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author | makamys <makamys@outlook.com> | 2022-06-20 00:23:26 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-20 00:24:29 +0200 |
commit | 93fff8b1a9154bf514b2b0d3fcf2bd4c44a1a941 (patch) | |
tree | f0e061f38432e6b5a0adb81022f522937bd0b52c /src/main/resources/shaders | |
parent | 92d6f9502b0aec45fa3806d821d558bbe0a58d71 (diff) | |
download | Neodymium-93fff8b1a9154bf514b2b0d3fcf2bd4c44a1a941.tar.gz Neodymium-93fff8b1a9154bf514b2b0d3fcf2bd4c44a1a941.tar.bz2 Neodymium-93fff8b1a9154bf514b2b0d3fcf2bd4c44a1a941.zip |
Rename squadron to megaquad
Less funny but more clear in my opinion
Diffstat (limited to 'src/main/resources/shaders')
-rw-r--r-- | src/main/resources/shaders/chunk.frag | 8 | ||||
-rw-r--r-- | src/main/resources/shaders/chunk.vert | 6 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/main/resources/shaders/chunk.frag b/src/main/resources/shaders/chunk.frag index b11fcc8..b19f152 100644 --- a/src/main/resources/shaders/chunk.frag +++ b/src/main/resources/shaders/chunk.frag @@ -4,7 +4,7 @@ out vec4 FragColor; in vec2 TexCoord; in vec2 BTexCoord; in vec4 Color; -in vec4 SPos; +in vec4 MQPos; in vec4 Viewport; in mat4 ProjInv; in vec4 FogColor; @@ -17,10 +17,10 @@ uniform sampler2D lightTex; void main() { - float wrappedU = mod(SPos.x, 1.0); - float wrappedV = mod(SPos.y, 1.0); + float wrappedU = mod(MQPos.x, 1.0); + float wrappedV = mod(MQPos.y, 1.0); - vec2 goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / SPos.zw) * vec2(wrappedU, wrappedV)); + vec2 goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / MQPos.zw) * vec2(wrappedU, wrappedV)); vec4 texColor = texture(atlas, goodTexCoord); diff --git a/src/main/resources/shaders/chunk.vert b/src/main/resources/shaders/chunk.vert index 44101bb..9fee06c 100644 --- a/src/main/resources/shaders/chunk.vert +++ b/src/main/resources/shaders/chunk.vert @@ -3,7 +3,7 @@ layout (location = 0) in vec3 aPos; layout (location = 1) in vec2 aTexCoord; layout (location = 2) in vec2 aBTexCoord; layout (location = 3) in vec4 aColor; -layout (location = 4) in vec4 aSPos; +layout (location = 4) in vec4 aMQPos; uniform mat4 modelView; uniform mat4 proj; @@ -17,7 +17,7 @@ uniform vec3 playerPos; out vec2 TexCoord; out vec2 BTexCoord; out vec4 Color; -out vec4 SPos; +out vec4 MQPos; out vec4 Viewport; out mat4 ProjInv; out vec4 FogColor; @@ -31,7 +31,7 @@ void main() TexCoord = aTexCoord; BTexCoord = aBTexCoord; Color = aColor; - SPos = aSPos; + MQPos = aMQPos; Viewport = viewport; ProjInv = projInv; FogColor = fogColor; |