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makamys
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lodmod
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renderer
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LODChunk.java
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Author
2022-06-09
Rebrand pt. 1: Rename mod to Neodymium
makamys
2022-06-08
Clean up LODChunk section management
makamys
2022-06-07
Actually disable simple meshes
makamys
2022-06-06
Comment out save/load
makamys
2022-06-04
Make visibility and sentness to gpu independent
makamys
2022-06-03
Add more options to enable usage as renderer replacer
makamys
2021-05-10
Unload non-visible ChunkMeshes from memory completely, reload periodically
makamys
2021-05-10
Fix yet more visibility issues
makamys
2021-05-10
Maintain mesh visibility when replacing a mesh
makamys
2021-05-10
Don't hold onto distant Chunk objects
makamys
2021-05-09
Improve memory tracking
makamys
2021-05-09
Render in two passes, no more G to sort
makamys
2021-05-09
press G to sort
makamys
2021-05-09
Include seabed in the simple meshes of chunks with a watery surface
makamys
2021-05-08
Make render distance not hardcoded
makamys
2021-05-08
Fix simple meshes not getting unloaded when they're replaced
makamys
2021-05-07
Implemented loading
makamys
2021-05-07
Save ChunkMeshes to disk (no loading yet)
makamys
2021-05-07
Add used RAM and mesh count to F3
makamys
2021-05-07
Fix distant chunks becoming invisible forever
makamys
2021-05-07
Unload invisible meshes from VRAM
makamys
2021-05-07
Rename MyRenderer to LODRenderer
makamys
2021-05-07
Refactor MyRenderer to use a singleton instead of being static
makamys
2021-05-07
Port mod from MCP to Forge!
makamys