aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/makamys/lodmod/renderer/LODChunk.java
AgeCommit message (Expand)Author
2022-06-09Rebrand pt. 1: Rename mod to Neodymiummakamys
2022-06-08Clean up LODChunk section managementmakamys
2022-06-07Actually disable simple meshesmakamys
2022-06-06Comment out save/loadmakamys
2022-06-04Make visibility and sentness to gpu independentmakamys
2022-06-03Add more options to enable usage as renderer replacermakamys
2021-05-10Unload non-visible ChunkMeshes from memory completely, reload periodicallymakamys
2021-05-10Fix yet more visibility issuesmakamys
2021-05-10Maintain mesh visibility when replacing a meshmakamys
2021-05-10Don't hold onto distant Chunk objectsmakamys
2021-05-09Improve memory trackingmakamys
2021-05-09Render in two passes, no more G to sortmakamys
2021-05-09press G to sortmakamys
2021-05-09Include seabed in the simple meshes of chunks with a watery surfacemakamys
2021-05-08Make render distance not hardcodedmakamys
2021-05-08Fix simple meshes not getting unloaded when they're replacedmakamys
2021-05-07Implemented loadingmakamys
2021-05-07Save ChunkMeshes to disk (no loading yet)makamys
2021-05-07Add used RAM and mesh count to F3makamys
2021-05-07Fix distant chunks becoming invisible forevermakamys
2021-05-07Unload invisible meshes from VRAMmakamys
2021-05-07Rename MyRenderer to LODRenderermakamys
2021-05-07Refactor MyRenderer to use a singleton instead of being staticmakamys
2021-05-07Port mod from MCP to Forge!makamys