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-rw-r--r--src/main/java/makamys/neodymium/renderer/ChunkMesh.java455
-rw-r--r--src/main/java/makamys/neodymium/renderer/FarChunkCache.java12
-rw-r--r--src/main/java/makamys/neodymium/renderer/FarWorldRenderer.java14
-rw-r--r--src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java215
-rw-r--r--src/main/java/makamys/neodymium/renderer/LODChunk.java184
-rw-r--r--src/main/java/makamys/neodymium/renderer/LODRegion.java195
-rw-r--r--src/main/java/makamys/neodymium/renderer/LODRenderer.java730
-rw-r--r--src/main/java/makamys/neodymium/renderer/Mesh.java44
-rw-r--r--src/main/java/makamys/neodymium/renderer/MeshQuad.java426
-rw-r--r--src/main/java/makamys/neodymium/renderer/SimpleChunkMesh.java350
10 files changed, 2625 insertions, 0 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
new file mode 100644
index 0000000..6c4cd59
--- /dev/null
+++ b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
@@ -0,0 +1,455 @@
+package makamys.neodymium.renderer;
+
+import java.io.ByteArrayOutputStream;
+import java.io.DataInputStream;
+import java.io.DataOutputStream;
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.nio.ShortBuffer;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.stream.Collectors;
+
+import org.lwjgl.BufferUtils;
+
+import makamys.neodymium.LODMod;
+import makamys.neodymium.MixinConfigPlugin;
+import makamys.neodymium.ducks.IWorldRenderer;
+import makamys.neodymium.util.BufferWriter;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.WorldRenderer;
+import net.minecraft.client.renderer.texture.TextureAtlasSprite;
+import net.minecraft.client.renderer.texture.TextureMap;
+import net.minecraft.entity.Entity;
+import net.minecraft.nbt.NBTBase;
+import net.minecraft.nbt.NBTTagByteArray;
+import net.minecraft.tileentity.TileEntity;
+
+public class ChunkMesh extends Mesh {
+
+ Flags flags;
+
+ // TODO move this somewhere else
+ List<String> nameList = (List<String>) ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites.keySet().stream().collect(Collectors.toList());
+
+ public static int usedRAM = 0;
+ public static int instances = 0;
+
+ public ChunkMesh(int x, int y, int z, Flags flags, int quadCount, ByteBuffer buffer, int pass) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.flags = flags;
+ this.quadCount = quadCount;
+ this.pass = pass;
+
+ this.buffer = buffer;
+ usedRAM += buffer.limit();
+ instances++;
+ }
+
+ public ChunkMesh(int x, int y, int z, Flags flags, int quadCount, List<MeshQuad> quads, int pass) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.flags = flags;
+ this.quadCount = quadCount;
+ this.pass = pass;
+
+ NBTBase nbtData = toNBT(quads, quadCount);
+ buffer = createBuffer(((NBTTagByteArray)nbtData).func_150292_c(), nameList);
+ usedRAM += buffer.limit();
+ instances++;
+ }
+
+ private static int totalOriginalQuadCount = 0;
+ private static int totalSimplifiedQuadCount = 0;
+
+ public static ChunkMesh fromTessellator(int pass, WorldRenderer wr, Tessellator t) {
+ if(t.vertexCount % 4 != 0) {
+ System.out.println("Error: Vertex count is not a multiple of 4");
+ return null;
+ }
+
+ int xOffset = wr.posX;
+ int yOffset = wr.posY;
+ int zOffset = wr.posZ;
+
+ boolean fr = MixinConfigPlugin.isOptiFinePresent() && LODMod.ofFastRender;
+ int tessellatorXOffset = fr ? xOffset : 0;
+ int tessellatorYOffset = fr ? yOffset : 0;
+ int tessellatorZOffset = fr ? zOffset : 0;
+
+ boolean optimize = LODMod.optimizeChunkMeshes;
+
+ ChunkMesh.Flags flags = new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals);
+
+ if(optimize) {
+ List<MeshQuad> quads = new ArrayList<>();
+
+ for(int quadI = 0; quadI < t.vertexCount / 4; quadI++) {
+ MeshQuad quad = new MeshQuad(t.rawBuffer, quadI * 32, flags, tessellatorXOffset, tessellatorYOffset, tessellatorZOffset);
