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author | FalsePattern <me@falsepattern.com> | 2023-11-27 14:07:21 +0100 |
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committer | makamys <makamys@outlook.com> | 2023-12-01 13:13:38 +0100 |
commit | 6dc520d17d6bc920a4b87e7536678bc11e32b0cd (patch) | |
tree | 2b9c6906832a023d7086a290f494f8cfeb2b3e41 /src/main/resources | |
parent | b8e4d51f6966d7c74d1d5d8a504ed4200f29a2e2 (diff) | |
download | Neodymium-6dc520d17d6bc920a4b87e7536678bc11e32b0cd.tar.gz Neodymium-6dc520d17d6bc920a4b87e7536678bc11e32b0cd.tar.bz2 Neodymium-6dc520d17d6bc920a4b87e7536678bc11e32b0cd.zip |
Removed the SimplifyMeshes feature
Diffstat (limited to 'src/main/resources')
-rw-r--r-- | src/main/resources/shaders/chunk.frag | 14 | ||||
-rw-r--r-- | src/main/resources/shaders/chunk.vert | 9 |
2 files changed, 1 insertions, 22 deletions
diff --git a/src/main/resources/shaders/chunk.frag b/src/main/resources/shaders/chunk.frag index 1066dc5..5cc33c1 100644 --- a/src/main/resources/shaders/chunk.frag +++ b/src/main/resources/shaders/chunk.frag @@ -4,7 +4,6 @@ out vec4 FragColor; in vec2 TexCoord; in vec2 BTexCoord; in vec4 Color; -in vec4 MQPos; in vec4 Viewport; in mat4 ProjInv; in vec4 FogColor; @@ -17,18 +16,7 @@ uniform sampler2D lightTex; void main() { - vec2 goodTexCoord = TexCoord; - -#ifdef SIMPLIFY_MESHES - if(MQPos.x <= 254){ - float wrappedU = mod(MQPos.x, 1.0); - float wrappedV = mod(MQPos.y, 1.0); - - goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / MQPos.zw) * vec2(wrappedU, wrappedV)); - } -#endif - - vec4 texColor = texture(atlas, goodTexCoord + vec4 texColor = texture(atlas, TexCoord #ifdef SHORT_UV / 32768.0 #endif diff --git a/src/main/resources/shaders/chunk.vert b/src/main/resources/shaders/chunk.vert index f983323..f8a42a0 100644 --- a/src/main/resources/shaders/chunk.vert +++ b/src/main/resources/shaders/chunk.vert @@ -4,10 +4,6 @@ layout (location = 1) in vec2 aTexCoord; layout (location = 2) in vec2 aBTexCoord; layout (location = 3) in vec4 aColor; -#ifdef SIMPLIFY_MESHES -layout (location = 4) in vec4 aMQPos; // if the first coordinate is 255, it means: disable megaquad processing for this quad -#endif - uniform mat4 modelView; uniform mat4 proj; uniform mat4 projInv; @@ -22,7 +18,6 @@ uniform vec3 playerPos; out vec2 TexCoord; out vec2 BTexCoord; out vec4 Color; -out vec4 MQPos; out vec4 Viewport; out mat4 ProjInv; out vec4 FogColor; @@ -37,10 +32,6 @@ void main() BTexCoord = aBTexCoord; Color = aColor; -#ifdef SIMPLIFY_MESHES - MQPos = aMQPos; -#endif - Viewport = viewport; ProjInv = projInv; FogColor = fogColor; |