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makamys
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neodymium
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ChunkMesh.java
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2022-06-30
Don't do face culling for translucent quads
makamys
2022-06-25
Implement OF Fast Render compat properly
makamys
2022-06-25
Clean up in ChunkMesh
makamys
2022-06-25
DESTROOOOY
makamys
2022-06-23
Make chunk simplification work again
makamys
2022-06-23
Reimplement face culling in a more lightweight way
makamys
2022-06-23
Remove unused ChunkMesh constructor
makamys
2022-06-23
Remove CullableMeshCollection
makamys
2022-06-21
Optimize chunk simplification
makamys
2022-06-21
Recycle MeshQuad objects
makamys
2022-06-21
Rewrite MeshQuad to store normal instead of plane
makamys
2022-06-20
Rewrite to use CullableMeshCollections in place of ChunkMeshes
makamys
2022-06-20
Remove some dead code from ChunkMesh
makamys
2022-06-20
Make it possible to limit the number of quads a mesh has for debug
makamys
2022-06-20
Fix OptiFine fast render compat
makamys
2022-06-20
Clean up MeshQuad a little bit
makamys
2022-06-20
Fix 2nd pass of quad merging not working
makamys
2022-06-19
Add workaround for fancy grass z-fighting
makamys
2022-06-19
Render quads instead of triangles
makamys
2022-06-11
Make disabling chunk simplification work again
makamys
2022-06-10
Add squadron-based position information to vertices
makamys
2022-06-10
Merging sure does work now!
makamys
2022-06-10
quad merging sorta kinda works now
makamys
2022-06-10
mesh simplification WIP
makamys
2022-06-10
Fix bad triangulation (again??)
makamys
2022-06-09
Tweak config names, defaults and comments
makamys
2022-06-09
Move configs to Config class
makamys
2022-06-09
Organize imports
makamys
2022-06-09
Add javadoc for some key classes
makamys
2022-06-09
Rebrand pt.2: Rename things in code
makamys
2022-06-09
Rebrand pt. 1: Rename mod to Neodymium
makamys