Age | Commit message (Expand) | Author |
---|---|---|
2021-05-10 | Setup fog distance using Forge event | makamys |
2021-05-10 | Make things work nicer if LODRenderer is inactive | makamys |
2021-05-09 | Patch RenderBlocks to not render sides of water on the edge of the world | makamys |
2021-05-09 | Use correct player pos for camera | makamys |
2021-05-09 | Render in two passes, no more G to sort | makamys |
2021-05-08 | Do some cleaning in LODRenderer | makamys |
2021-05-08 | Make far plane distance changeable on the fly | makamys |
2021-05-08 | add an isActive check | makamys |
2021-05-08 | less flicker | makamys |
2021-05-07 | Disabled culling of dark quads (for now) | makamys |
2021-05-07 | Rename MyRenderer to LODRenderer | makamys |
2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys |
2021-05-07 | Port mod from MCP to Forge! | makamys |
2021-05-06 | Implement EntityRenderer changes | makamys |
2021-05-06 | foggy | makamys |
2021-05-06 | Print farPlaneDistance in setupCameraTransform | makamys |
2021-05-06 | Initial commit (basic Mixin setup) | makamys |