aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-06-22Count used VRAM properlymakamys
2022-06-22Use preprocessor macros in shadermakamys
2022-06-21Tweak quad count debug textmakamys
2022-06-21Add update check via MCLibmakamys
2022-06-21Add loicensemakamys
2022-06-21Start writing that readmemakamys
2022-06-21Don't merge non-rectanglesmakamys
2022-06-21Only count actually used VRAMmakamys
2022-06-21Optimize chunk simplificationmakamys
2022-06-21Update config commentmakamys
2022-06-21Recycle MeshQuad objectsmakamys
2022-06-21Disable unused lod stuff that was wasting a bunch of resourcesmakamys
2022-06-21Tweak config comments und defaultsmakamys
2022-06-21Make face culling disableablemakamys
2022-06-21Try to optimize the cullingmakamys
2022-06-21Actually implement face cullingmakamys
2022-06-21Finish CullableMeshCollectionmakamys
2022-06-21Rewrite MeshQuad to store normal instead of planemakamys
2022-06-20Rewrite to use CullableMeshCollections in place of ChunkMeshesmakamys
2022-06-20Fix chunks sometimes going missing if OF fast render is changedmakamys
2022-06-20Clean up NeoRenderer#rendermakamys
2022-06-20Fix lava renderingmakamys
2022-06-20Remove some dead code from ChunkMeshmakamys
2022-06-20Make it possible to limit the number of quads a mesh has for debugmakamys
2022-06-20Fix OptiFine fast render compatmakamys
2022-06-20Clean up MeshQuad a little bitmakamys
2022-06-20Rename squadron to megaquadmakamys
2022-06-20Fix 2nd pass of quad merging not workingmakamys
2022-06-19Add workaround for fancy grass z-fightingmakamys
2022-06-19Display number of rendered quadsmakamys
2022-06-19Merge foggy and fogless fragment shadermakamys
2022-06-19Make fog work againmakamys
2022-06-19Move renderer initialization to render tick event handlermakamys
2022-06-19Render quads instead of trianglesmakamys
2022-06-19Use wildcard static imports for GL things againmakamys
2022-06-11Make disabling chunk simplification work againmakamys
2022-06-11Improve F3 overlaymakamys
2022-06-11Disable leftover mesh saving printmakamys
2022-06-11Clean up fragment shadermakamys
2022-06-10Make wireframe apply to second render pass as wellmakamys
2022-06-10Mesh simplification works nowmakamys
2022-06-10me_no_understantmakamys
2022-06-10uuh...makamys
2022-06-10Make wireframe a config optionmakamys
2022-06-10Add squadron-based position information to verticesmakamys
2022-06-10Keep track of number of quads glued togethermakamys
2022-06-10Disable wireframemakamys
2022-06-10Merging sure does work now!makamys
2022-06-10coords wrong?makamys
2022-06-10quad merging sorta kinda works nowmakamys