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makamys
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lodmod
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renderer
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ChunkMesh.java
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2022-06-07
Fix mesh tracking
makamys
2022-06-07
Make mesh tracking better/worse
makamys
2022-06-07
Make triangulation same as vanilla
makamys
2022-06-07
Don't use MeshQuads when mesh optimization is disabled
makamys
Fixes some rendering issues (like cacti on chunk corners, and missing bottom faces) and improves performance, when optimization is not enabled.
2022-06-06
Move Tessellator#toChunkMesh to ChunkMesh class
makamys
2022-06-04
Tick meshes
makamys
2022-06-04
Make visibility and sentness to gpu independent
makamys
2021-05-10
Rewrite ChunkMesh#{readIntAt, readShortAt} to be faster hopefully
makamys
Sampling found it to be using a lot of CPU time
2021-05-10
Track NBT arrays in ChunkMesh RAM usage
makamys
2021-05-10
Reduce RAM usage by storing invisible chunk meshes in NBT form
makamys
2021-05-09
Render in two passes, no more G to sort
makamys
2021-05-09
Remove some junk from ChunkMesh
makamys
2021-05-09
press G to sort
makamys
2021-05-07
Implemented loading
makamys
2021-05-07
Save ChunkMeshes to disk (no loading yet)
makamys
2021-05-07
Add used RAM and mesh count to F3
makamys
2021-05-07
Port mod from MCP to Forge!
makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason