Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-10 | Setup fog distance using Forge event | makamys | |
Fixes incompatibility with BOP | |||
2021-05-10 | Make things work nicer if LODRenderer is inactive | makamys | |
2021-05-09 | Patch RenderBlocks to not render sides of water on the edge of the world | makamys | |
2021-05-09 | Use correct player pos for camera | makamys | |
2021-05-09 | Render in two passes, no more G to sort | makamys | |
2021-05-08 | Do some cleaning in LODRenderer | makamys | |
2021-05-08 | Make far plane distance changeable on the fly | makamys | |
2021-05-08 | add an isActive check | makamys | |
2021-05-08 | less flicker | makamys | |
2021-05-07 | Disabled culling of dark quads (for now) | makamys | |
I culled them to get rid of caves which shouldn't be part of LODs. But it caused gaps in geometry in seabeds and cliff overhangs. | |||
2021-05-07 | Rename MyRenderer to LODRenderer | makamys | |
2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys | |
This should help with memory leaks and clean up the code a bit | |||
2021-05-07 | Port mod from MCP to Forge! | makamys | |
The only known regression is the sides of LOD=1 chunks look darker for some reason | |||
2021-05-06 | Implement EntityRenderer changes | makamys | |
2021-05-06 | foggy | makamys | |
2021-05-06 | Print farPlaneDistance in setupCameraTransform | makamys | |
2021-05-06 | Initial commit (basic Mixin setup) | makamys | |