+ //if(quad.bUs[0] == quad.bUs[1] && quad.bUs[1] == quad.bUs[2] && quad.bUs[2] == quad.bUs[3] && quad.bUs[3] == quad.bVs[0] && quad.bVs[0] == quad.bVs[1] && quad.bVs[1] == quad.bVs[2] && quad.bVs[2] == quad.bVs[3] && quad.bVs[3] == 0) {
+ // quad.deleted = true;
+ //}
+ if(quad.plane == quad.PLANE_XZ && !quad.isClockwiseXZ()) {
+ // water hack
+ quad.deleted = true;
+ }
+ quads.add(quad);
+ }
+
+ ArrayList<ArrayList<MeshQuad>> quadsByPlaneDir = new ArrayList<>(); // XY, XZ, YZ
+ for(int i = 0; i < 3; i++) {
+ quadsByPlaneDir.add(new ArrayList<MeshQuad>());
+ }
+ for(MeshQuad quad : quads) {
+ if(quad.plane != MeshQuad.PLANE_NONE) {
+ quadsByPlaneDir.get(quad.plane).add(quad);
+ }
+ }
+ for(int plane = 0; plane < 3; plane++) {
+ quadsByPlaneDir.get(plane).sort(MeshQuad.QuadPlaneComparator.quadPlaneComparators[plane]);
+ }
+
+ for(int plane = 0; plane < 3; plane++) {
+ List<MeshQuad> planeDirQuads = quadsByPlaneDir.get(plane);
+ int planeStart = 0;
+ for(int quadI = 0; quadI < planeDirQuads.size(); quadI++) {
+ MeshQuad quad = planeDirQuads.get(quadI);
+ MeshQuad nextQuad = quadI == planeDirQuads.size() - 1 ? null : planeDirQuads.get(quadI + 1);
+ if(!quad.onSamePlaneAs(nextQuad)) {
+ simplifyPlane(planeDirQuads.subList(planeStart, quadI));
+ planeStart = quadI + 1;
+ }
+ }
+ }
+
+ int quadCount = countValidQuads(quads);
+
+ totalOriginalQuadCount += quads.size();
+ totalSimplifiedQuadCount += quadCount;
+ //System.out.println("simplified quads " + totalOriginalQuadCount + " -> " + totalSimplifiedQuadCount + " (ratio: " + ((float)totalSimplifiedQuadCount / (float)totalOriginalQuadCount) + ") totalMergeCountByPlane: " + Arrays.toString(totalMergeCountByPlane));
+
+ if(quadCount > 0) {
+ return new ChunkMesh(
+ (int)(xOffset / 16), (int)(yOffset / 16), (int)(zOffset / 16),
+ new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals),
+ quadCount, quads, pass);
+ } else {
+ return null;
+ }
+ } else {
+ int quadCount = t.vertexCount / 4;
+ ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 6 * 7 * 4);
+ BufferWriter out = new BufferWriter(buffer);
+
+ try {
+ for(int i = 0; i < quadCount; i++) {
+ writeBufferQuad(t, i * 32, out, -tessellatorXOffset + xOffset, -tessellatorYOffset + yOffset, -tessellatorZOffset + zOffset);
+ }
+ } catch(IOException e) {
+ e.printStackTrace();
+ }
+ buffer.flip();
+
+ if(quadCount > 0) {
+ return new ChunkMesh(
+ (int)(xOffset / 16), (int)(yOffset / 16), (int)(zOffset / 16),
+ flags,
+ quadCount, buffer, pass);
+ } else {
+ return null;
+ }
+ }
+ }
+
+ private static void writeBufferQuad(Tessellator t, int offset, BufferWriter out, float offsetX, float offsetY, float offsetZ) throws IOException {
+ for(int vertexI = 0; vertexI < 6; vertexI++) {
+
+ int vi = new int[]{0, 1, 2, 0, 2, 3}[vertexI];
+
+ int i = offset + vi * 8;
+
+ float x = Float.intBitsToFloat(t.rawBuffer[i + 0]) + offsetX;
+ float y = Float.intBitsToFloat(t.rawBuffer[i + 1]) + offsetY;
+ float z = Float.intBitsToFloat(t.rawBuffer[i + 2]) + offsetZ;
+
+ out.writeFloat(x);
+ out.writeFloat(y);
+ out.writeFloat(z);
+
+ float u = Float.intBitsToFloat(t.rawBuffer[i + 3]);
+ float v = Float.intBitsToFloat(t.rawBuffer[i + 4]);
+
+ out.writeFloat(u);
+ out.writeFloat(v);
+
+ int brightness = t.rawBuffer[i + 7];
+ out.writeInt(brightness);
+
+ int color = t.rawBuffer[i + 5];
+ out.writeInt(color);
+
+ i += 8;
+ }
+ }
+
+ private static void simplifyPlane(List<MeshQuad> planeQuads) {
+ MeshQuad lastQuad = null;
+ // Pass 1: merge quads to create rows
+ for(MeshQuad quad : planeQuads) {
+ if(lastQuad != null) {
+ lastQuad.tryToMerge(quad);
+ }
+ if(quad.isValid(quad)) {
+ lastQuad = quad;
+ }
+ }
+
+ // Pass 2: merge rows to create rectangles
+ // TODO optimize?
