Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-27 | fix crash with FalseTweaks | FalsePattern | |
2024-02-03 | OptiFine moment | makamys | |
2024-02-02 | Reimplement vanilla world renderer stats in F3 overlay | makamys | |
Fixes regression in ad42f10, which caused all values to be 0 | |||
2024-01-20 | Fix #44 | makamys | |
2024-01-08 | Minor fixup to #43 | makamys | |
- Make `shortUV` config comment mention interaction with RPLE/OF - Fix NeoRenderer#init implSpec javadoc - Update OF shader status in readme | |||
2024-01-08 | Make the multi-implementation methods a bit nicer to work with | FalsePattern | |
2024-01-08 | cleanup run | FalsePattern | |
Co-authored-by: Ven <tudurap.com@gmail.com> | |||
2024-01-08 | RPLE shader compat | FalsePattern | |
2024-01-08 | stop renderlists logic from running at all | FalsePattern | |
2024-01-08 | Dirty OF Shader Compat | Ven | |
2024-01-08 | shaders detection | FalsePattern | |
2024-01-08 | begin shader compat | FalsePattern | |
2023-12-03 | Fix NeoRegions not getting deallocated | makamys | |
2023-12-03 | Fix camera shake at high distances | makamys | |
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each | |||
2023-12-03 | Remove unused comparators | makamys | |
2023-12-03 | Move comparators to Comparators class | makamys | |
2023-12-03 | Remove Mesh#update since it's unused | makamys | |
2023-12-03 | Move NeoRegion size to a constant | makamys | |
2023-12-03 | Move NeoRenderer#attributes to top of class | makamys | |
I put fields in the middle of the class if they're only used internally in the next couple methods, but attributes is (indirectly) used in multiple classes. | |||
2023-12-02 | RPLE compat | FalsePattern | |
2023-12-01 | unify stride calculation into NeoRenderer | FalsePattern | |
2023-12-01 | abstraction layer for attribute index/stride/offset | FalsePattern | |
2023-12-01 | readded toString to MeshQuad | FalsePattern | |
2023-12-01 | Removed the SimplifyMeshes feature | FalsePattern | |
2023-11-24 | Only check if fog is enabled once per frame | makamys | |
GL calls were being made every time `shouldRenderMesh` was called, oops. This could cause worse performance with Nd than without it if `renderFog` is set to `auto` (added in 0.1.5) | |||
2023-05-16 | Only show warning once per session | makamys | |
2023-05-16 | Only generate a stack trace if necessary | makamys | |
2023-05-16 | Include dimension id in warnings/errors | makamys | |
2023-05-16 | Be more forgiving of missing brightness and color data | makamys | |
- Don't skip chunk - Only print a one line debug-level warning, not an entire stack trace - Provide fullbright data Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3 | |||
2023-05-16 | Fix errored chunks not getting skipped | makamys | |
Regression introduced in f206874 | |||
2023-04-16 | Don't print status command hint in the status command's output | makamys | |
2023-03-29 | Ignore 0 area quads (fixes #15) | makamys | |
2023-03-18 | Improve handling of VRAM fullness | makamys | |
Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM repeatedly gets full in a short span of time. | |||
2023-03-18 | Add command to print incompatibilities in chat | makamys | |
2023-03-18 | Lock certain debug features behind creative mode | makamys | |
2023-02-09 | I forgor | makamys | |
2022-08-19 | Add option to not print rendering errors | makamys | |
2022-08-19 | Make error logging more verbose | makamys | |
2022-08-14 | Fix small quads (e.g. snow) having incorrect normals | makamys | |
2022-07-18 | Add option to not render unaligned quads past a distance | makamys | |
2022-07-17 | Scale mesh index arrays by amount of allocated VRAM | makamys | |
2022-07-17 | Fix not being able to allocate over 2048 MB of VRAM | makamys | |
2022-07-15 | Clean up | makamys | |
2022-07-15 | O(O)F | makamys | |
2022-07-15 | Add `auto` option to renderFog, which respects GL setting | makamys | |
2022-07-15 | Warn if chunk mesh uses normals and GL lighting is enabled | makamys | |
(cc #5) | |||
2022-07-11 | Turn triangles into quads | makamys | |
Normals are ignored for now. End of fix for #5 | |||
2022-07-11 | Improve error logging | makamys | |
2022-07-11 | Be able to capture chunk meshes consisting of multiple tessellations | makamys | |
Start of fix for #5 | |||
2022-07-11 | Respect isVisible field of world renderers | makamys | |
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL. |