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2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
Start of fix for #5
2022-07-11Respect isVisible field of world renderersmakamys
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL.
2022-06-30Change splash to not assume 3.3 will be supportedmakamys
2022-06-30Update warnings immediately when Advanced OpenGL setting is changedmakamys
2022-06-30Remove unused importsmakamys
2022-06-30Move configgy classes to config packagemakamys
2022-06-30Fix not getting enabled when shaders are turned off in-gamemakamys
2022-06-30Make names in config GUI more human readablemakamys
2022-06-30Add simple config GUImakamys
2022-06-30Fix renderer trying to get created every frame that it's disabledmakamys
2022-06-30Warn if incompatibilities are detectedmakamys
2022-06-30Refactor chat message helpermakamys
2022-06-30Force fog underwater even if fog is disabledmakamys
2022-06-30Implement exponential fogmakamys
2022-06-30Fix meshes not disappearing properly when emptied of blocksmakamys
2022-06-30Make fog occlusion usable without fogmakamys
For that extra performance
2022-06-30Add fog occlusionmakamys
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
2022-06-30Make mixin members less conflict-pronemakamys
From my testing, @Unique does its job for methods, but not fields, so I manually prefixed fields.
2022-06-30Update meshes on `updateRenderersSort`, toomakamys
Fixes incorrect water rendering
2022-06-30Don't do face culling for translucent quadsmakamys
Order matters when quads are translucent. Partial fix for incorrect water rendering.
2022-06-30Clean up eye coordinate variablesmakamys
2022-06-30Take camera transform into account when culling facesmakamys
Fixes incorrect culling in third person (#4)
2022-06-30Integrate properly with MC's render pass systemmakamys
Fixes underwater entities being invisible
2022-06-27Fix crash when joining a servermakamys
2022-06-27Triangulator compatiblity tweakFalsePattern
2022-06-27Improve F3 overlay: indicate if renderer is disabled, add colormakamys
2022-06-27integrate the debug text with the forge debug text rendering systemFalsePattern
2022-06-26Re-enable renderer in Nethermakamys
Oops. This was a remnant from LODMod.
2022-06-26Fix NPE when travelling between Nether and Overworldmakamys
2022-06-25Tweak default configsmakamys
2022-06-25Gotta rename the stuffmakamys
2022-06-25Fix indentationmakamys
2022-06-25Remove more unused LOD stuffmakamys
2022-06-25Implement OF Fast Render compat properlymakamys
Fixes chunks disappearing when you go beyond max(abs(XZ))>2000
2022-06-25Tweak setting commentsmakamys
2022-06-25Rewrite config if mod version has changedmakamys
2022-06-25Replace 'OpenGL 1.2!' splash with 'OpenGL 3.3!'makamys
2022-06-25Add debug keybind to speed up renderer update ratemakamys
2022-06-25Remove more LOD stuffmakamys
2022-06-25Clean up in ChunkMeshmakamys
2022-06-25DESTROOOOYmakamys
Delete unused LOD stuff. I can always restore it from Git history if I need it later.
2022-06-24Optimize some stuff in the CPU worldmakamys
Increases FPS from 550 to 600 when rendering 0 meshes. (which means, overhead has been reduced)
2022-06-24Make sorting goodermakamys
2022-06-24Add keybind for reloading renderersmakamys
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
Improves FPS from 400 to 420 in savanna
2022-06-24Tweak some configsmakamys
2022-06-23Disable UV shortification by defaultmakamys
2022-06-23Make short UV even more accurate by rounding itmakamys
Previously the difference was extreme in GTNH, now it's only noticable if you're looking for it.
2022-06-23Add debug key shortcut to dump texture atlasmakamys
2022-06-23Make short UV more accuratemakamys