+ for(int i = 0; i < planeQuads.size(); i++) {
+ for(int j = i + 1; j < planeQuads.size(); j++) {
+ planeQuads.get(i).tryToMerge(planeQuads.get(j));
+ }
+ }
+ }
+
+ private static int countValidQuads(List<MeshQuad> quads) {
+ int quadCount = 0;
+ for(MeshQuad quad : quads) {
+ if(!quad.deleted) {
+ quadCount++;
+ }
+ }
+ return quadCount;
+ }
+
+ private NBTBase toNBT(List<? extends MeshQuad> quads, int quadCount) {
+ ByteArrayOutputStream byteOut = new ByteArrayOutputStream(quadCount * (2 + 4 * (3 + 2 + 2 + 4)));
+ DataOutputStream out = new DataOutputStream(byteOut);
+ try {
+ for(int pass = 0; pass <= 9; pass++){
+ for(MeshQuad quad : quads) {
+ quad.writeToDisk(out, pass);
+ }
+ }
+ } catch(IOException e) {}
+
+ NBTTagByteArray arr = new NBTTagByteArray(byteOut.toByteArray());
+ usedRAM += arr.func_150292_c().length;
+ return arr;
+ }
+
+ void destroy() {
+ if(buffer != null) {
+ usedRAM -= buffer.limit();
+ instances--;
+ buffer = null;
+
+ if(gpuStatus == Mesh.GPUStatus.SENT) {
+ gpuStatus = Mesh.GPUStatus.PENDING_DELETE;
+ }
+ }
+ }
+
+ @Override
+ public void destroyBuffer() {
+ destroy();
+ }
+
+ private ByteBuffer createBuffer(byte[] data, List<String> stringTable) {
+ if(!(flags.hasTexture && flags.hasColor && flags.hasBrightness && !flags.hasNormals)) {
+ // for simplicity's sake we just assume this setup
+ System.out.println("invalid mesh properties, expected a chunk");
+ return null;
+ }
+ int coordsOffset = quadCount * 2;
+ int textureOffset = quadCount * (2 + 4 + 4 + 4);
+ int brightnessOffset = quadCount * (2 + 4 + 4 + 4 + 4 + 4);
+ int colorOffset = quadCount * (2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+
+ ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 6 * getStride());
+ FloatBuffer floatBuffer = buffer.asFloatBuffer();
+ ShortBuffer shortBuffer = buffer.asShortBuffer();
+ IntBuffer intBuffer = buffer.asIntBuffer();
+
+ try {
+ for(int quadI = 0; quadI < quadCount; quadI++) {
+ short spriteIndex = readShortAt(data, quadI * 2);
+ String spriteName = stringTable.get(spriteIndex);
+
+ TextureAtlasSprite tas = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite(spriteName);
+
+ for (int vertexNum = 0; vertexNum < 6; vertexNum++) {
+ int vi = new int[]{0, 1, 3, 1, 2, 3}[vertexNum];
+ int vertexI = 4 * quadI + vi;
+ int offset = vertexI * getStride();
+ int simpleX = Byte.toUnsignedInt(data[coordsOffset + 0 * 4 * quadCount + 4 * quadI + vi]);
+ if(simpleX == 255) simpleX = 256;
+ int simpleY = Byte.toUnsignedInt(data[coordsOffset + 1 * 4 * quadCount + 4 * quadI + vi]);
+ if(simpleY == 255) simpleY = 256;
+ int simpleZ = Byte.toUnsignedInt(data[coordsOffset + 2 * 4 * quadCount + 4 * quadI + vi]);
+ if(simpleZ == 255) simpleZ = 256;
+ floatBuffer.put(x * 16 + simpleX / 16f); // x
+ floatBuffer.put(y * 16 + simpleY / 16f); // y
+ floatBuffer.put(z * 16 + simpleZ / 16f); // z
+
+ byte relU = data[textureOffset + 0 * 4 * quadCount + 4 * quadI + vi];
+ byte relV = data[textureOffset + 1 * 4 * quadCount + 4 * quadI + vi];
+
+ floatBuffer.put(tas.getMinU() + (tas.getMaxU() - tas.getMinU()) * (relU / 16f)); // u
