index
:
github/Neodymium.git
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
main
Age
Commit message (
Expand
)
Author
2024-02-03
OptiFine moment
makamys
2024-02-02
Reimplement vanilla world renderer stats in F3 overlay
makamys
2024-01-31
Fix mod needing to be installed on clients if server has it
makamys
2024-01-20
Fix double space
makamys
2024-01-20
Fix #44
makamys
2024-01-20
Add JVM flag to keep running render list logic
makamys
2024-01-09
Make mod no-op on server
makamys
2024-01-08
Minor fixup to #43
makamys
2024-01-08
Make the multi-implementation methods a bit nicer to work with
FalsePattern
2024-01-08
fix frustum check boolean logic
FalsePattern
2024-01-08
cleanup run
FalsePattern
2024-01-08
RPLE shader compat
FalsePattern
2024-01-08
more robust mixins
FalsePattern
2024-01-08
stop renderlists logic from running at all
FalsePattern
2024-01-08
Skip frustrum check with shaders
Ven
2024-01-08
Dirty OF Shader Compat
Ven
2024-01-08
shaders detection
FalsePattern
2024-01-08
disable shaderpack disabling
FalsePattern
2024-01-08
begin shader compat
FalsePattern
2023-12-08
Add some javadoc to VirtualJar
makamys
2023-12-08
Un-hardcode package name in VirtualJar
makamys
2023-12-03
Fix NeoRegions not getting deallocated
makamys
2023-12-03
Fix camera shake at high distances
makamys
2023-12-03
Remove unused comparators
makamys
2023-12-03
Move comparators to Comparators class
makamys
2023-12-03
Remove Mesh#update since it's unused
makamys
2023-12-03
Move NeoRegion size to a constant
makamys
2023-12-03
Move NeoRenderer#attributes to top of class
makamys
2023-12-03
Don't apply OF compat if OF has failed to load
makamys
2023-12-02
RPLE compat
FalsePattern
2023-12-01
fix occasional NPE when config reload triggers
FalsePattern
2023-12-01
unify stride calculation into NeoRenderer
FalsePattern
2023-12-01
abstraction layer for attribute index/stride/offset
FalsePattern
2023-12-01
readded toString to MeshQuad
FalsePattern
2023-12-01
removed unnecessary shader in/out
FalsePattern
2023-12-01
Removed the SimplifyMeshes feature
FalsePattern
2023-11-24
Only check if fog is enabled once per frame
makamys
2023-10-20
Fix shader line ending normalization being broken (fixes #28)
makamys
2023-05-17
Fix all warnings turning off advanced opengl when clicked
makamys
2023-05-17
Move GL33 compat check to pre-init time (Fixes #21)
makamys
2023-05-16
Move all reset commands to ClientConnectedToServerEvent
makamys
2023-05-16
Only show warning once per session
makamys
2023-05-16
Only generate a stack trace if necessary
makamys
2023-05-16
Include dimension id in warnings/errors
makamys
2023-05-16
Be more forgiving of missing brightness and color data
makamys
2023-05-16
Fix errored chunks not getting skipped
makamys
2023-04-16
Add some extra polish to the advanced opengl warning
makamys
2023-04-16
Disable Advanced OpenGL when warning is clicked (fixes #18)
makamys
2023-04-16
Don't print status command hint in the status command's output
makamys
2023-03-29
Ignore 0 area quads (fixes #15)
makamys
[next]