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path: root/src/main/java/makamys/neodymium/renderer
AgeCommit message (Expand)Author
2024-02-27fix crash with FalseTweaksFalsePattern
2024-02-03OptiFine momentmakamys
2024-02-02Reimplement vanilla world renderer stats in F3 overlaymakamys
2024-01-20Fix #44makamys
2024-01-08Minor fixup to #43makamys
2024-01-08Make the multi-implementation methods a bit nicer to work withFalsePattern
2024-01-08cleanup runFalsePattern
2024-01-08RPLE shader compatFalsePattern
2024-01-08stop renderlists logic from running at allFalsePattern
2024-01-08Dirty OF Shader CompatVen
2024-01-08shaders detectionFalsePattern
2024-01-08begin shader compatFalsePattern
2023-12-03Fix NeoRegions not getting deallocatedmakamys
2023-12-03Fix camera shake at high distancesmakamys
2023-12-03Remove unused comparatorsmakamys
2023-12-03Move comparators to Comparators classmakamys
2023-12-03Remove Mesh#update since it's unusedmakamys
2023-12-03Move NeoRegion size to a constantmakamys
2023-12-03Move NeoRenderer#attributes to top of classmakamys
2023-12-02RPLE compatFalsePattern
2023-12-01unify stride calculation into NeoRendererFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01readded toString to MeshQuadFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-11-24Only check if fog is enabled once per framemakamys
2023-05-16Only show warning once per sessionmakamys
2023-05-16Only generate a stack trace if necessarymakamys
2023-05-16Include dimension id in warnings/errorsmakamys
2023-05-16Be more forgiving of missing brightness and color datamakamys
2023-05-16Fix errored chunks not getting skippedmakamys
2023-04-16Don't print status command hint in the status command's outputmakamys
2023-03-29Ignore 0 area quads (fixes #15)makamys
2023-03-18Improve handling of VRAM fullnessmakamys
2023-03-18Add command to print incompatibilities in chatmakamys
2023-03-18Lock certain debug features behind creative modemakamys
2023-02-09I forgormakamys
2022-08-19Add option to not print rendering errorsmakamys
2022-08-19Make error logging more verbosemakamys
2022-08-14Fix small quads (e.g. snow) having incorrect normalsmakamys
2022-07-18Add option to not render unaligned quads past a distancemakamys
2022-07-17Scale mesh index arrays by amount of allocated VRAMmakamys
2022-07-17Fix not being able to allocate over 2048 MB of VRAMmakamys
2022-07-15Clean upmakamys
2022-07-15O(O)Fmakamys
2022-07-15Add `auto` option to renderFog, which respects GL settingmakamys
2022-07-15Warn if chunk mesh uses normals and GL lighting is enabledmakamys
2022-07-11Turn triangles into quadsmakamys
2022-07-11Improve error loggingmakamys
2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
2022-07-11Respect isVisible field of world renderersmakamys