Age | Commit message (Collapse) | Author |
|
|
|
|
|
Less funny but more clear in my opinion
|
|
Reduces quad count from 792 KQ to 781 KQ on the complex savanna scene. That's
not a huge difference...
|
|
This only increases quad count from 780 KQ to 792 KQ on the complex savanna
scene.
|
|
|
|
|
|
Seems to fix the first few chunks to get rendered after world load sometimes
being missing
|
|
So apparently, glDrawArrays has a secret undocumented feature that lets you draw
quads. This increases my framerate by 50% on my integrated GPU, so you bet I'm
going to make use of it. On my dedicated GPU there's no significant framerate
difference.
For the record, using EBOs didn't improve performance on the integrated GPU.
|
|
Eclipse's "organize imports" turned my wildcard imports into non-wildcard ones
the last time, but that was too inconvenient.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|