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author | makamys <makamys@outlook.com> | 2022-06-24 01:51:46 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-24 01:58:22 +0200 |
commit | 00753d2ed1174ffee13f25e548cd4b70536017f4 (patch) | |
tree | b9b45a9bb5b609ea277317060d08c32bf1467073 /src/main/resources/shaders/chunk.frag | |
parent | ec2dc176e92ab095237cc45ee365edab7ae030eb (diff) | |
download | Neodymium-00753d2ed1174ffee13f25e548cd4b70536017f4.tar.gz Neodymium-00753d2ed1174ffee13f25e548cd4b70536017f4.tar.bz2 Neodymium-00753d2ed1174ffee13f25e548cd4b70536017f4.zip |
Leave alpha out of the fragment shader calculations in pass 1
Improves FPS from 400 to 420 in savanna
Diffstat (limited to 'src/main/resources/shaders/chunk.frag')
-rw-r--r-- | src/main/resources/shaders/chunk.frag | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/main/resources/shaders/chunk.frag b/src/main/resources/shaders/chunk.frag index d8ffdcf..1066dc5 100644 --- a/src/main/resources/shaders/chunk.frag +++ b/src/main/resources/shaders/chunk.frag @@ -37,8 +37,13 @@ void main() vec4 colorMult = Color/256.0; vec4 lightyColor = texture(lightTex, (BTexCoord + 8.0) / 256.0); - - vec4 rasterColor = ((texColor * colorMult) * lightyColor); + + vec4 rasterColor = +#ifdef PASS_0 + vec4((texColor.xyz * colorMult.xyz) * lightyColor.xyz, texColor.w); +#else + (texColor * colorMult) * lightyColor; +#endif #ifdef RENDER_FOG FragColor = vec4(mix(FogColor.xyz, rasterColor.xyz, FogFactor), rasterColor.w); |