+ floatBuffer.put(tas.getMinV() + (tas.getMaxV() - tas.getMinV()) * (relV / 16f)); // v
+
+ shortBuffer.position(floatBuffer.position() * 2);
+
+ shortBuffer.put((short)Byte.toUnsignedInt(data[brightnessOffset + 0 * 4 * quadCount + 4 * quadI + vi])); // bU
+ shortBuffer.put((short)Byte.toUnsignedInt(data[brightnessOffset + 1 * 4 * quadCount + 4 * quadI + vi])); // bV
+
+ intBuffer.position(shortBuffer.position() / 2);
+
+ int integet = readIntAt(data, colorOffset + 4 * 4 * quadI + 4 * vi);
+ intBuffer.put(integet); // c
+
+ floatBuffer.position(intBuffer.position());
+ }
+ }
+ } catch(Exception e) {
+ e.printStackTrace();
+ }
+
+ buffer.position(floatBuffer.position() * 4);
+ buffer.flip();
+
+ usedRAM += buffer.limit();
+
+ return buffer;
+ }
+
+ public void update() {
+ }
+
+ // Java is weird.
+ public static short readShortAt(DataInputStream in, int offset) {
+ try {
+ in.reset();
+ in.skip(offset);
+ return in.readShort();
+ } catch(IOException e) {
+ return -1;
+ }
+ }
+
+ public static short readShortAt(byte[] data, int offset) {
+ return (short)(Byte.toUnsignedInt(data[offset]) << 8 | Byte.toUnsignedInt(data[offset + 1]));
+ }
+
+ public static int readIntAt(DataInputStream in, int offset) {
+ try {
+ in.reset();
+ in.skip(offset);
+ return in.readInt();
+ } catch(IOException e) {
+ return -1;
+ }
+ }
+
+ public static int readIntAt(byte[] data, int offset) {
+ return (int)(Byte.toUnsignedLong(data[offset]) << 24 | Byte.toUnsignedLong(data[offset + 1]) << 16 | Byte.toUnsignedLong(data[offset + 2]) << 8 | Byte.toUnsignedLong(data[offset + 3]));
+ }
+
+ public int getStride() {
+ return (3 * 4 + (flags.hasTexture ? 8 : 0) + (flags.hasBrightness ? 4 : 0) + (flags.hasColor ? 4 : 0) + (flags.hasNormals ? 4 : 0));
+ }
+
+ static void saveChunks(List<Integer> coords) {
+ System.out.println("saving " + (coords.size() / 3) + " cchunks");
+ for(int i = 0; i < coords.size(); i += 3) {
+ if(i % 300 == 0) {
+ System.out.println((i / 3) + " / " + (coords.size() / 3));
+ }
+ int theX = coords.get(i);
+ int theY = coords.get(i + 1);
+ int theZ = coords.get(i + 2);
+
+ WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000);
+ /*
+ if (this.occlusionEnabled)
+ {
+ this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3);
+ }*/
+
+ wr.isWaitingOnOcclusionQuery = false;
+ wr.isVisible = true;
+ wr.isInFrustum = true;
+ wr.chunkIndex = 0;
+ wr.markDirty();
+ wr.updateRenderer(Minecraft.getMinecraft().thePlayer);
+ }
+ //Tessellator.endSave();
+ }
+
+ static List<ChunkMesh> getChunkMesh(int theX, int theY, int theZ) {
+ WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000);
+
+ wr.isWaitingOnOcclusionQuery = false;
+ wr.isVisible = true;
+ wr.isInFrustum = true;
+ wr.chunkIndex = 0;
+ wr.markDirty();
+ wr.updateRenderer(Minecraft.getMinecraft().thePlayer);
+ return ((IWorldRenderer)wr).getChunkMeshes();
+ }
+
+ public double distSq(Entity player) {
+ int centerX = x * 16 + 8;
+ int centerY = y * 16 + 8;
+ int centerZ = z * 16 + 8;
+
+ return player.getDistanceSq(centerX, centerY, centerZ);
+ }
+
+ public static class Flags {
+ boolean hasTexture;
+ boolean hasBrightness;
+ boolean hasColor;
+ boolean hasNormals;
