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author | FalsePattern <me@falsepattern.com> | 2024-01-07 17:50:15 +0100 |
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committer | makamys <makamys@outlook.com> | 2024-01-08 22:49:40 +0100 |
commit | 3ee0c611c0d1e9cb8f74182c1dd672dda9cb36b5 (patch) | |
tree | 3fcc3a744fe099698bb51b40b715389ab0f94ffb /src/main/java/makamys/neodymium/renderer | |
parent | caec6f115cc42e2f2cf73e136892110ba3726251 (diff) | |
download | Neodymium-3ee0c611c0d1e9cb8f74182c1dd672dda9cb36b5.tar.gz Neodymium-3ee0c611c0d1e9cb8f74182c1dd672dda9cb36b5.tar.bz2 Neodymium-3ee0c611c0d1e9cb8f74182c1dd672dda9cb36b5.zip |
RPLE shader compat
Diffstat (limited to 'src/main/java/makamys/neodymium/renderer')
3 files changed, 64 insertions, 13 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java index 72c20ff..decc90d 100644 --- a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java +++ b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java @@ -110,8 +110,12 @@ public class ChunkMesh extends Mesh { int verticesPerPrimitive = t.drawMode == GL11.GL_QUADS ? 4 : 3; - int tessellatorVertexSize = Compat.isShaders() ? 18 : Compat.RPLE() ? 12 : 8; - + int tessellatorVertexSize = 8; + if (Compat.isShaders()) + tessellatorVertexSize += 10; + if (Compat.RPLE()) + tessellatorVertexSize += 4; + for(int quadI = 0; quadI < t.vertexCount / verticesPerPrimitive; quadI++) { MeshQuad quad = quadBuf.next(); quad.setState(t.rawBuffer, tessellatorVertexSize, quadI * (verticesPerPrimitive * tessellatorVertexSize), FLAGS, t.drawMode, NeoRegion.toRelativeOffset(-t.xOffset), NeoRegion.toRelativeOffset(-t.yOffset), NeoRegion.toRelativeOffset(-t.zOffset)); diff --git a/src/main/java/makamys/neodymium/renderer/MeshQuad.java b/src/main/java/makamys/neodymium/renderer/MeshQuad.java index f748488..4e72535 100644 --- a/src/main/java/makamys/neodymium/renderer/MeshQuad.java +++ b/src/main/java/makamys/neodymium/renderer/MeshQuad.java @@ -43,6 +43,9 @@ public class MeshQuad { public float[] um = new float[4]; public float[] vm = new float[4]; + public float[] ue = new float[4]; + public float[] ve = new float[4]; + public boolean deleted; public QuadNormal normal; @@ -80,6 +83,12 @@ public class MeshQuad { wt[vi] = Float.intBitsToFloat(rawBuffer[i + 15]); um[vi] = Float.intBitsToFloat(rawBuffer[i + 16]); vm[vi] = Float.intBitsToFloat(rawBuffer[i + 17]); + if (Compat.RPLE()) { + bsG[vi] = rawBuffer[i + 18]; + bsB[vi] = rawBuffer[i + 19]; + ue[vi] = Float.intBitsToFloat(rawBuffer[i + 20]); + ve[vi] = Float.intBitsToFloat(rawBuffer[i + 21]); + } } else { bs[vi] = flags.hasBrightness ? rawBuffer[i + 7] : DEFAULT_BRIGHTNESS; @@ -108,6 +117,10 @@ public class MeshQuad { if (Compat.RPLE()) { bsG[3] = bsG[2]; bsB[3] = bsB[2]; + if (Compat.isShaders()) { + ue[3] = ue[2]; + ve[3] = ve[2]; + } } cs[3] = cs[2]; if (Compat.isShaders()) { @@ -173,10 +186,6 @@ public class MeshQuad { out.writeInt(c); out.writeInt(bs[vi]); - if (Compat.RPLE()) { - out.writeInt(bsG[vi]); - out.writeInt(bsB[vi]); - } if (Compat.isShaders()) { out.writeInt(e1[vi]); @@ -191,6 +200,15 @@ public class MeshQuad { out.writeFloat(um[vi]); out.writeFloat(vm[vi]); } + + if (Compat.RPLE()) { + out.writeInt(bsG[vi]); + out.writeInt(bsB[vi]); + if (Compat.isShaders()) { + out.writeFloat(ue[vi]); + out.writeFloat(ve[vi]); + } + } assert out.position() % expectedStride == 0; diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java index 7d5928d..ed8be73 100644 --- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java +++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java @@ -1,5 +1,8 @@ package makamys.neodymium.renderer; +import com.falsepattern.falsetweaks.api.triangulator.VertexAPI; +import com.falsepattern.rple.api.client.RPLELightMapUtil; +import com.falsepattern.rple.api.client.RPLEShaderConstants; import lombok.val; import makamys.neodymium.Compat; import makamys.neodymium.Neodymium; @@ -430,7 +433,7 @@ public class NeoRenderer { } /** - * @implSpec The attributes here need to be kept in sync with {@link MeshQuad#writeToBuffer(BufferWriter)} + * @implSpec The attributes here need to be kept in sync with {@link MeshQuad#writeToBuffer(BufferWriter, int)} */ public boolean init() { // The average mesh is 60 KB. Let's be safe and assume 8 KB per mesh. @@ -447,17 +450,27 @@ public class NeoRenderer { attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); } attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); - attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); + if (Compat.RPLE()) { + attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); + } else { + attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); + } if (Compat.isShaders()) { attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT); attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT); attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT); attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT); attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT); - } else if (Compat.RPLE()) { - attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); - attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); - attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); + if (Compat.RPLE()) { + attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); + attributes.addAttribute("EDGE_TEX", 2, 4, GL_FLOAT); + } + } else { + if (Compat.RPLE()) { + attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); + attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); + } } reloadShader(); @@ -479,7 +492,12 @@ public class NeoRenderer { // tangent 4 floats 16 bytes offset 48 // midtexture 2 floats 8 bytes offset 64 if (Compat.isShaders()) { - val stride = 72; + int stride; + if (Compat.FalseTweaks()) { + stride = VertexAPI.recomputeVertexInfo(18, 4); + } else { + stride = 72; + } val entityAttrib = 10; val midTexCoordAttrib = 11; val tangentAttrib = 12; @@ -522,6 +540,17 @@ public class NeoRenderer { ARBVertexShader.glVertexAttribPointerARB(midTexCoordAttrib, 2, GL11.GL_FLOAT, false, stride, 64); ARBVertexShader.glEnableVertexAttribArrayARB(midTexCoordAttrib); + + if (Compat.RPLE()) { + RPLELightMapUtil.enableVertexPointersVBO(); + ARBVertexShader.glVertexAttribPointerARB(RPLEShaderConstants.edgeTexCoordAttrib, + 2, + GL_FLOAT, + false, + stride, + 80); + ARBVertexShader.glEnableVertexAttribArrayARB(RPLEShaderConstants.edgeTexCoordAttrib); + } } else { attributes.enable(); } |