aboutsummaryrefslogtreecommitdiff
path: root/src/main/resources/shaders/chunk.frag
AgeCommit message (Collapse)Author
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
Improves FPS from 400 to 420 in savanna
2022-06-23Make short UV more accuratemakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
Increases framerate a lil bit.
2022-06-22Use preprocessor macros in shadermakamys
Increases FPS from 300 to 340
2022-06-20Fix lava renderingmakamys
2022-06-20Rename squadron to megaquadmakamys
Less funny but more clear in my opinion
2022-06-19Merge foggy and fogless fragment shadermakamys
2022-06-11Clean up fragment shadermakamys
2022-06-10Mesh simplification works nowmakamys
2022-06-10me_no_understantmakamys
2022-06-10uuh...makamys
2022-06-08Rename DaColor to Colormakamys
who named it that
2022-06-08Reenable fog but add option to disable itmakamys
2022-06-04Remove the hecking fogmakamys
It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone.
2021-05-07Port mod from MCP to Forge!makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason