Age | Commit message (Collapse) | Author |
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Start of fix for #5
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Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance
penalty of Advanced OpenGL.
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For that extra performance
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Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
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From my testing, @Unique does its job for methods, but not fields, so I manually
prefixed fields.
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Fixes incorrect water rendering
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Order matters when quads are translucent. Partial fix for incorrect water
rendering.
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Fixes incorrect culling in third person (#4)
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Fixes underwater entities being invisible
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Oops. This was a remnant from LODMod.
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Fixes chunks disappearing when you go beyond max(abs(XZ))>2000
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Delete unused LOD stuff. I can always restore it from Git history if I need it
later.
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Increases FPS from 550 to 600 when rendering 0 meshes.
(which means, overhead has been reduced)
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Improves FPS from 400 to 420 in savanna
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Previously the difference was extreme in GTNH, now it's only noticable
if you're looking for it.
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