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authormakamys <makamys@outlook.com>2022-06-23 10:26:38 +0200
committermakamys <makamys@outlook.com>2022-06-23 12:22:23 +0200
commit07c988f5a0ce2f7c60b864dd5ee64860d7cea457 (patch)
treec201085eba5e33b1713618ed4f90977b7a9ab356 /src/main/resources/shaders
parent83b035c243b3ffeac9d57f7ab6d4cd89c0e25851 (diff)
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Make UV shortification disableable
Diffstat (limited to 'src/main/resources/shaders')
-rw-r--r--src/main/resources/shaders/chunk.frag7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/main/resources/shaders/chunk.frag b/src/main/resources/shaders/chunk.frag
index 2e729b1..1922f03 100644
--- a/src/main/resources/shaders/chunk.frag
+++ b/src/main/resources/shaders/chunk.frag
@@ -27,7 +27,12 @@ void main()
goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / MQPos.zw) * vec2(wrappedU, wrappedV));
}
#endif
- vec4 texColor = texture(atlas, goodTexCoord / 16384.0);
+
+ vec4 texColor = texture(atlas, goodTexCoord
+#ifdef SHORT_UV
+ / 16384.0
+#endif
+ );
vec4 colorMult = Color/256.0;