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path: root/src/main/java/makamys/neodymium/renderer/ChunkMesh.java
AgeCommit message (Expand)Author
2022-06-30Don't do face culling for translucent quadsmakamys
2022-06-25Implement OF Fast Render compat properlymakamys
2022-06-25Clean up in ChunkMeshmakamys
2022-06-25DESTROOOOYmakamys
2022-06-23Make chunk simplification work againmakamys
2022-06-23Reimplement face culling in a more lightweight waymakamys
2022-06-23Remove unused ChunkMesh constructormakamys
2022-06-23Remove CullableMeshCollectionmakamys
2022-06-21Optimize chunk simplificationmakamys
2022-06-21Recycle MeshQuad objectsmakamys
2022-06-21Rewrite MeshQuad to store normal instead of planemakamys
2022-06-20Rewrite to use CullableMeshCollections in place of ChunkMeshesmakamys
2022-06-20Remove some dead code from ChunkMeshmakamys
2022-06-20Make it possible to limit the number of quads a mesh has for debugmakamys
2022-06-20Fix OptiFine fast render compatmakamys
2022-06-20Clean up MeshQuad a little bitmakamys
2022-06-20Fix 2nd pass of quad merging not workingmakamys
2022-06-19Add workaround for fancy grass z-fightingmakamys
2022-06-19Render quads instead of trianglesmakamys
2022-06-11Make disabling chunk simplification work againmakamys
2022-06-10Add squadron-based position information to verticesmakamys
2022-06-10Merging sure does work now!makamys
2022-06-10quad merging sorta kinda works nowmakamys
2022-06-10mesh simplification WIPmakamys
2022-06-10Fix bad triangulation (again??)makamys
2022-06-09Tweak config names, defaults and commentsmakamys
2022-06-09Move configs to Config classmakamys
2022-06-09Organize importsmakamys
2022-06-09Add javadoc for some key classesmakamys
2022-06-09Rebrand pt.2: Rename things in codemakamys
2022-06-09Rebrand pt. 1: Rename mod to Neodymiummakamys