index
:
github/Neodymium.git
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
main
Age
Commit message (
Expand
)
Author
2023-12-01
unify stride calculation into NeoRenderer
FalsePattern
2023-12-01
abstraction layer for attribute index/stride/offset
FalsePattern
2023-12-01
readded toString to MeshQuad
FalsePattern
2023-12-01
removed unnecessary shader in/out
FalsePattern
2023-12-01
Removed the SimplifyMeshes feature
FalsePattern
2023-11-24
Only check if fog is enabled once per frame
makamys
2023-10-20
Fix shader line ending normalization being broken (fixes #28)
makamys
2023-05-17
Fix all warnings turning off advanced opengl when clicked
makamys
2023-05-17
Move GL33 compat check to pre-init time (Fixes #21)
makamys
2023-05-16
Move all reset commands to ClientConnectedToServerEvent
makamys
2023-05-16
Only show warning once per session
makamys
2023-05-16
Only generate a stack trace if necessary
makamys
2023-05-16
Include dimension id in warnings/errors
makamys
2023-05-16
Be more forgiving of missing brightness and color data
makamys
2023-05-16
Fix errored chunks not getting skipped
makamys
2023-04-16
Add some extra polish to the advanced opengl warning
makamys
2023-04-16
Disable Advanced OpenGL when warning is clicked (fixes #18)
makamys
2023-04-16
Don't print status command hint in the status command's output
makamys
2023-03-29
Ignore 0 area quads (fixes #15)
makamys
2023-03-18
Improve handling of VRAM fullness
makamys
2023-03-18
Fix error when config file doesn't exist yet
makamys
2023-03-18
Add command to print incompatibilities in chat
makamys
2023-03-18
Lock certain debug features behind creative mode
makamys
2023-02-10
Fix FC compat causing NPE
makamys
2023-02-09
I forgor
makamys
2023-02-09
Move constants to Constants class
makamys
2023-02-09
Add FastCraft compat by pretending to be OptiFine
makamys
2022-09-21
Give some methods in MixinRenderGlobal clearer names
makamys
2022-09-21
Fix a hook in MixinRenderGlobal being incompatible with DragonAPI
makamys
2022-08-19
Add option to not print rendering errors
makamys
2022-08-19
Make error logging more verbose
makamys
2022-08-14
Fix small quads (e.g. snow) having incorrect normals
makamys
2022-08-14
Disable vanilla chunk mesh construction
makamys
2022-07-18
Add option to not render unaligned quads past a distance
makamys
2022-07-17
Scale mesh index arrays by amount of allocated VRAM
makamys
2022-07-17
Fix not being able to allocate over 2048 MB of VRAM
makamys
2022-07-15
Clean up
makamys
2022-07-15
O(O)F
makamys
2022-07-15
Add `auto` option to renderFog, which respects GL setting
makamys
2022-07-15
Warn if chunk mesh uses normals and GL lighting is enabled
makamys
2022-07-12
Don't warn in chat about incompatibilities
makamys
2022-07-11
Turn triangles into quads
makamys
2022-07-11
Improve error logging
makamys
2022-07-11
Be able to capture chunk meshes consisting of multiple tessellations
makamys
2022-07-11
Respect isVisible field of world renderers
makamys
2022-06-30
Change splash to not assume 3.3 will be supported
makamys
2022-06-30
Update warnings immediately when Advanced OpenGL setting is changed
makamys
2022-06-30
Remove unused imports
makamys
2022-06-30
Move configgy classes to config package
makamys
2022-06-30
Fix not getting enabled when shaders are turned off in-game
makamys
[next]