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-rw-r--r--src/main/java/makamys/neodymium/renderer/compat/RenderUtilShaders.java126
1 files changed, 126 insertions, 0 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/compat/RenderUtilShaders.java b/src/main/java/makamys/neodymium/renderer/compat/RenderUtilShaders.java
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+++ b/src/main/java/makamys/neodymium/renderer/compat/RenderUtilShaders.java
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+package makamys.neodymium.renderer.compat;
+
+import lombok.AccessLevel;
+import lombok.NoArgsConstructor;
+import makamys.neodymium.renderer.ChunkMesh;
+import makamys.neodymium.renderer.MeshQuad;
+import makamys.neodymium.renderer.attribs.AttributeSet;
+import makamys.neodymium.util.BufferWriter;
+import org.lwjgl.opengl.GL11;
+
+import static makamys.neodymium.renderer.MeshQuad.DEFAULT_BRIGHTNESS;
+import static makamys.neodymium.renderer.MeshQuad.DEFAULT_COLOR;
+import static org.lwjgl.opengl.GL11.GL_FLOAT;
+import static org.lwjgl.opengl.GL11.GL_SHORT;
+import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE;
+import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
+
+@NoArgsConstructor(access = AccessLevel.PRIVATE)
+public class RenderUtilShaders implements RenderUtil {
+ public static final RenderUtilShaders INSTANCE = new RenderUtilShaders();
+
+ @Override
+ public void readMeshQuad(MeshQuad meshQuad, int[] rawBuffer, int tessellatorVertexSize, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, ChunkMesh.Flags flags) {
+ int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4;
+ for (int vi = 0; vi < vertices; vi++) {
+ int i = offset + vi * tessellatorVertexSize;
+
+ meshQuad.xs[vi] = Float.intBitsToFloat(rawBuffer[i]) + offsetX;
+ meshQuad.ys[vi] = Float.intBitsToFloat(rawBuffer[i + 1]) + offsetY;
+ meshQuad.zs[vi] = Float.intBitsToFloat(rawBuffer[i + 2]) + offsetZ;
+
+ meshQuad.us[vi] = Float.intBitsToFloat(rawBuffer[i + 3]);
+ meshQuad.vs[vi] = Float.intBitsToFloat(rawBuffer[i + 4]);
+
+ meshQuad.cs[vi] = flags.hasColor ? rawBuffer[i + 5] : DEFAULT_COLOR;
+
+ meshQuad.bs[vi] = flags.hasBrightness ? rawBuffer[i + 6] : DEFAULT_BRIGHTNESS;
+ meshQuad.e1[vi] = rawBuffer[i + 7];
+ meshQuad.e2[vi] = rawBuffer[i + 8];
+ meshQuad.xn[vi] = Float.intBitsToFloat(rawBuffer[i + 9]);
+ meshQuad.yn[vi] = Float.intBitsToFloat(rawBuffer[i + 10]);
+ meshQuad.zn[vi] = Float.intBitsToFloat(rawBuffer[i + 11]);
+ meshQuad.xt[vi] = Float.intBitsToFloat(rawBuffer[i + 12]);
+ meshQuad.yt[vi] = Float.intBitsToFloat(rawBuffer[i + 13]);
+ meshQuad.zt[vi] = Float.intBitsToFloat(rawBuffer[i + 14]);
+ meshQuad.wt[vi] = Float.intBitsToFloat(rawBuffer[i + 15]);
+ meshQuad.um[vi] = Float.intBitsToFloat(rawBuffer[i + 16]);
+ meshQuad.vm[vi] = Float.intBitsToFloat(rawBuffer[i + 17]);
+ }
+
+ if (vertices == 3) {
+ // Quadrangulate!
+ meshQuad.xs[3] = meshQuad.xs[2];
+ meshQuad.ys[3] = meshQuad.ys[2];
+ meshQuad.zs[3] = meshQuad.zs[2];
+
+ meshQuad.us[3] = meshQuad.us[2];
+ meshQuad.vs[3] = meshQuad.vs[2];
+
+ meshQuad.cs[3] = meshQuad.cs[2];
+
+ meshQuad.bs[3] = meshQuad.bs[2];
+
+ meshQuad.e1[3] = meshQuad.e1[2];
+ meshQuad.e2[3] = meshQuad.e2[2];
+
+ meshQuad.xn[3] = meshQuad.xn[2];
+ meshQuad.yn[3] = meshQuad.yn[2];
+ meshQuad.zn[3] = meshQuad.zn[2];
+
+ meshQuad.xt[3] = meshQuad.xt[2];
+ meshQuad.yt[3] = meshQuad.yt[2];
+ meshQuad.zt[3] = meshQuad.zt[2];
+ meshQuad.wt[3] = meshQuad.wt[2];
+
+ meshQuad.um[3] = meshQuad.um[2];
+ meshQuad.vm[3] = meshQuad.vm[2];
+ }
+ }
+
+ @Override
+ public void writeMeshQuadToBuffer(MeshQuad meshQuad, BufferWriter out, int expectedStride) {
+ for(int vi = 0; vi < 4; vi++) {
+ out.writeFloat(meshQuad.xs[vi]);
+ out.writeFloat(meshQuad.ys[vi]);
+ out.writeFloat(meshQuad.zs[vi]);
+
+ out.writeFloat(meshQuad.us[vi]);
+ out.writeFloat(meshQuad.vs[vi]);
+
+ out.writeInt(meshQuad.cs[vi]);
+
+ out.writeInt(meshQuad.bs[vi]);
+
+ out.writeInt(meshQuad.e1[vi]);
+ out.writeInt(meshQuad.e2[vi]);
+
+ out.writeFloat(meshQuad.xn[vi]);
+ out.writeFloat(meshQuad.yn[vi]);
+ out.writeFloat(meshQuad.zn[vi]);
+
+ out.writeFloat(meshQuad.xt[vi]);
+ out.writeFloat(meshQuad.yt[vi]);
+ out.writeFloat(meshQuad.zt[vi]);
+ out.writeFloat(meshQuad.wt[vi]);
+
+ out.writeFloat(meshQuad.um[vi]);
+ out.writeFloat(meshQuad.vm[vi]);
+
+ assert out.position() % expectedStride == 0;
+ }
+ }
+
+ @Override
+ public void initVertexAttributes(AttributeSet attributes) {
+ attributes.addAttribute("POS", 3, 4, GL_FLOAT);
+ attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT);
+ attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE);
+ attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT);
+ attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT);
+ attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT);
+ attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT);
+ attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT);
+ attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT);
+ }
+}