(GL_TRIANGLES, piFirst[0], piCount[0]); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); + glMultiDrawArrays(GL_TRIANGLES, piFirst[1], piCount[1]); + + glBindVertexArray(0); + glUseProgram(0); + + GL11.glDepthMask(true); + GL11.glPopAttrib(); + + + } + + public boolean init() { + Map<String, TextureAtlasSprite> uploadedSprites = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites; + + loadShader(); + + VAO = glGenVertexArrays(); + glBindVertexArray(VAO); + + VBO = glGenBuffers(); + glBindBuffer(GL_ARRAY_BUFFER, VBO); + + glBufferData(GL_ARRAY_BUFFER, BUFFER_SIZE, GL_STATIC_DRAW); + + int stride = 7 * 4; + + glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, 0); + glVertexAttribPointer(1, 2, GL_FLOAT, false, stride, 3 * 4); + glVertexAttribPointer(2, 2, GL_SHORT, false, stride, 5 * 4); + glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, false, stride, 6 * 4); + + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + glEnableVertexAttribArray(2); + glEnableVertexAttribArray(3); + + for(int i = 0; i < 2; i++) { + piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES); + piFirst[i].flip(); + piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES); + piCount[i].flip(); + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + + return true; + } + + private void loadShader() { + int vertexShader; + vertexShader = glCreateShader(GL_VERTEX_SHADER); + + glShaderSource(vertexShader, Util.readFile("shaders/chunk.vert")); + glCompileShader(vertexShader); + + if(glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) { + System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256)); + } + + int fragmentShader; + fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); + + glShaderSource(fragmentShader, Util.readFile("shaders/chunk.frag")); + glCompileShader(fragmentShader); + + if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) { + System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256)); + } + + shaderProgram = glCreateProgram(); + glAttachShader(shaderProgram, vertexShader); + glAttachShader(shaderProgram, fragmentShader); + glLinkProgram(shaderProgram); + + if(glGetProgrami(shaderProgram, GL_LINK_STATUS) == 0) { + System.out.println("Error linking shader: " + glGetShaderInfoLog(shaderProgram, 256)); + } + + glDeleteShader(vertexShader); + glDeleteShader(fragmentShader); + } + + public void destroy() { + onSave(); + glDeleteProgram(shaderProgram); glDeleteVertexArrays(VAO); glDeleteBuffers(VBO); @@ -483,144 +491,144 @@ public class LODRenderer { ChunkMesh.instances = 0; ChunkMesh.usedRAM = 0; } - - public void onWorldRendererChanged(WorldRenderer wr, boolean visible) { - int x = Math.floorDiv(wr.posX, 16); + + public void onWorldRendererChanged(WorldRenderer wr, boolean visible) { + int x = Math.floorDiv(wr.posX, 16); int y = Math.floorDiv(wr.posY, 16); int z = Math.floorDiv(wr.posZ, 16); LODChunk lodChunk = getLODChunk(x, z); lodChunk.hidden[y] = LODMod.hideUnderVanillaChunks ? visible : !visible; lodChunkChanged(lodChunk); - } - - public void onWorldRendererPost(WorldRenderer wr) { - if(LODMod.disableChunkMeshes) return; - - if(Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(Math.floorDiv(wr.posX, 16), Math.floorDiv(wr.posZ, 16)).isChunkLoaded) { - LODChunk lodChunk = getLODChunk(Math.floorDiv(wr.posX, 16), Math.floorDiv(wr.posZ, 16)); - lodChunk.putChunkMeshes(Math.floorDiv(wr.posY, 16), ((IWorldRenderer)wr).getChunkMeshes()); - } - } - - private