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author | makamys <makamys@outlook.com> | 2022-08-19 05:27:24 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-08-19 05:49:22 +0200 |
commit | c4c49dee5f623e49245eae53cebf7b1245ae3b45 (patch) | |
tree | 38793ea27b58a1647c72e94cb4595f14a419db67 /src | |
parent | b79dcda1d2d7d268373bd5c298c17de3cddbab93 (diff) | |
download | Neodymium-c4c49dee5f623e49245eae53cebf7b1245ae3b45.tar.gz Neodymium-c4c49dee5f623e49245eae53cebf7b1245ae3b45.tar.bz2 Neodymium-c4c49dee5f623e49245eae53cebf7b1245ae3b45.zip |
Make error logging more verbose
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/makamys/neodymium/renderer/ChunkMesh.java | 29 |
1 files changed, 21 insertions, 8 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java index a9055b2..e1023c5 100644 --- a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java +++ b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java @@ -27,6 +27,7 @@ import net.minecraft.tileentity.TileEntity; public class ChunkMesh extends Mesh { WorldRenderer wr; + private int tesselatorDataCount; private int[] subMeshStart = new int[NORMAL_ORDER.length]; @@ -76,24 +77,36 @@ public class ChunkMesh extends Mesh { } private void addTessellatorData(Tessellator t) { + tesselatorDataCount++; + if(t.vertexCount == 0) { // Sometimes the tessellator has no vertices and weird flags. Don't warn in this case, just silently return. return; } - boolean errors = false; + List<String> errors = new ArrayList<>(); if(t.drawMode != GL11.GL_QUADS && t.drawMode != GL11.GL_TRIANGLES) { - LOGGER.error("Error in chunk " + tessellatorToString(t) + ": Unsupported draw mode: " + t.drawMode); - errors = true; + errors.add("Unsupported draw mode: " + t.drawMode); } if(!t.hasTexture || !t.hasBrightness || !t.hasColor) { - LOGGER.error("Error in chunk " + tessellatorToString(t) + ": Unsupported tessellator flags"); - errors = true; + errors.add(String.format("Unsupported tessellator flags: (hasTexture=%b, hasBrightness=%b, hasColor=%b)", t.hasTexture, t.hasBrightness, t.hasColor)); } if(t.hasNormals && GL11.glIsEnabled(GL11.GL_LIGHTING)) { - LOGGER.warn("Warning in chunk " + tessellatorToString(t) + ": Chunk uses GL lighting, this is not implemented."); + errors.add("Chunk uses GL lighting, this is not implemented."); } - if(errors) { - LOGGER.error("Skipping chunk due to errors."); + if(!errors.isEmpty()) { + try { + // Generate a stack trace + throw new IllegalArgumentException(); + } catch(IllegalArgumentException e) { + LOGGER.error("Errors in chunk ({}, {}, {})", x, y, z); + for(String error : errors) { + LOGGER.error("Error: " + error); + } + LOGGER.error("(World renderer pos: ({}, {}, {}), Tessellator pos: ({}, {}, {}), Tessellation count: {}", wr.posX, wr.posY, wr.posZ, t.xOffset, t.yOffset, t.zOffset, tesselatorDataCount); + LOGGER.error("Stack trace:"); + e.printStackTrace(); + LOGGER.error("Skipping chunk due to errors."); + } return; } |