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2024-02-28[skip ci] Update update jsonHEADmastermakamys
2024-02-28Remove chmod actionmakamys
The permissions are supposed to be set on the git repo level. I... think.
2024-02-28Update CI action versions, add missing namesmakamys
Integrates changes from #48 Co-Authored-By: Coccocoahelper <157546848+Coccocoahelper@users.noreply.github.com>
2024-02-28Merge pull request #50 from FalsePattern/ft-compatmakamys
Fix crash with FalseTweaks
2024-02-27fix crash with FalseTweaksFalsePattern
2024-02-03OptiFine momentmakamys
2024-02-02Reimplement vanilla world renderer stats in F3 overlaymakamys
Fixes regression in ad42f10, which caused all values to be 0
2024-01-31[skip ci] Update update jsonmakamys
2024-01-31Fix mod needing to be installed on clients if server has itmakamys
2024-01-20Fix double spacemakamys
2024-01-20[skip ci] Update update jsonmakamys
2024-01-20Fix #44makamys
2024-01-20Add JVM flag to keep running render list logicmakamys
Fixes Hodgepodge incompat (#44), but there's probably a better way
2024-01-09[skip ci] Update update jsonmakamys
2024-01-09Make mod no-op on servermakamys
Fixes #41
2024-01-08Minor fixup to #43makamys
- Make `shortUV` config comment mention interaction with RPLE/OF - Fix NeoRenderer#init implSpec javadoc - Update OF shader status in readme
2024-01-08Make the multi-implementation methods a bit nicer to work withFalsePattern
2024-01-08fix frustum check boolean logicFalsePattern
2024-01-08cleanup runFalsePattern
Co-authored-by: Ven <tudurap.com@gmail.com>
2024-01-08RPLE shader compatFalsePattern
2024-01-08more robust mixinsFalsePattern
2024-01-08stop renderlists logic from running at allFalsePattern
2024-01-08Skip frustrum check with shadersVen
2024-01-08Dirty OF Shader CompatVen
2024-01-08shaders detectionFalsePattern
2024-01-08disable shaderpack disablingFalsePattern
2024-01-08begin shader compatFalsePattern
2023-12-08Add some javadoc to VirtualJarmakamys
2023-12-08Un-hardcode package name in VirtualJarmakamys
(Makes it easier to drag and drop into other mods.)
2023-12-03[skip ci] Update update jsonmakamys
2023-12-03Fix NeoRegions not getting deallocatedmakamys
2023-12-03Fix camera shake at high distancesmakamys
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each
2023-12-03Remove unused comparatorsmakamys
2023-12-03Move comparators to Comparators classmakamys
2023-12-03Remove Mesh#update since it's unusedmakamys
2023-12-03Move NeoRegion size to a constantmakamys
2023-12-03Move NeoRenderer#attributes to top of classmakamys
I put fields in the middle of the class if they're only used internally in the next couple methods, but attributes is (indirectly) used in multiple classes.
2023-12-03Don't apply OF compat if OF has failed to loadmakamys
Should fix reports like https://github.com/makamys/Neodymium/issues/13
2023-12-02RPLE compatFalsePattern
2023-12-01fix occasional NPE when config reload triggersFalsePattern
2023-12-01unify stride calculation into NeoRendererFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01[skip ci] Remove mesh simplification from readme as wellmakamys
2023-12-01readded toString to MeshQuadFalsePattern
2023-12-01removed unnecessary shader in/outFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-12-01Add lombokmakamys
2023-11-25Move RSA exclusion to buildscript dir since it's not project-specificmakamys
Follow-up to https://github.com/makamys/Neodymium/pull/34
2023-11-25fix runClientFalsePattern
2023-11-24[skip ci] Update update jsonmakamys