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makamys
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lodmod
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LODMod.java
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2022-06-03
Detect OptiFine fast render properly
makamys
2022-06-03
Make it work with fast render
makamys
2022-06-03
Add optimizeChunkMeshes option
makamys
2022-06-03
Add more options to enable usage as renderer replacer
makamys
2021-06-20
Add farPlaneDistanceMultiplier to config
makamys
2021-06-16
Fix LOD chunks loading from wrong coordinate when entering new dimension
makamys
2021-06-16
Don't enable renderer in hell worlds (e.g. nether)
makamys
2021-06-16
Fix mod breaking when travelling between dimensions
makamys
2021-06-04
Add option to force vanilla temperature algorithm, fixes SS incompatibility
makamys
2021-05-30
rename onWorldUnload to onServerTick
makamys
2021-05-29
Move debug mode toggle to config file, config max simple mesh height
makamys
2021-05-24
Add config options for fog start and end, and mod enabledness
makamys
2021-05-23
Ignore BOP logs and GT6 tile entities in, make blacklist configurable
makamys
2021-05-23
Override fog of other mods
makamys
2021-05-20
When a chunk is loaded, update its model
makamys
2021-05-19
Make amount of chunk loads per tick configurable
makamys
2021-05-19
Only tick once per tick
makamys
2021-05-19
Fix NPE that can happen in onWorldUnload
makamys
2021-05-11
Set FOG_END as well
makamys
2021-05-10
Setup fog distance using Forge event
makamys
2021-05-10
Make things work nicer if LODRenderer is inactive
makamys
2021-05-07
Implemented loading
makamys
2021-05-07
Save ChunkMeshes to disk (no loading yet)
makamys
2021-05-07
Add used RAM and mesh count to F3
makamys
2021-05-07
Add VRAM meter to F3 overlay
makamys
2021-05-07
Rename MyRenderer to LODRenderer
makamys
2021-05-07
Refactor MyRenderer to use a singleton instead of being static
makamys
2021-05-07
Port mod from MCP to Forge!
makamys
2021-05-06
Initial commit (basic Mixin setup)
makamys