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makamys
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2022-06-22
Fix renderer not getting destroyed properly
makamys
2022-06-22
Fix `enabled` config option not working properly when disabled
makamys
2022-06-22
Reload NeoRenderer when the world renderers are reloaded
makamys
2022-06-22
Shut up
makamys
2022-06-22
Unload regions when they are empty, not when they are "far" away
makamys
2022-06-22
Fix memory leak
makamys
2022-06-22
Increase GC rate if the remaining free space is low
makamys
2022-06-22
Count used VRAM properly
makamys
2022-06-22
Use preprocessor macros in shader
makamys
2022-06-21
Tweak quad count debug text
makamys
2022-06-21
Add update check via MCLib
makamys
2022-06-21
Don't merge non-rectangles
makamys
2022-06-21
Only count actually used VRAM
makamys
2022-06-21
Optimize chunk simplification
makamys
2022-06-21
Update config comment
makamys
2022-06-21
Recycle MeshQuad objects
makamys
2022-06-21
Disable unused lod stuff that was wasting a bunch of resources
makamys
2022-06-21
Tweak config comments und defaults
makamys
2022-06-21
Make face culling disableable
makamys
2022-06-21
Try to optimize the culling
makamys
2022-06-21
Actually implement face culling
makamys
2022-06-21
Finish CullableMeshCollection
makamys
2022-06-21
Rewrite MeshQuad to store normal instead of plane
makamys
2022-06-20
Rewrite to use CullableMeshCollections in place of ChunkMeshes
makamys
2022-06-20
Fix chunks sometimes going missing if OF fast render is changed
makamys
2022-06-20
Clean up NeoRenderer#render
makamys
2022-06-20
Fix lava rendering
makamys
2022-06-20
Remove some dead code from ChunkMesh
makamys
2022-06-20
Make it possible to limit the number of quads a mesh has for debug
makamys
2022-06-20
Fix OptiFine fast render compat
makamys
2022-06-20
Clean up MeshQuad a little bit
makamys
2022-06-20
Rename squadron to megaquad
makamys
2022-06-20
Fix 2nd pass of quad merging not working
makamys
2022-06-19
Add workaround for fancy grass z-fighting
makamys
2022-06-19
Display number of rendered quads
makamys
2022-06-19
Merge foggy and fogless fragment shader
makamys
2022-06-19
Move renderer initialization to render tick event handler
makamys
2022-06-19
Render quads instead of triangles
makamys
2022-06-19
Use wildcard static imports for GL things again
makamys
2022-06-11
Make disabling chunk simplification work again
makamys
2022-06-11
Improve F3 overlay
makamys
2022-06-11
Disable leftover mesh saving print
makamys
2022-06-10
Make wireframe apply to second render pass as well
makamys
2022-06-10
Mesh simplification works now
makamys
2022-06-10
me_no_understant
makamys
2022-06-10
uuh...
makamys
2022-06-10
Make wireframe a config option
makamys
2022-06-10
Add squadron-based position information to vertices
makamys
2022-06-10
Keep track of number of quads glued together
makamys
2022-06-10
Disable wireframe
makamys
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