+
+ public Flags(byte flags) {
+ hasTexture = (flags & 1) != 0;
+ hasBrightness = (flags & 2) != 0;
+ hasColor = (flags & 4) != 0;
+ hasNormals = (flags & 8) != 0;
+ }
+
+ public Flags(boolean hasTexture, boolean hasBrightness, boolean hasColor, boolean hasNormals) {
+ this.hasTexture = hasTexture;
+ this.hasBrightness = hasBrightness;
+ this.hasColor = hasColor;
+ this.hasNormals = hasNormals;
+ }
+
+ public byte toByte() {
+ byte flags = 0;
+ if(hasTexture) {
+ flags |= 1;
+ }
+ if(hasBrightness) {
+ flags |= 2;
+ }
+ if(hasColor) {
+ flags |= 4;
+ }
+ if(hasNormals) {
+ flags |= 8;
+ }
+ return flags;
+ }
+ }
+
+}
+
diff --git a/src/main/java/makamys/neodymium/renderer/FarChunkCache.java b/src/main/java/makamys/neodymium/renderer/FarChunkCache.java
new file mode 100644
index 0000000..21dd5a6
--- /dev/null
+++ b/src/main/java/makamys/neodymium/renderer/FarChunkCache.java
@@ -0,0 +1,12 @@
+package makamys.neodymium.renderer;
+
+import net.minecraft.world.ChunkCache;
+import net.minecraft.world.World;
+
+public class FarChunkCache extends ChunkCache {
+
+ public FarChunkCache(World p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) {
+ super(p1, p2, p3, p4, p5, p6, p7, p8);
+ }
+
+}
diff --git a/src/main/java/makamys/neodymium/renderer/FarWorldRenderer.java b/src/main/java/makamys/neodymium/renderer/FarWorldRenderer.java
new file mode 100644
index 0000000..a15d8b9
--- /dev/null
+++ b/src/main/java/makamys/neodymium/renderer/FarWorldRenderer.java
@@ -0,0 +1,14 @@
+package makamys.neodymium.renderer;
+
+import java.util.List;
+
+import net.minecraft.client.renderer.WorldRenderer;
+import net.minecraft.world.World;
+
+public class FarWorldRenderer extends WorldRenderer {
+
+ public FarWorldRenderer(World p1, List p2, int p3, int p4, int p5, int p6) {
+ super(p1, p2, p3, p4, p5, p6);
+ }
+
+}
diff --git a/src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java b/src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java
new file mode 100644
index 0000000..75b1f64
--- /dev/null
+++ b/src/main/java/makamys/neodymium/renderer/GPUMemoryManager.java
@@ -0,0 +1,215 @@
+package makamys.neodymium.renderer;
+
+import static org.lwjgl.opengl.GL15.*;
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.Iterator;
+import java.util.List;
+
+import makamys.neodymium.LODMod;
+import makamys.neodymium.renderer.Mesh.GPUStatus;
+import makamys.neodymium.util.GuiHelper;
+
+public class GPUMemoryManager {
+
+ private int bufferSize;
+
+ public int VBO;
+
+ private int nextMesh;
+
+ private List<Mesh> sentMeshes = new ArrayList<>();
+
+ public GPUMemoryManager() {
+ VBO = glGenBuffers();
+
+ bufferSize = LODMod.VRAMSize * 1024 * 1024;
+
+ glBindBuffer(GL_ARRAY_BUFFER, VBO);
+
+ glBufferData(GL_ARRAY_BUFFER, bufferSize, GL_DYNAMIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ public void runGC(boolean full) {
+ glBindBuffer(GL_ARRAY_BUFFER, VBO);
+
+ int moved = 0;
+ int timesReachedEnd = 0;
+ int checksLeft = sentMeshes.size();
+
+ while((!full && (moved < 4 && checksLeft-- > 0)) || (full && timesReachedEnd < 2) && !sentMeshes.isEmpty()) {
+ nextMesh++;
