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2022-06-09Un-hardcode some constantsmakamys
2022-06-09Move configs to Config classmakamys
2022-06-09Organize importsmakamys
2022-06-09Move some unused classes to lod packagemakamys
2022-06-09Clean up and document mixinsmakamys
2022-06-09Add javadoc for some key classesmakamys
2022-06-09Make the starting Y position of the debug info configurablemakamys
2022-06-09Rebrand pt.2: Rename things in codemakamys
2022-06-09Rebrand pt. 1: Rename mod to Neodymiummakamys
2022-06-08Make debug keys require a prefix (optional, on by default)makamys
2022-06-08Optimize fogmakamys
Now it gets me as much FPS as no fog! (370 fps; prior to this commit fog reduced it to 230)
2022-06-08Don't change far plane distancemakamys
2022-06-08Rename DaColor to Colormakamys
who named it that
2022-06-08Clean up LODChunk section managementmakamys
2022-06-08Fix culling not working until you spin the camera aroundmakamys
2022-06-08Fix NPE when moving forward and GC runsmakamys
2022-06-08Make VRAM buffer size configurable for realmakamys
2022-06-08Reenable fog but add option to disable itmakamys
2022-06-08Fix NPE in sendMeshToGPUmakamys
2022-06-08add konfig for VRAM buffer size and GC ratemakamys
2022-06-08Recover from full VRAMmakamys
2022-06-07Increase GC ratemakamys
2022-06-07Actually disable simple meshesmakamys
Reduces ram usage, by A LOT!
2022-06-07Fix crash when opening GPU mem debuggermakamys
2022-06-07Fix mesh trackingmakamys
2022-06-07Make mesh tracking better/worsemakamys
2022-06-07Try to allocate memory in gap firstmakamys
2022-06-07Make GPU debugger a bit prettiermakamys
2022-06-07Make GC timing frame-based and more evenly distributedmakamys
2022-06-07Fix meshes not getting deleted when their world renderers are deletedmakamys
2022-06-07Fix infinite loop in GCmakamys
2022-06-07Incremental GCmakamys
2022-06-07Improve Util#intBufferToArray, add Util#floatBufferToArraymakamys
2022-06-07Don't allocate memory if it's fullmakamys
2022-06-07Add GPU memory debuggermakamys
2022-06-07Factor out GPU memory management into separate classmakamys
2022-06-07Make triangulation same as vanillamakamys
2022-06-07Add dirty quick fix for wrong Y coordinatesmakamys
2022-06-07Don't use MeshQuads when mesh optimization is disabledmakamys
Fixes some rendering issues (like cacti on chunk corners, and missing bottom faces) and improves performance, when optimization is not enabled.
2022-06-06Comment out save/loadmakamys
2022-06-06Fix meshes not becoming invisible once deletedmakamys
2022-06-06Move Tessellator#toChunkMesh to ChunkMesh classmakamys
2022-06-06Improve keyboard handlingmakamys
V: Toggle world rendering F: Switch between vanilla renderer and my renderer Only accept keyboard presses if no gui is active
2022-06-04Remove the hecking fogmakamys
It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone.
2022-06-04Add debug feature enabling overriding resource files externallymakamys
2022-06-04Watch chunk visibility via hooks instead of pollingmakamys
Increases fps from 340 to 360 when rendering nothing
2022-06-04Remove unnecessary buffer usagemakamys
2022-06-04Fix sort frequency not getting set properlymakamys
2022-06-04Fix saving not getting disabled properlymakamys
2022-06-04Reuse buffersmakamys
The microoptimization hath begun