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Author
2022-06-23
Add debug key shortcut to dump texture atlas
makamys
2022-06-23
Make short UV more accurate
makamys
2022-06-23
Make chunk simplification work again
makamys
2022-06-23
Reload renderer when certain configs are changed
makamys
2022-06-23
Make UV shortification disableable
makamys
2022-06-23
Store UV as short
makamys
2022-06-23
Don't store megaquad info if chunk simplification is disabled
makamys
2022-06-23
Tweak configs
makamys
2022-06-23
Update buildscript
makamys
2022-06-23
Revert "Put commit hash in MANIFEST.MF"
makamys
2022-06-23
Reimplement face culling in a more lightweight way
makamys
2022-06-23
Remove unused ChunkMesh constructor
makamys
2022-06-23
Move index buffer population to the Mesh class
makamys
2022-06-23
Remove CullableMeshCollection
makamys
2022-06-22
Put commit hash in MANIFEST.MF
makamys
2022-06-22
Make GC lazy when the buffer is barely fragmented
makamys
2022-06-22
Fix renderer not getting destroyed properly
makamys
2022-06-22
Fix `enabled` config option not working properly when disabled
makamys
2022-06-22
Reload NeoRenderer when the world renderers are reloaded
makamys
2022-06-22
Shut up
makamys
2022-06-22
Unload regions when they are empty, not when they are "far" away
makamys
2022-06-22
Fix memory leak
makamys
2022-06-22
Increase GC rate if the remaining free space is low
makamys
2022-06-22
Count used VRAM properly
makamys
2022-06-22
Use preprocessor macros in shader
makamys
2022-06-21
Tweak quad count debug text
makamys
2022-06-21
Add update check via MCLib
makamys
2022-06-21
Add loicense
makamys
2022-06-21
Start writing that readme
makamys
2022-06-21
Don't merge non-rectangles
makamys
2022-06-21
Only count actually used VRAM
makamys
2022-06-21
Optimize chunk simplification
makamys
2022-06-21
Update config comment
makamys
2022-06-21
Recycle MeshQuad objects
makamys
2022-06-21
Disable unused lod stuff that was wasting a bunch of resources
makamys
2022-06-21
Tweak config comments und defaults
makamys
2022-06-21
Make face culling disableable
makamys
2022-06-21
Try to optimize the culling
makamys
2022-06-21
Actually implement face culling
makamys
2022-06-21
Finish CullableMeshCollection
makamys
2022-06-21
Rewrite MeshQuad to store normal instead of plane
makamys
2022-06-20
Rewrite to use CullableMeshCollections in place of ChunkMeshes
makamys
2022-06-20
Fix chunks sometimes going missing if OF fast render is changed
makamys
2022-06-20
Clean up NeoRenderer#render
makamys
2022-06-20
Fix lava rendering
makamys
2022-06-20
Remove some dead code from ChunkMesh
makamys
2022-06-20
Make it possible to limit the number of quads a mesh has for debug
makamys
2022-06-20
Fix OptiFine fast render compat
makamys
2022-06-20
Clean up MeshQuad a little bit
makamys
2022-06-20
Rename squadron to megaquad
makamys
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