diff options
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer')
| -rw-r--r-- | src/main/java/makamys/lodmod/renderer/LODRenderer.java | 4 | ||||
| -rw-r--r-- | src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java | 4 |
2 files changed, 3 insertions, 5 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index 4c911e6..ce74177 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -52,8 +52,6 @@ import static org.lwjgl.opengl.GL30.*; public class LODRenderer { - public static boolean debugEnabled = Boolean.parseBoolean(System.getProperty("lodmod.debug", "false")); - public boolean hasInited = false; private boolean[] wasDown = new boolean[256]; @@ -114,7 +112,7 @@ public class LODRenderer { } mainLoop(); - if(debugEnabled) { + if(LODMod.debugEnabled) { handleKeyboard(); } if(lastGCTime == -1 || (System.currentTimeMillis() - lastGCTime) > gcInterval) { diff --git a/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java b/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java index bef8e46..5d9526c 100644 --- a/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java +++ b/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java @@ -125,9 +125,9 @@ public class SimpleChunkMesh extends Mesh { if(biome.getFloatTemperature(worldX, y, worldZ) < 0.15f) { pass1.addCube(worldX, worldY + 0.2f, worldZ, size, size, 1f, Blocks.snow_layer.getIcon(1, 0), 0xFFFFFFFF, brightnessMult); - pass1.addCube(worldX, worldY - 0.8f, worldZ, size, size, worldY + 1 - 0.8f, icon, color, brightnessMult); + pass1.addCube(worldX, worldY - 0.8f, worldZ, size, size, Math.min(LODMod.maxSimpleMeshHeight, worldY + 1 - 0.8f), icon, color, brightnessMult); } else { - pass1.addCube(worldX, worldY, worldZ, size, size, worldY + 1, icon, color, brightnessMult); + pass1.addCube(worldX, worldY, worldZ, size, size, Math.min(LODMod.maxSimpleMeshHeight, worldY + 1), icon, color, brightnessMult); } |
