index
:
github/Neodymium.git
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
main
/
java
/
makamys
/
lodmod
Age
Commit message (
Expand
)
Author
2021-05-24
Add config options for fog start and end, and mod enabledness
makamys
2021-05-24
Tweak fog rendering, skybox edge is no longer visible
makamys
2021-05-23
Ignore BOP logs and GT6 tile entities in, make blacklist configurable
makamys
2021-05-23
Override fog of other mods
makamys
2021-05-21
Disable keys to toggle world and lod rendering unless in debug mode
makamys
2021-05-21
SimpleChunkMesh: Don't access server's WorldChunkManager on client thread
makamys
2021-05-20
Leave tree trunks out of simple meshes
makamys
2021-05-20
When a chunk is loaded, update its model
makamys
2021-05-19
Make amount of chunk loads per tick configurable
makamys
2021-05-19
Only tick once per tick
makamys
2021-05-19
Fix NPE that can happen in onWorldUnload
makamys
2021-05-19
Disable chunk meshes because they're so memory leaky
makamys
2021-05-11
Set FOG_END as well
makamys
2021-05-11
Do writing on thread
makamys
2021-05-10
Rewrite ChunkMesh#{readIntAt, readShortAt} to be faster hopefully
makamys
2021-05-10
Change save interval to 60 seconds
makamys
2021-05-10
Unload non-visible ChunkMeshes from memory completely, reload periodically
makamys
2021-05-10
Make seabeds darker
makamys
2021-05-10
Fix regions not getting ticked
makamys
2021-05-10
Fix yet more visibility issues
makamys
2021-05-10
Unload regions based on distance
makamys
2021-05-10
Fix chunk load queue getting reset when the player moves
makamys
2021-05-10
Fix invisible chunks in OptiFine
makamys
2021-05-10
Move my render hook before renderSortedRenderers
makamys
2021-05-10
Maintain mesh visibility when replacing a mesh
makamys
2021-05-10
A little refactor in LODRenderer#onWorldRendererRender
makamys
2021-05-10
Setup fog distance using Forge event
makamys
2021-05-10
Don't hold onto distant Chunk objects
makamys
2021-05-10
Track NBT arrays in ChunkMesh RAM usage
makamys
2021-05-10
Make things work nicer if LODRenderer is inactive
makamys
2021-05-10
Fix build
makamys
2021-05-10
Make simple chunk meshes less dark
makamys
2021-05-10
Render snow im simple chunk meshes
makamys
2021-05-10
Fix simple mesh grass color
makamys
2021-05-10
Print messages on save
makamys
2021-05-10
Reduce RAM usage by storing invisible chunk meshes in NBT form
makamys
2021-05-09
Improve memory tracking
makamys
2021-05-09
Revert "Don't save the model of chunks on the edge of the loaded world"
makamys
2021-05-09
Patch RenderBlocks to not render sides of water on the edge of the world
makamys
2021-05-09
Render first pass without blending, fix GC
makamys
2021-05-09
Use correct player pos for camera
makamys
2021-05-09
Don't crash on NBT errors
makamys
2021-05-09
Sort pass 2 meshes
makamys
2021-05-09
Render in two passes, no more G to sort
makamys
2021-05-09
Remove some junk from ChunkMesh
makamys
2021-05-09
press G to sort
makamys
2021-05-09
Include seabed in the simple meshes of chunks with a watery surface
makamys
2021-05-09
Don't save the model of chunks on the edge of the loaded world
makamys
2021-05-09
Fix some visibility bugs
makamys
2021-05-08
No more flickers
makamys
[next]