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authormakamys <makamys@outlook.com>2022-06-21 06:23:08 +0200
committermakamys <makamys@outlook.com>2022-06-21 06:23:36 +0200
commitaf5af6d77cbe3e113a11d9aa92571f6172bafae4 (patch)
treed876a7bf316eb9deeec557da11036b37608586ae /src/main
parentc08fe9958d86a05fa559a42ba8a8e8e02c516d8e (diff)
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Optimize chunk simplification
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/makamys/neodymium/renderer/ChunkMesh.java5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
index ff6e6ba..8aedc4d 100644
--- a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
+++ b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
@@ -149,9 +149,12 @@ public class ChunkMesh extends Mesh {
MeshQuad a = planeQuads.get(i);
for(int j = i + 1; j < planeQuads.size(); j++) {
MeshQuad b = planeQuads.get(j);
- if(a.isPosEqual(b)) {
+ if(!a.noMerge && a.isPosEqual(b)) {
a.noMerge = true;
b.noMerge = true;
+ } else {
+ // Due to sorting, identical quads will always be next to each other
+ break;
}
}
}