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author | makamys <makamys@outlook.com> | 2022-06-19 20:49:05 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-19 21:08:11 +0200 |
commit | 2873cbc1adf5fbdbc526d623cc992c4214482af8 (patch) | |
tree | cb4a13212dcca81f0d29743721ec8182112a427b /src | |
parent | 8131a2c49dfcad48e5bfaa08f29b84065e9ceaf6 (diff) | |
download | Neodymium-2873cbc1adf5fbdbc526d623cc992c4214482af8.tar.gz Neodymium-2873cbc1adf5fbdbc526d623cc992c4214482af8.tar.bz2 Neodymium-2873cbc1adf5fbdbc526d623cc992c4214482af8.zip |
Move renderer initialization to render tick event handler
Seems to fix the first few chunks to get rendered after world load sometimes
being missing
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/makamys/neodymium/Neodymium.java | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/main/java/makamys/neodymium/Neodymium.java b/src/main/java/makamys/neodymium/Neodymium.java index b61e08c..a20dc7c 100644 --- a/src/main/java/makamys/neodymium/Neodymium.java +++ b/src/main/java/makamys/neodymium/Neodymium.java @@ -112,12 +112,6 @@ public class Neodymium } } } - - EntityPlayer player = Minecraft.getMinecraft().thePlayer; - World world = player != null ? player.worldObj : null; - if(world != getRendererWorld()) { - onPlayerWorldChanged(world); - } if(MixinConfigPlugin.isOptiFinePresent()) { try { @@ -141,7 +135,13 @@ public class Neodymium @SubscribeEvent public void onRenderTick(TickEvent.RenderTickEvent event) { - if(event.phase == TickEvent.Phase.END) { + if(event.phase == TickEvent.Phase.START) { + EntityPlayer player = Minecraft.getMinecraft().thePlayer; + World world = player != null ? player.worldObj : null; + if(world != getRendererWorld()) { + onPlayerWorldChanged(world); + } + } else if(event.phase == TickEvent.Phase.END) { if(isActive()) { renderer.onRenderTickEnd(); } |