double getLastSortDistanceSq(Entity player) { - return Math.pow(lastSortX - player.posX, 2) + Math.pow(lastSortZ - player.posZ, 2); - } - - private synchronized void addToServerChunkLoadQueue(List<ChunkCoordIntPair> coords) { - serverChunkLoadQueue.addAll(coords); - } - - private LODChunk receiveFarChunk(Chunk chunk) { - LODRegion region = getRegionContaining(chunk.xPosition, chunk.zPosition); - return region.putChunk(chunk); - } - - private LODChunk getLODChunk(int chunkX, int chunkZ) { - return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ); - } - - public void onStopServer() { - - } - - public synchronized void serverTick() { - int chunkLoadsRemaining = LODMod.chunkLoadsPerTick; - while(!serverChunkLoadQueue.isEmpty() && chunkLoadsRemaining-- > 0) { - ChunkCoordIntPair coords = serverChunkLoadQueue.remove(0); - ChunkProviderServer chunkProviderServer = Minecraft.getMinecraft().getIntegratedServer().worldServerForDimension(world.provider.dimensionId).theChunkProviderServer; - Chunk chunk = chunkProviderServer.currentChunkProvider.provideChunk(coords.chunkXPos, coords.chunkZPos); - SimpleChunkMesh.prepareFarChunkOnServer(chunk); - farChunks.add(chunk); - } - } - - private LODRegion getRegionContaining(int chunkX, int chunkZ) { - ChunkCoordIntPair key = new ChunkCoordIntPair(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ, 32)); - LODRegion region = loadedRegionsMap.get(key); - if(region == null) { - region = LODRegion.load(getSaveDir(), Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ , 32)); - loadedRegionsMap.put(key, region); - } - return region; - } - - private void sendChunkToGPU(LODChunk lodChunk) { - Entity player = Minecraft.getMinecraft().renderViewEntity; - - lodChunk.tick(player); - setVisible(lodChunk, true, true); - } - - public void setVisible(LODChunk chunk, boolean visible) { - setVisible(chunk, visible, false); - } - - public void setVisible(LODChunk lodChunk, boolean visible, boolean forceCheck) { - if(!forceCheck && visible == lodChunk.visible) return; - - lodChunk.visible = visible; - lodChunkChanged(lodChunk); - } - - public void lodChunkChanged(LODChunk lodChunk) { - int newLOD = (!lodChunk.hasChunkMeshes() && lodChunk.lod == 2) ? (LODMod.disableSimpleMeshes ? 0 : 1) : lodChunk.lod; - for(SimpleChunkMesh sm : lodChunk.simpleMeshes) { - if(sm != null) { - if(lodChunk.isFullyVisible() && newLOD == 1) { - if(!sm.visible) { - setMeshVisible(sm, true); - } - } else { - if(sm.visible) { - setMeshVisible(sm, false); - } - } - } - } - for(int y = 0; y < 16; y++) { - for(int pass = 0; pass < 2; pass++) { - ChunkMesh cm = lodChunk.chunkMeshes[y * 2 + pass]; - if(cm != null) { - if(lodChunk.isSubchunkVisible(y) && newLOD == 2) { - if(!cm.visible) { - setMeshVisible(cm, true); - } - } else { - if(cm.visible) { - setMeshVisible(cm, false); - } - } - } - } - } - } - - private int nextTri; - private int nextMeshOffset; - private int nextMesh; - - protected void setMeshVisible(Mesh mesh, boolean visible) { - setMeshVisible(mesh, visible, false); - } - - protected void setMeshVisible(Mesh mesh, boolean visible, boolean force) { - if((!force && freezeMeshes) || mesh == null) return; - - if(mesh.visible != visible) { - mesh.visible = visible; - - if(mesh.gpuStatus == GPUStatus.UNSENT) { - sendMeshToGPU(mesh); - } - } - } - - public void removeMesh(Mesh mesh) { - deleteMeshFromGPU(mesh); - } - - private void sendMeshToGPU(Mesh mesh) { + } + + public void