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makamys
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neodymium
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NeoRenderer.java
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2022-06-22
Use preprocessor macros in shader
makamys
2022-06-21
Tweak quad count debug text
makamys
2022-06-21
Disable unused lod stuff that was wasting a bunch of resources
makamys
2022-06-21
Try to optimize the culling
makamys
2022-06-21
Actually implement face culling
makamys
2022-06-20
Rewrite to use CullableMeshCollections in place of ChunkMeshes
makamys
2022-06-20
Clean up NeoRenderer#render
makamys
2022-06-19
Display number of rendered quads
makamys
2022-06-19
Merge foggy and fogless fragment shader
makamys
2022-06-19
Render quads instead of triangles
makamys
2022-06-19
Use wildcard static imports for GL things again
makamys
2022-06-11
Improve F3 overlay
makamys
2022-06-11
Disable leftover mesh saving print
makamys
2022-06-10
Make wireframe apply to second render pass as well
makamys
2022-06-10
Mesh simplification works now
makamys
2022-06-10
Make wireframe a config option
makamys
2022-06-10
Add squadron-based position information to vertices
makamys
2022-06-10
Disable wireframe
makamys
2022-06-10
mesh simplification WIP
makamys
2022-06-10
Fix log spam when loading a broken shader
makamys
2022-06-09
Fix rounding error when sorting meshes
makamys
2022-06-09
Rename loadShader to reloadShader
makamys
2022-06-09
Implement config hot swapping, organize configs more
makamys
2022-06-09
Tweak config names, defaults and comments
makamys
2022-06-09
Move configs to Config class
makamys
2022-06-09
Organize imports
makamys
2022-06-09
Add javadoc for some key classes
makamys
2022-06-09
Rebrand pt.2: Rename things in code
makamys