Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-24 | Leave alpha out of the fragment shader calculations in pass 1 | makamys | |
Improves FPS from 400 to 420 in savanna | |||
2022-06-23 | Make short UV more accurate | makamys | |
2022-06-23 | Make UV shortification disableable | makamys | |
2022-06-23 | Store UV as short | makamys | |
Increases framerate a lil bit. | |||
2022-06-22 | Use preprocessor macros in shader | makamys | |
Increases FPS from 300 to 340 | |||
2022-06-20 | Fix lava rendering | makamys | |
2022-06-20 | Rename squadron to megaquad | makamys | |
Less funny but more clear in my opinion | |||
2022-06-19 | Merge foggy and fogless fragment shader | makamys | |
2022-06-11 | Clean up fragment shader | makamys | |
2022-06-10 | Mesh simplification works now | makamys | |
2022-06-10 | me_no_understant | makamys | |
2022-06-10 | uuh... | makamys | |
2022-06-08 | Rename DaColor to Color | makamys | |
who named it that | |||
2022-06-08 | Reenable fog but add option to disable it | makamys | |
2022-06-04 | Remove the hecking fog | makamys | |
It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone. | |||
2021-05-07 | Port mod from MCP to Forge! | makamys | |
The only known regression is the sides of LOD=1 chunks look darker for some reason |