Age | Commit message (Collapse) | Author |
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Seems to fix the first few chunks to get rendered after world load sometimes
being missing
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So apparently, glDrawArrays has a secret undocumented feature that lets you draw
quads. This increases my framerate by 50% on my integrated GPU, so you bet I'm
going to make use of it. On my dedicated GPU there's no significant framerate
difference.
For the record, using EBOs didn't improve performance on the integrated GPU.
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Eclipse's "organize imports" turned my wildcard imports into non-wildcard ones
the last time, but that was too inconvenient.
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Now it gets me as much FPS as no fog! (370 fps; prior to this commit
fog reduced it to 230)
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who named it that
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