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path: root/src/main/java/makamys/lodmod/LODMod.java
AgeCommit message (Expand)Author
2022-06-03Detect OptiFine fast render properlymakamys
2022-06-03Make it work with fast rendermakamys
2022-06-03Add optimizeChunkMeshes optionmakamys
2022-06-03Add more options to enable usage as renderer replacermakamys
2021-06-20Add farPlaneDistanceMultiplier to configmakamys
2021-06-16Fix LOD chunks loading from wrong coordinate when entering new dimensionmakamys
2021-06-16Don't enable renderer in hell worlds (e.g. nether)makamys
2021-06-16Fix mod breaking when travelling between dimensionsmakamys
2021-06-04Add option to force vanilla temperature algorithm, fixes SS incompatibilitymakamys
2021-05-30rename onWorldUnload to onServerTickmakamys
2021-05-29Move debug mode toggle to config file, config max simple mesh heightmakamys
2021-05-24Add config options for fog start and end, and mod enablednessmakamys
2021-05-23Ignore BOP logs and GT6 tile entities in, make blacklist configurablemakamys
2021-05-23Override fog of other modsmakamys
2021-05-20When a chunk is loaded, update its modelmakamys
2021-05-19Make amount of chunk loads per tick configurablemakamys
2021-05-19Only tick once per tickmakamys
2021-05-19Fix NPE that can happen in onWorldUnloadmakamys
2021-05-11Set FOG_END as wellmakamys
2021-05-10Setup fog distance using Forge eventmakamys
2021-05-10Make things work nicer if LODRenderer is inactivemakamys
2021-05-07Implemented loadingmakamys
2021-05-07Save ChunkMeshes to disk (no loading yet)makamys
2021-05-07Add used RAM and mesh count to F3makamys
2021-05-07Add VRAM meter to F3 overlaymakamys
2021-05-07Rename MyRenderer to LODRenderermakamys
2021-05-07Refactor MyRenderer to use a singleton instead of being staticmakamys
2021-05-07Port mod from MCP to Forge!makamys
2021-05-06Initial commit (basic Mixin setup)makamys