+ if(nextMesh >= sentMeshes.size()) {
+ nextMesh = 0;
+ timesReachedEnd++;
+ }
+ Mesh mesh = sentMeshes.get(nextMesh);
+
+ if(mesh.gpuStatus == GPUStatus.SENT) {
+ int offset = nextMesh == 0 ? 0 : sentMeshes.get(nextMesh - 1).getEnd();
+ if(mesh.offset != offset) {
+ glBufferSubData(GL_ARRAY_BUFFER, offset, mesh.buffer);
+ moved++;
+ }
+ mesh.iFirst = offset / mesh.getStride();
+ mesh.offset = offset;
+ } else if(mesh.gpuStatus == GPUStatus.PENDING_DELETE) {
+ mesh.iFirst = mesh.offset = -1;
+ mesh.visible = false;
+ mesh.gpuStatus = GPUStatus.UNSENT;
+
+ sentMeshes.remove(nextMesh);
+
+ mesh.destroyBuffer();
+
+ if(nextMesh > 0) {
+ nextMesh--;
+ }
+ }
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ private int malloc(int size) {
+ int nextBase = 0;
+ if(!sentMeshes.isEmpty()) {
+ if(nextMesh < sentMeshes.size() - 1) {
+ Mesh next = sentMeshes.get(nextMesh);
+ Mesh nextnext = sentMeshes.get(nextMesh + 1);
+ if(nextnext.offset - next.getEnd() >= size) {
+ return next.getEnd();
+ }
+ }
+
+ nextBase = sentMeshes.get(sentMeshes.size() - 1).getEnd();
+ }
+
+ if(nextBase + size >= bufferSize) {
+ return -1;
+ } else {
+ return nextBase;
+ }
+ }
+
+ private int end() {
+ return (sentMeshes.isEmpty() ? 0 : sentMeshes.get(sentMeshes.size() - 1).getEnd());
+ }
+
+ public void sendMeshToGPU(Mesh mesh) {
+ if(mesh == null || mesh.buffer == null) {
+ return;
+ }
+
+ if(end() + mesh.bufferSize() >= bufferSize) {
+ runGC(true);
+ }
+
+ if(end() + mesh.bufferSize() >= bufferSize) {
+ System.out.println("VRAM is full! Try increasing the allocated VRAM in the config, if possible. Reverting to vanilla renderer.");
+ LODMod.renderer.destroyPending = true;
+ // TODO restart renderer with more VRAM allocated when this happens.
+ return;
+ }
+
+ int size = mesh.bufferSize();
+ int insertIndex = -1;
+
+ int nextBase = -1;
+ if(!sentMeshes.isEmpty()) {
+ if(nextMesh < sentMeshes.size() - 1) {
+ Mesh next = sentMeshes.get(nextMesh);
+ Mesh nextnext = null;
+ for(int i = nextMesh + 1; i < sentMeshes.size(); i++) {
+ Mesh m = sentMeshes.get(i);
+ if(m.gpuStatus == Mesh.GPUStatus.SENT) {
+ nextnext = m;
+ break;
+ }
+ }
+ if(nextnext != null && nextnext.offset - next.getEnd() >= size) {
+ nextBase = next.getEnd();
+ insertIndex = nextMesh + 1;
+ }
+ }
+
+ if(nextBase == -1) {
+ nextBase = sentMeshes.get(sentMeshes.size() - 1).getEnd();
+ }
+ }
+ if(nextBase == -1) nextBase = 0;
+
+
+ if(mesh.gpuStatus == GPUStatus.UNSENT) {
+ mesh.prepareBuffer();
+
+ glBindBuffer(GL_ARRAY_BUFFER, VBO);
+
+ glBufferSubData(GL_ARRAY_BUFFER, nextBase, mesh.buffer);
+ mesh.iFirst = nextBase / mesh.getStride();
+ mesh.iCount = mesh.quadCount * 6;
+ mesh.offset = nextBase;
+
+ if(insertIndex == -1) {
+ sentMeshes.add(mesh);
+ } else {
+ sentMeshes.add(insertIndex, mesh);
+ nextMesh = insertIndex;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ mesh.gpuStatus = GPUStatus.SENT;
+ }
+
+ public void deleteMeshFromGPU(Mesh mesh) {
+ if(mesh == null || mesh.gpuStatus == GPUStatus.UNSENT) {
+ return;
+ }
+ mesh.gpuStatus = GPUStatus.PENDING_DELETE;
+ }
+
+ public void destroy() {
+ glDeleteBuffers(VBO);
+ }
+
+ public List<String> getDebugText() {
