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AgeCommit message (Expand)Author
2023-12-01unify stride calculation into NeoRendererFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01readded toString to MeshQuadFalsePattern
2023-12-01removed unnecessary shader in/outFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-11-24Only check if fog is enabled once per framemakamys
2023-10-20Fix shader line ending normalization being broken (fixes #28)makamys
2023-05-17Fix all warnings turning off advanced opengl when clickedmakamys
2023-05-17Move GL33 compat check to pre-init time (Fixes #21)makamys
2023-05-16Move all reset commands to ClientConnectedToServerEventmakamys
2023-05-16Only show warning once per sessionmakamys
2023-05-16Only generate a stack trace if necessarymakamys
2023-05-16Include dimension id in warnings/errorsmakamys
2023-05-16Be more forgiving of missing brightness and color datamakamys
2023-05-16Fix errored chunks not getting skippedmakamys
2023-04-16Add some extra polish to the advanced opengl warningmakamys
2023-04-16Disable Advanced OpenGL when warning is clicked (fixes #18)makamys
2023-04-16Don't print status command hint in the status command's outputmakamys
2023-03-29Ignore 0 area quads (fixes #15)makamys
2023-03-18Improve handling of VRAM fullnessmakamys
2023-03-18Fix error when config file doesn't exist yetmakamys
2023-03-18Add command to print incompatibilities in chatmakamys
2023-03-18Lock certain debug features behind creative modemakamys
2023-02-10Fix FC compat causing NPEmakamys
2023-02-09I forgormakamys
2023-02-09Move constants to Constants classmakamys
2023-02-09Add FastCraft compat by pretending to be OptiFinemakamys
2022-09-21Give some methods in MixinRenderGlobal clearer namesmakamys
2022-09-21Fix a hook in MixinRenderGlobal being incompatible with DragonAPImakamys
2022-08-19Add option to not print rendering errorsmakamys
2022-08-19Make error logging more verbosemakamys
2022-08-14Fix small quads (e.g. snow) having incorrect normalsmakamys
2022-08-14Disable vanilla chunk mesh constructionmakamys
2022-07-18Add option to not render unaligned quads past a distancemakamys
2022-07-17Scale mesh index arrays by amount of allocated VRAMmakamys
2022-07-17Fix not being able to allocate over 2048 MB of VRAMmakamys
2022-07-15Clean upmakamys
2022-07-15O(O)Fmakamys
2022-07-15Add `auto` option to renderFog, which respects GL settingmakamys
2022-07-15Warn if chunk mesh uses normals and GL lighting is enabledmakamys
2022-07-12Don't warn in chat about incompatibilitiesmakamys
2022-07-11Turn triangles into quadsmakamys
2022-07-11Improve error loggingmakamys
2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
2022-07-11Respect isVisible field of world renderersmakamys
2022-06-30Change splash to not assume 3.3 will be supportedmakamys
2022-06-30Update warnings immediately when Advanced OpenGL setting is changedmakamys
2022-06-30Remove unused importsmakamys
2022-06-30Move configgy classes to config packagemakamys
2022-06-30Fix not getting enabled when shaders are turned off in-gamemakamys