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-rw-r--r--src/main/java/makamys/neodymium/renderer/NeoRenderer.java61
1 files changed, 42 insertions, 19 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
index c200bbc..e672b54 100644
--- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
+++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
@@ -23,6 +23,7 @@ import org.lwjgl.BufferUtils;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Matrix4f;
+import org.lwjgl.util.vector.Vector4f;
import makamys.neodymium.Config;
import makamys.neodymium.Neodymium;
@@ -70,9 +71,12 @@ public class NeoRenderer {
private double interpX;
private double interpY;
private double interpZ;
- int interpXDiv;
- int interpYDiv;
- int interpZDiv;
+ private double interpXT;
+ private double interpYT;
+ private double interpZT;
+ int interpXTDiv;
+ int interpYTDiv;
+ int interpZTDiv;
private int renderedMeshes, renderedQuads;
private int frameCount;
@@ -87,6 +91,8 @@ public class NeoRenderer {
rendererActive = true;
}
+ Vector4f transformedOrigin = new Vector4f();
+
public void preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) {
if(hasInited) {
if(renderPass == 0) {
@@ -102,15 +108,24 @@ public class NeoRenderer {
}
if(rendererActive && renderWorld) {
+ updateGLValues();
+
+ transformedOrigin.set(0, 0, 0, 1);
+ Matrix4f.transform(modelViewMatrixInv, transformedOrigin, transformedOrigin);
+
Entity rve = Minecraft.getMinecraft().renderViewEntity;
interpX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha;
interpY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight();
interpZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha;
- interpXDiv = Math.floorDiv((int)Math.floor(interpX), 16);
- interpYDiv = Math.floorDiv((int)Math.floor(interpY), 16);
- interpZDiv = Math.floorDiv((int)Math.floor(interpZ), 16);
+ interpXT = interpX + transformedOrigin.x;
+ interpYT = interpY + transformedOrigin.y;
+ interpZT = interpZ + transformedOrigin.z;
+
+ interpXTDiv = Math.floorDiv((int)Math.floor(interpXT), 16);
+ interpYTDiv = Math.floorDiv((int)Math.floor(interpYT), 16);
+ interpZTDiv = Math.floorDiv((int)Math.floor(interpZT), 16);
sort(frameCount % 100 == 0, frameCount % Config.sortFrequency == 0);
@@ -169,7 +184,7 @@ public class NeoRenderer {
piCount[i].limit(MAX_MESHES);
for(Mesh mesh : sentMeshes[i]) {
if(mesh.visible && (Config.maxMeshesPerFrame == -1 || renderedMeshes < Config.maxMeshesPerFrame)) {
- int meshes = mesh.writeToIndexBuffer(piFirst[i], piCount[i], interpXDiv, interpYDiv, interpZDiv);
+ int meshes = mesh.writeToIndexBuffer(piFirst[i], piCount[i], interpXTDiv, interpYTDiv, interpZTDiv);
renderedMeshes += meshes;
for(int j = piCount[i].position() - meshes; j < piCount[i].position(); j++) {
renderedQuads += piCount[i].get(j) / 4;
@@ -236,6 +251,8 @@ public class NeoRenderer {
FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16);
FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2);
+ Matrix4f modelViewMatrix = new Matrix4f();
+ Matrix4f modelViewMatrixInv = new Matrix4f();
Matrix4f projMatrix = new Matrix4f();
private void render(int pass, double alpha) {
@@ -257,18 +274,7 @@ public class NeoRenderer {
glUseProgram(0);
}
- private void updateUniforms(double alpha, int pass) {
- int shaderProgram = shaderPrograms[pass];
-
- int u_modelView = glGetUniformLocation(shaderProgram, "modelView");
- int u_proj = glGetUniformLocation(shaderProgram, "proj");
- int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos");
- int u_light = glGetUniformLocation(shaderProgram, "lightTex");
- int u_viewport = glGetUniformLocation(shaderProgram, "viewport");
- int u_projInv = glGetUniformLocation(shaderProgram, "projInv");
- int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor");
- int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd");
-
+ private void updateGLValues() {
glGetFloat(GL_MODELVIEW_MATRIX, modelView);
glGetFloat(GL_PROJECTION_MATRIX, projBuf);
@@ -281,6 +287,10 @@ public class NeoRenderer {
projMatrix.store(projInvBuf);
projInvBuf.flip();
+ modelViewMatrix.load(modelView);
+ modelView.flip();
+ modelViewMatrixInv.load(modelViewMatrix).invert();
+
fogColorBuf.limit(16);
glGetFloat(GL_FOG_COLOR, fogColorBuf);
fogColorBuf.limit(4);
@@ -293,6 +303,19 @@ public class NeoRenderer {
fogStartEnd.put(-1);
}
fogStartEnd.flip();
+ }
+
+ private void updateUniforms(double alpha, int pass) {
+ int shaderProgram = shaderPrograms[pass];
+
+ int u_modelView = glGetUniformLocation(shaderProgram, "modelView");
+ int u_proj = glGetUniformLocation(shaderProgram, "proj");
+ int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos");
+ int u_light = glGetUniformLocation(shaderProgram, "lightTex");
+ int u_viewport = glGetUniformLocation(shaderProgram, "viewport");
+ int u_projInv = glGetUniformLocation(shaderProgram, "projInv");
+ int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor");
+ int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd");
glUniformMatrix4(u_modelView, false, modelView);
glUniformMatrix4(u_proj, false, projBuf);