+ return Arrays.asList("VRAM: " + (end() / 1024 / 1024) + "MB / " + (bufferSize / 1024 / 1024) + "MB");
+ }
+
+ public void drawInfo() {
+ int scale = 10000;
+ int rowLength = 512;
+ int yOff = 20;
+
+ int height = (bufferSize / scale) / rowLength;
+ GuiHelper.drawRectangle(0, yOff, rowLength, height, 0x000000, 50);
+
+ int meshI = 0;
+ for(Mesh mesh : sentMeshes) {
+
+ int o = mesh.offset / 10000;
+ int o2 = (mesh.offset + mesh.bufferSize()) / 10000;
+ if(o / rowLength == o2 / rowLength) {
+ if(mesh.gpuStatus != Mesh.GPUStatus.PENDING_DELETE) {
+ GuiHelper.drawRectangle(o % rowLength, o / rowLength + yOff, mesh.buffer.limit() / scale + 1, 1, meshI == nextMesh ? 0x00FF00 : 0xFFFFFF);
+ }
+ } else {
+ for(int i = o; i < o2; i++) {
+ int x = i % rowLength;
+ int y = i / rowLength;
+ if(mesh.gpuStatus != Mesh.GPUStatus.PENDING_DELETE) {
+ GuiHelper.drawRectangle(x, y + yOff, 1, 1, 0xFFFFFF);
+ }
+ }
+ }
+ meshI++;
+ }
+ GuiHelper.drawRectangle(0 % rowLength, 0 + yOff, 4, 4, 0x00FF00);
+ GuiHelper.drawRectangle((bufferSize / scale) % rowLength, (bufferSize / scale) / rowLength + yOff, 4, 4, 0xFF0000);
+ }
+
+}
diff --git a/src/main/java/makamys/neodymium/renderer/LODChunk.java b/src/main/java/makamys/neodymium/renderer/LODChunk.java
new file mode 100644
index 0000000..5dd3762
--- /dev/null
+++ b/src/main/java/makamys/neodymium/renderer/LODChunk.java
@@ -0,0 +1,184 @@
+package makamys.neodymium.renderer;
+
+import java.util.List;
+
+import makamys.neodymium.LODMod;
+import net.minecraft.entity.Entity;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.nbt.NBTTagEnd;
+import net.minecraft.nbt.NBTTagList;
+import net.minecraft.world.chunk.Chunk;
+
+public class LODChunk {
+
+ int x, z;
+ public boolean needsChunk = true;
+ int lod = 0;
+ boolean visible;
+ boolean dirty;
+ boolean discardedMesh;
+
+ SimpleChunkMesh[] simpleMeshes = new SimpleChunkMesh[2];
+ ChunkMesh[] chunkMeshes = new ChunkMesh[32];
+
+ public boolean[] isSectionVisible = new boolean[16];
+
+ LODRenderer renderer = LODMod.renderer;
+
+ public LODChunk(int x, int z) {
+ this.x = x;
+ this.z = z;
+ }
+ /*
+ public LODChunk(NBTTagCompound nbt, List<String> spriteList) {
+ this.x = nbt.getInteger("x");
+ this.z = nbt.getInteger("z");
+
+ loadChunkMeshesNBT(nbt.getCompoundTag("chunkMeshes"), spriteList);
+ }
+
+ private void loadChunkMeshesNBT(NBTTagCompound chunkMeshesCompound, List<String> spriteList) {
+ for(Object o : chunkMeshesCompound.func_150296_c()) {
+ String key = (String)o;
+ int keyInt = Integer.parseInt(key);
+
+ byte[] data = chunkMeshesCompound.getByteArray(key);
+
+ chunkMeshes[keyInt] = new ChunkMesh(x, keyInt / 2, z, new ChunkMesh.Flags(true, true, true, false), data.length / (2 + 4 * (3 + 2 + 2 + 4)), data, spriteList, keyInt % 2);
+ }
+ }
+ */
+ @Override
+ public String toString() {
+ return "LODChunk(" + x + ", " + z + ")";
+ }
+
+ public double distSq(Entity entity) {
+ return Math.pow(entity.posX - x * 16, 2) + Math.pow(entity.posZ - z * 16, 2);
+ }
+
+ public void putChunkMeshes(int cy, List<ChunkMesh> newChunkMeshes) {
+ for(int i = 0; i < 2; i++) {
