| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-06-20 | Fix lava rendering | makamys | |
| 2022-06-20 | Rename squadron to megaquad | makamys | |
| Less funny but more clear in my opinion | |||
| 2022-06-19 | Merge foggy and fogless fragment shader | makamys | |
| 2022-06-19 | Make fog work again | makamys | |
| 2022-06-11 | Clean up fragment shader | makamys | |
| 2022-06-10 | Mesh simplification works now | makamys | |
| 2022-06-10 | me_no_understant | makamys | |
| 2022-06-10 | uuh... | makamys | |
| 2022-06-08 | Optimize fog | makamys | |
| Now it gets me as much FPS as no fog! (370 fps; prior to this commit fog reduced it to 230) | |||
| 2022-06-08 | Rename DaColor to Color | makamys | |
| who named it that | |||
| 2022-06-08 | Reenable fog but add option to disable it | makamys | |
| 2022-06-07 | Add dirty quick fix for wrong Y coordinates | makamys | |
| 2022-06-04 | Remove the hecking fog | makamys | |
| It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone. | |||
| 2021-05-07 | Port mod from MCP to Forge! | makamys | |
| The only known regression is the sides of LOD=1 chunks look darker for some reason | |||
