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Author
2024-02-27
fix crash with FalseTweaks
FalsePattern
2024-02-03
OptiFine moment
makamys
2024-02-02
Reimplement vanilla world renderer stats in F3 overlay
makamys
2024-01-20
Fix #44
makamys
2024-01-08
Minor fixup to #43
makamys
2024-01-08
Make the multi-implementation methods a bit nicer to work with
FalsePattern
2024-01-08
cleanup run
FalsePattern
2024-01-08
RPLE shader compat
FalsePattern
2024-01-08
stop renderlists logic from running at all
FalsePattern
2024-01-08
Dirty OF Shader Compat
Ven
2024-01-08
shaders detection
FalsePattern
2024-01-08
begin shader compat
FalsePattern
2023-12-03
Fix NeoRegions not getting deallocated
makamys
2023-12-03
Fix camera shake at high distances
makamys
2023-12-03
Remove unused comparators
makamys
2023-12-03
Move comparators to Comparators class
makamys
2023-12-03
Remove Mesh#update since it's unused
makamys
2023-12-03
Move NeoRegion size to a constant
makamys
2023-12-03
Move NeoRenderer#attributes to top of class
makamys
2023-12-02
RPLE compat
FalsePattern
2023-12-01
unify stride calculation into NeoRenderer
FalsePattern
2023-12-01
abstraction layer for attribute index/stride/offset
FalsePattern
2023-12-01
readded toString to MeshQuad
FalsePattern
2023-12-01
Removed the SimplifyMeshes feature
FalsePattern
2023-11-24
Only check if fog is enabled once per frame
makamys
2023-05-16
Only show warning once per session
makamys
2023-05-16
Only generate a stack trace if necessary
makamys
2023-05-16
Include dimension id in warnings/errors
makamys
2023-05-16
Be more forgiving of missing brightness and color data
makamys
2023-05-16
Fix errored chunks not getting skipped
makamys
2023-04-16
Don't print status command hint in the status command's output
makamys
2023-03-29
Ignore 0 area quads (fixes #15)
makamys
2023-03-18
Improve handling of VRAM fullness
makamys
2023-03-18
Add command to print incompatibilities in chat
makamys
2023-03-18
Lock certain debug features behind creative mode
makamys
2023-02-09
I forgor
makamys
2022-08-19
Add option to not print rendering errors
makamys
2022-08-19
Make error logging more verbose
makamys
2022-08-14
Fix small quads (e.g. snow) having incorrect normals
makamys
2022-07-18
Add option to not render unaligned quads past a distance
makamys
2022-07-17
Scale mesh index arrays by amount of allocated VRAM
makamys
2022-07-17
Fix not being able to allocate over 2048 MB of VRAM
makamys
2022-07-15
Clean up
makamys
2022-07-15
O(O)F
makamys
2022-07-15
Add `auto` option to renderFog, which respects GL setting
makamys
2022-07-15
Warn if chunk mesh uses normals and GL lighting is enabled
makamys
2022-07-11
Turn triangles into quads
makamys
2022-07-11
Improve error logging
makamys
2022-07-11
Be able to capture chunk meshes consisting of multiple tessellations
makamys
2022-07-11
Respect isVisible field of world renderers
makamys
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