+ ChunkMesh newChunkMesh = newChunkMeshes.size() > i ? newChunkMeshes.get(i) : null;
+ if(chunkMeshes[cy * 2 + i] != null) {
+ if(newChunkMesh != null) {
+ newChunkMesh.pass = i;
+ }
+
+ renderer.removeMesh(chunkMeshes[cy * 2 + i]);
+ chunkMeshes[cy * 2 + i].destroy();
+ }
+ chunkMeshes[cy * 2 + i] = newChunkMesh;
+ }
+ LODMod.renderer.lodChunkChanged(this);
+ dirty = true;
+ discardedMesh = false;
+ }
+
+ // nice copypasta
+ public void putSimpleMeshes(List<SimpleChunkMesh> newSimpleMeshes) {
+ for(int i = 0; i < 2; i++) {
+ SimpleChunkMesh newSimpleMesh = newSimpleMeshes.size() > i ? newSimpleMeshes.get(i) : null;
+ if(simpleMeshes[i] != null) {
+ if(newSimpleMesh != null) {
+ newSimpleMesh.pass = i;
+ }
+
+ renderer.setMeshVisible(simpleMeshes[i], false);
+ simpleMeshes[i].destroy();
+ }
+ simpleMeshes[i] = newSimpleMesh;
+ }
+ LODMod.renderer.lodChunkChanged(this);
+ }
+
+ public boolean hasChunkMeshes() {
+ for(ChunkMesh cm : chunkMeshes) {
+ if(cm != null) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public void tick(Entity player) {
+ double distSq = distSq(player);
+ if(LODMod.disableSimpleMeshes || distSq < Math.pow((LODMod.renderer.renderRange / 2) * 16, 2)) {
+ setLOD(2);
+ } else if(distSq < Math.pow((LODMod.renderer.renderRange) * 16, 2)) {
+ setLOD(1);
+ } else {
+ setLOD(0);
+ }
+ }
+
+ public void setLOD(int lod) {
+ if(lod == this.lod) return;
+
+ this.lod = lod;
+ LODMod.renderer.lodChunkChanged(this);
+ if(!dirty) {
+ if(lod < 2) {
+ for(int i = 0; i < chunkMeshes.length; i++) {
+ if(chunkMeshes[i] != null) {
+ chunkMeshes[i].destroy();
+ chunkMeshes[i] = null;
+ discardedMesh = true;
+ }
+ }
+ }
+ }
+ }
+ /*
+ public NBTTagCompound saveToNBT(NBTTagCompound oldNbt, List<String> oldStringTable) {
+ NBTTagCompound nbt = new NBTTagCompound();
+ nbt.setInteger("x", x);
+ nbt.setInteger("z", z);
+
+ NBTTagCompound chunkMeshesCompound = oldNbt == null ? new NBTTagCompound() : oldNbt.getCompoundTag("chunkMeshes");
+ if(!discardedMesh) {
+ for(int i = 0; i < chunkMeshes.length; i++) {
+ if(chunkMeshes[i] != null) {
+ chunkMeshesCompound.setTag(String.valueOf(i), chunkMeshes[i].nbtData);
+ }
+ }
+ } else if(oldNbt != null && discardedMesh && lod == 2) {
+ loadChunkMeshesNBT(chunkMeshesCompound, oldStringTable);
+ LODMod.renderer.lodChunkChanged(this);
+ }
+ nbt.setTag("chunkMeshes", chunkMeshesCompound);
+ dirty = false;
+ return nbt;
+ }
+ */
+ public void destroy() {
+ for(SimpleChunkMesh scm: simpleMeshes) {
+ if(scm != null) {
+ scm.destroy();
+ }
+ }
+ for(ChunkMesh cm: chunkMeshes) {
+ if(cm != null) {
+ cm.destroy();
+ }
+ }
+ LODMod.renderer.setVisible(this, false);
+ }
+
+ public void receiveChunk(Chunk chunk) {
+ if(!LODMod.disableSimpleMeshes) {
+ putSimpleMeshes(SimpleChunkMesh.generateSimpleMeshes(chunk));
+ }
+ }
+
+ public boolean isFullyVisible() {
+ if(!visible) return false;
+ for(boolean b : isSectionVisible) {
+ if(!b) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+}
diff --git a/src/main/java/makamys/neodymium/renderer/LODRegion.java b/src/main/java/makamys/neodymium/renderer/LODRegion.java
new file mode 100644
index 0000000..22316f7
--- /dev/null
+++ b/