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author | makamys <makamys@outlook.com> | 2022-06-09 14:55:33 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-09 14:55:33 +0200 |
commit | cb8f8673dc9720cae7a9a673b97fb0386de8c13d (patch) | |
tree | b0e635de1a025332c72a67212fe031ced445506d /src/main/java | |
parent | 008da8d8d65b7540ae8249a885f4cc81e8658299 (diff) | |
download | Neodymium-cb8f8673dc9720cae7a9a673b97fb0386de8c13d.tar.gz Neodymium-cb8f8673dc9720cae7a9a673b97fb0386de8c13d.tar.bz2 Neodymium-cb8f8673dc9720cae7a9a673b97fb0386de8c13d.zip |
Rename loadShader to reloadShader
Diffstat (limited to 'src/main/java')
-rw-r--r-- | src/main/java/makamys/neodymium/Neodymium.java | 2 | ||||
-rw-r--r-- | src/main/java/makamys/neodymium/renderer/NeoRenderer.java | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/main/java/makamys/neodymium/Neodymium.java b/src/main/java/makamys/neodymium/Neodymium.java index fd4eb82..b61e08c 100644 --- a/src/main/java/makamys/neodymium/Neodymium.java +++ b/src/main/java/makamys/neodymium/Neodymium.java @@ -108,7 +108,7 @@ public class Neodymium if(Config.hotswap) { if(Config.reloadIfChanged()) { if(renderer != null) { - renderer.loadShader(); + renderer.reloadShader(); } } } diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java index 4d80675..2f3fc27 100644 --- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java +++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java @@ -298,7 +298,7 @@ public class NeoRenderer { renderWorld = !renderWorld; } if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) { - loadShader(); + reloadShader(); } if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) { showMemoryDebugger = !showMemoryDebugger; @@ -407,7 +407,7 @@ public class NeoRenderer { public boolean init() { Map<String, TextureAtlasSprite> uploadedSprites = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites; - loadShader(); + reloadShader(); VAO = glGenVertexArrays(); glBindVertexArray(VAO); @@ -441,7 +441,7 @@ public class NeoRenderer { return true; } - public void loadShader() { + public void reloadShader() { int vertexShader; vertexShader = glCreateShader(GL_VERTEX_SHADER); |