onWorldRendererPost(WorldRenderer wr) { + if(LODMod.disableChunkMeshes) return; + + if(Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(Math.floorDiv(wr.posX, 16), Math.floorDiv(wr.posZ, 16)).isChunkLoaded) { + LODChunk lodChunk = getLODChunk(Math.floorDiv(wr.posX, 16), Math.floorDiv(wr.posZ, 16)); + lodChunk.putChunkMeshes(Math.floorDiv(wr.posY, 16), ((IWorldRenderer)wr).getChunkMeshes()); + } + } + + private double getLastSortDistanceSq(Entity player) { + return Math.pow(lastSortX - player.posX, 2) + Math.pow(lastSortZ - player.posZ, 2); + } + + private synchronized void addToServerChunkLoadQueue(List<ChunkCoordIntPair> coords) { + serverChunkLoadQueue.addAll(coords); + } + + private LODChunk receiveFarChunk(Chunk chunk) { + LODRegion region = getRegionContaining(chunk.xPosition, chunk.zPosition); + return region.putChunk(chunk); + } + + private LODChunk getLODChunk(int chunkX, int chunkZ) { + return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ); + } + + public void onStopServer() { + + } + + public synchronized void serverTick() { + int chunkLoadsRemaining = LODMod.chunkLoadsPerTick; + while(!serverChunkLoadQueue.isEmpty() && chunkLoadsRemaining-- > 0) { + ChunkCoordIntPair coords = serverChunkLoadQueue.remove(0); + ChunkProviderServer chunkProviderServer = Minecraft.getMinecraft().getIntegratedServer().worldServerForDimension(world.provider.dimensionId).theChunkProviderServer; + Chunk chunk = chunkProviderServer.currentChunkProvider.provideChunk(coords.chunkXPos, coords.chunkZPos); + SimpleChunkMesh.prepareFarChunkOnServer(chunk); + farChunks.add(chunk); + } + } + + private LODRegion getRegionContaining(int chunkX, int chunkZ) { + ChunkCoordIntPair key = new ChunkCoordIntPair(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ, 32)); + LODRegion region = loadedRegionsMap.get(key); + if(region == null) { + region = LODRegion.load(getSaveDir(), Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ , 32)); + loadedRegionsMap.put(key, region); + } + return region; + } + + private void sendChunkToGPU(LODChunk lodChunk) { + Entity player = Minecraft.getMinecraft().renderViewEntity; + + lodChunk.tick(player); + setVisible(lodChunk, true, true); + } + + public void setVisible(LODChunk chunk, boolean visible) { + setVisible(chunk, visible, false); + } + + public void setVisible(LODChunk lodChunk, boolean visible, boolean forceCheck) { + if(!forceCheck && visible == lodChunk.visible) return; + + lodChunk.visible = visible; + lodChunkChanged(lodChunk); + } + + public void lodChunkChanged(LODChunk lodChunk) { + int newLOD = (!lodChunk.hasChunkMeshes() && lodChunk.lod == 2) ? (LODMod.disableSimpleMeshes ? 0 : 1) : lodChunk.lod; + for(SimpleChunkMesh sm : lodChunk.simpleMeshes) { + if(sm != null) { + if(lodChunk.isFullyVisible() && newLOD == 1) { + if(!sm.visible) { + setMeshVisible(sm, true); + } + } else { + if(sm.visible) { + setMeshVisible(sm, false); + } + } + } + } + for(int y = 0; y < 16; y++) { + for(int pass = 0; pass < 2; pass++) { + ChunkMesh cm = lodChunk.chunkMeshes[y * 2 + pass]; + if(cm != null) { + if(lodChunk.isSubchunkVisible(y) && newLOD == 2) { + if(!cm.visible) { + setMeshVisible(cm, true); + } + } else { + if(cm.visible) { + setMeshVisible(cm, false); + } + } + } + } + } + } + + private int nextTri; + private int nextMeshOffset; + private int nextMesh; + + protected void setMeshVisible(Mesh mesh, boolean visible) { + setMeshVisible(mesh, visible, false); + } + + protected void setMeshVisible(Mesh mesh, boolean visible, boolean force) { + if((!force && freezeMeshes) || mesh == null) return; + + if(mesh.visible != visible) { + mesh.visible = visible; + + if(mesh.gpuStatus == GPUStatus.UNSENT) { + sendMeshToGPU(mesh); + } + } + } + + public void removeMesh(Mesh mesh) { + deleteMeshFromGPU(mesh); + } + + private void sendMeshToGPU(Mesh mesh) { if(mesh == null) { return; } @@ -645,116 +653,116 @@ public class LODRenderer { mesh.gpuStatus = GPUStatus.SENT; } - + private void deleteMeshFromGPU(Mesh mesh) { if(mesh == null || mesh.gpuStatus == GPUStatus.UNSENT) { return; } mesh.gpuStatus = GPUStatus.PENDING_DELETE; - } - - public Chunk getChunkFromChunkCoords(int x, int z) { - for(Chunk chunk : myChunks) { - if(chunk.xPosition == x && chunk.zPosition == z) { - return chunk; - } - } - return null; - } - - public boolean shouldSideBeRendered(Block block, IBlockAccess ba, int x, int y, int z, int w) { - EnumFacing facing = EnumFacing.values()[w]; - if(block.getMaterial() == Material.water && facing != EnumFacing.UP && facing != EnumFacing.DOWN && !Minecraft.getMinecraft().theWorld.getChunkFromBlockCoords(x, z).isChunkLoaded) { - return false; - } else { - return block.shouldSideBeRendered(ba, x, y, z, w); - } - } - - public List<String> getDebugText() { - return Arrays.asList( - "VRAM: " + (nextMeshOffset / 1024 / 1024) + "MB / " + (BUFFER_SIZE / 1024 / 1024) + "MB", - "Simple meshes: " + SimpleChunkMesh.instances + " (" + SimpleChunkMesh.usedRAM / 1024 / 1024 + "MB)", - "Full meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)", - "Total RAM used: " + ((SimpleChunkMesh.usedRAM + ChunkMesh.usedRAM) / 1024 / 1024) + " MB", - "Rendered: " + renderedMeshes - ); - } - - public void onSave() { - System.out.println("Saving LOD regions..."); - long t0 = System.currentTimeMillis(); - loadedRegionsMap.forEach((k, v) -> v.save(getSaveDir())); - System.out.println("Finished saving LOD regions in " + ((System.currentTimeMillis() - t0) / 1000.0) + "s"); - } - - public void onChunkLoad(ChunkEvent.Load event) { - farChunks.add(event.getChunk()); - } - - private Path getSaveDir(){ - return Minecraft.getMinecraft().mcDataDir.toPath().resolve("lodmod").resolve(Minecraft.getMinecraft().getIntegratedServer().getFolderName()); - } - - private boolean shouldRenderInWorld(World world) { - return world != null && !world.provider.isHellWorld; - } - - public static class LODChunkComparator implements Comparator<LODChunk> { - Entity player; - - public LODChunkComparator(Entity player) { - this.player = player; - } - - @Override - public int compare(LODChunk p1, LODChunk p2) { - int distSq1 = distSq(p1); - int distSq2 = distSq(p2); - return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0; - } - - int distSq(LODChunk p) { - return (int)( - Math.pow(((p.x * 16) - player.chunkCoordX), 2) + - Math.pow(((p.z * 16) - player.chunkCoordZ), 2) - ); - } - } - - public static class ChunkCoordDistanceComparator implements Comparator<ChunkCoordIntPair> { - double x, y, z; - - public ChunkCoordDistanceComparator(double x, double y, double z) { - this.x = x; + } + + public Chunk getChunkFromChunkCoords(int x, int z) { + for(Chunk chunk : myChunks) { + if(chunk.xPosition == x && chunk.zPosition == z) { + return chunk; + } + } + return null; + } + + public boolean shouldSideBeRendered(Block block, IBlockAccess ba, int x, int y, int z, int w) { + EnumFacing facing = EnumFacing.values()[w]; + if(block.getMaterial() == Material.water && facing != EnumFacing.UP && facing != EnumFacing.DOWN && !Minecraft.getMinecraft().theWorld.getChunkFromBlockCoords(x, z).isChunkLoaded) { + return false; + } else { + return block.shouldSideBeRendered(ba, x, y, z, w); + } + } + + public List<String> getDebugText() { + return Arrays.asList( + "VRAM: " + (nextMeshOffset / 1024 / 1024) + "MB / " + (BUFFER_SIZE / 1024 / 1024) + "MB", + "Simple meshes: " + SimpleChunkMesh.instances + " (" + SimpleChunkMesh.usedRAM / 1024 / 1024 + "MB)", + "Full meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)", + "Total RAM used: " + ((SimpleChunkMesh.usedRAM + ChunkMesh.usedRAM) / 1024 / 1024) + " MB", + "Rendered: " + renderedMeshes + ); + } + + public void onSave() { + System.out.println("Saving LOD regions..."); + long t0 = System.currentTimeMillis(); + loadedRegionsMap.forEach((k, v) -> v.save(getSaveDir())); + System.out.println("Finished saving LOD regions in " + ((System.currentTimeMillis() - t0) / 1000.0) + "s"); + } + + public void onChunkLoad(ChunkEvent.Load event) { + farChunks.add(event.getChunk()); + } + + private Path getSaveDir(){ + return Minecraft.getMinecraft().mcDataDir.toPath().resolve("lodmod").resolve(Minecraft.getMinecraft().getIntegratedServer().getFolderName()); + } + + private boolean shouldRenderInWorld(World world) { + return world != null && !world.provider.isHellWorld; + } + + public static class LODChunkComparator implements Comparator<LODChunk> { + Entity player; + + public LODChunkComparator(Entity player) { + this.player = player; + } + + @Override + public int compare(LODChunk p1, LODChunk p2) { + int distSq1 = distSq(p1); + int distSq2 = distSq(p2); + return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0; + } + + int distSq(LODChunk p) { + return (int)( + Math.pow(((p.x * 16) - player.chunkCoordX), 2) + + Math.pow(((p.z * 16) - player.chunkCoordZ), 2) + ); + } + } + + public static class ChunkCoordDistanceComparator implements Comparator<ChunkCoordIntPair> { + double x, y, z; + + public ChunkCoordDistanceComparator(double x, double y, double z) { + this.x = x; + this.y = y; + this.z = z; + } + + @Override + public int compare(ChunkCoordIntPair p1, ChunkCoordIntPair p2) { + int distSq1 = distSq(p1); + int distSq2 = distSq(p2); + return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0; + } + + int distSq(ChunkCoordIntPair p) { + return (int)( + Math.pow(((p.chunkXPos * 16) - x), 2) + + Math.pow(((p.chunkZPos * 16) - z), 2) + ); + } + } + + public static class MeshDistanceComparator implements Comparator<Mesh> { + double x, y, z; + + MeshDistanceComparator(double x, double y, double z){ + this.x = x; this.y = y; this.z = z; - } - - @Override - public int compare(ChunkCoordIntPair p1, ChunkCoordIntPair p2) { - int distSq1 = distSq(p1); - int distSq2 = distSq(p2); - return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0; - } - - int distSq(ChunkCoordIntPair p) { - return (int)( - Math.pow(((p.chunkXPos * 16) - x), 2) + - Math.pow(((p.chunkZPos * 16) - z), 2) - ); - } - } - - public static class MeshDistanceComparator implements Comparator<Mesh> { - double x, y, z; - - MeshDistanceComparator(double x, double y, double z){ - this.x = x; - this.y = y; - this.z = z; - } - + } + @Override public int compare(Mesh a, Mesh b) { if(a.pass < b.pass) { @@ -773,6 +781,6 @@ public class LODRenderer { } } } - - } -} + + } +}
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