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author | makamys <makamys@outlook.com> | 2022-06-04 11:57:13 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-04 13:29:40 +0200 |
commit | 0f5a56ffecf8995543401b3fa3ab0a450e254e5b (patch) | |
tree | 70ae94146f23eafdb24daf8476d6dbda07ba8ce7 /src | |
parent | 9650752e25395bb94a179c93936ed08169f0a0a8 (diff) | |
download | Neodymium-0f5a56ffecf8995543401b3fa3ab0a450e254e5b.tar.gz Neodymium-0f5a56ffecf8995543401b3fa3ab0a450e254e5b.tar.bz2 Neodymium-0f5a56ffecf8995543401b3fa3ab0a450e254e5b.zip |
Show number of rendered meshes in f3
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/makamys/lodmod/renderer/LODRenderer.java | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index 7f094f5..3bdb5ce 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -91,6 +91,8 @@ public class LODRenderer { private long gcInterval = 10 * 1000; private long saveInterval = 60 * 1000; + private int renderedMeshes; + public int renderRange = 48; private boolean freezeMeshes; @@ -107,6 +109,8 @@ public class LODRenderer { LODMod.fogEventWasPosted = false; + renderedMeshes = 0; + Minecraft.getMinecraft().entityRenderer.enableLightmap((double)alpha); if(hasInited) { @@ -161,6 +165,7 @@ public class LODRenderer { piCount[i].limit(sentMeshes[i].size() + sentMeshes[i].size()); for(Mesh mesh : sentMeshes[i]) { if(mesh.visible) { + renderedMeshes++; piFirst[i].put(mesh.iFirst); piCount[i].put(mesh.iCount); } @@ -475,14 +480,14 @@ public class LODRenderer { LODChunk lodChunk = getLODChunk(x, z); if(LODMod.hideUnderVanillaChunks) { - if(visible) { - lodChunk.hidden[y] = true; - lodChunkChanged(lodChunk); - } else { - lodChunk.hidden[y] = false; - lodChunkChanged(lodChunk); - } + if(visible) { + lodChunk.hidden[y] = true; + lodChunkChanged(lodChunk); + } else { + lodChunk.hidden[y] = false; + lodChunkChanged(lodChunk); } + } public void onWorldRendererPost(WorldRenderer wr) { @@ -667,7 +672,8 @@ public class LODRenderer { "VRAM: " + (nextMeshOffset / 1024 / 1024) + "MB / " + (BUFFER_SIZE / 1024 / 1024) + "MB", "Simple meshes: " + SimpleChunkMesh.instances + " (" + SimpleChunkMesh.usedRAM / 1024 / 1024 + "MB)", "Full meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)", - "Total RAM used: " + ((SimpleChunkMesh.usedRAM + ChunkMesh.usedRAM) / 1024 / 1024) + " MB" + "Total RAM used: " + ((SimpleChunkMesh.usedRAM + ChunkMesh.usedRAM) / 1024 / 1024) + " MB", + "Rendered: " + renderedMeshes ); } |